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App description: Get ready for motor mayhem in the post-apocalyptic wasteland with this unique TURN-BASED ACTION STRATEGY GAME.
Design and upgrade the ultimate combat cars with armour, rocket launchers, mines and then FIGHT!
Take part in campaign and daily challenge modes and defeat other players in EPIC PvP battles.

Features
UNIQUE GAMEPLAY DESIGN
Experience Auto Warriors unique TURN-BASED ACTION STRATEGY gameplay. Take control of your car, navigate your way around each arena and choose the optimal moment to unleash your arsenal.

BUILD THE ULTIMATE COMBAT VEHICLES
Select your chassis, wheels, engines, armour, weapons, gadgets and paint jobs. There are hundreds of thousands of unique combinations to choose from!

CHALLENGE OTHER PLAYERS IN EPIC PVP
Pit your car designs against other players in EPIC PvP duels. Where will you place in the PvP leaderboard?

SINGLE PLAYER MODES
Fight your way through 150 campaign levels and take part in Auto Warriors daily challenges.

3D TOUCH SUPPORT
Additional in-game controls available on compatible devices.

VIDEO SHARING
Share your best replays direct to social networks from within the game! View other players videos on the Everyplay network. https://everyplay.com/auto-warriors/

CLOUD SAVING: We use Game Center to sync your Auto Warriors profile between our servers and your iOS devices. To prevent profiles getting lost or out of sync, please ensure youre logged in with the Game Center account associated with your Auto Warriors profile before launching the game.

For technical support and discussion please visit https://forum.autowarriorsgame.com/

Find us on Facebook - https://www.facebook.com/autowarriors

Follow us on Twitter @autowarriors

Important
A network connection is required to play
Works with iPhone 5s or newer, iPad Air or newer, iPad mini 2 or newer, iPod touch (6th Gen.)
Requires iOS 8 or newer, however, for the best Auto Warriors experience please make sure your device is updated to the latest version of iOS.
07-06-2016, 01:04 PM
#2
Downloading....

07-06-2016, 01:50 PM
#3
There is potential here. Some of the mechanics are smart, the UI and interactions are smooth and convenient, the game is very pretty, and there are plenty of yet another carrot progression hooks.

But the game never seems to leave the small-scale and highly casual (further compounded by the fact that leveled stats and other progression mechanisms have a greater impact on the outcome of battles than tactical skill). You jump into a fight, tap a few times, perhaps pull off a smart maneuver that avoides a little damage and positions you slightly better than your opponent, your car fires away by itself, and then it is over in a matter of <60 seconds. Minutes, if yer lucky. There is simply not time for any in-depth tactics, to enjoy the excellent engine and gameplay framework.

It is a very nice framework for a smart and innovative TBS. But Darkwind Online it isn't, combat-wise or otherwise...

Vocalist of Earthbridge and Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
07-06-2016, 04:02 PM
#4
Quote:
Originally Posted by Ayjona View Post
There is potential here. Some of the mechanics are smart, the UI and interactions are smooth and convenient, the game is very pretty, and there are plenty of yet another carrot progression hooks.

But the game never seems to leave the small-scale and highly casual (further compounded by the fact that leveled stats and other progression mechanisms have a greater impact on the outcome of battles than tactical skill). You jump into a fight, tap a few times, perhaps pull off a smart maneuver that avoides a little damage and positions you slightly better than your opponent, your car fires away by itself, and then it is over in a matter of <60 seconds. Minutes, if yer lucky. There is simply not time for any in-depth tactics, to enjoy the excellent engine and gameplay framework.

It is a very nice framework for a smart and innovative TBS. But Darkwind Online it isn't, combat-wise or otherwise...
I have a similar impression right now.
There was clearly a lot of work put into this. Everything is well-polished. But compared to the pages of menus and heaps of stats, gadgets, upgrades, etc. (including timers and currencies) there is just not a lot of gameplay. It's a shame, because it feels like a pretty fresh idea as far as car combat goes.
I very rarely play anything F2P these days. Maybe others will enjoy all the customization options with the brief, fairly casual gameplay segments that are at least an interesting change up, and won't be bothered by the standard F2P trappings. I just don't see myself putting a lot of time into it.
It's definitely worth checking out, though. It's a cool idea, I just prefer deeper gameplay.
07-07-2016, 04:38 AM
#5
Joined: Oct 2014
Posts: 621
Yup my first impressions are similar to yours, seems like a polished games but the actual gameplay portions of the game are way too short and there is a lot of depth missing. Still, if you do not mind the short gameplay sessions, give it a try
07-07-2016, 08:06 AM
#6
Joined: Jun 2010
Location: Melbourne, Australia
Posts: 112
Send a message via Yahoo to malaheart Send a message via Skype™ to malaheart
Official Auto Warriors - Tactical Car Combat (by Gunjin Games Limited) Trailer


Youtube link | Pop Up
07-07-2016, 10:29 AM
#7
Joined: Jun 2009
Posts: 10,914
Had just enough time to download and get through the tutorial this morning - controls are great, game plays well - and as others have said the combat is fast and furious.

Only comment I have so far is that the button to execute your turn is a tad small, and I'm on a 6 Plus. Being turn-based this isn't a big deal though.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
07-07-2016, 10:31 AM
#8
Joined: Jul 2016
Location: Spain
Posts: 23
Send a message via Skype™ to mrpacogp
wow, looks awesome.
Good work!
07-07-2016, 12:42 PM
#9
Joined: Jun 2016
Location: UK
Posts: 10
Hi all,

Thanks for the comments and feedback so far. We're a very small dev team that genuinely welcomes any suggestions, (constructive) criticism as well as praise!

To address the questions about the combat gameplay duration: the early levels deliberately comprise short and relatively straight-forward battles our testing showed that giving new players too great a challenge early on put them off permanently, especially those that werent used to the TBS genre. However as you level up, these start to get more difficult and strategic with multiple enemies and a broadening array of weapons, armour, gadgets, cars and a large number of specialisations (kits and perks accessible via the Trader, Auto Warriors crafting system). Weve tried to balance the more powerful weapons too with counter-measures such as flares for rockets, mine detectors for mines, fire extinguishers and fireproof armour for flamethrowers and walls of fire. Needless to say these are steadily unlocked as you play the game.

Thanks again for playing the game! Keep 'em coming. We're also really enjoying the replay videos players have been sharing.
07-09-2016, 11:05 AM
#10
Joined: Jul 2016
Posts: 3
Quote:
Originally Posted by Ayjona View Post
There is potential here. Some of the mechanics are smart, the UI and interactions are smooth and convenient, the game is very pretty, and there are plenty of yet another carrot progression hooks.

But the game never seems to leave the small-scale and highly casual (further compounded by the fact that leveled stats and other progression mechanisms have a greater impact on the outcome of battles than tactical skill). You jump into a fight, tap a few times, perhaps pull off a smart maneuver that avoides a little damage and positions you slightly better than your opponent, your car fires away by itself, and then it is over in a matter of <60 seconds. Minutes, if yer lucky. There is simply not time for any in-depth tactics, to enjoy the excellent engine and gameplay framework.

It is a very nice framework for a smart and innovative TBS. But Darkwind Online it isn't, combat-wise or otherwise...
I disagree. I think the short duration fights are spot on. It's a mobile game rather than PC game after all - even if it does borrow alot from PC gaming so not sure the comparison with a PC game like darkwind is very fair. I have got quite far in it and the gameplay gets much more complex/deep as the devs said.