★ TouchArcade needs your help. Click here to support us on Patreon.
  • Publisher: Bubblerap
  • Genre: Puzzle
  • Device: Universal
  • Size: 38.2 MB
  • Version: 1.1
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Looking for a challenge?
Puttball is a maze-like puzzle game, about putting a ball on a frictionless surface. Slide from block to block and uncover the right path to reach the hole.
Puttball has over 50 handcrafted levels and multiple worlds, introducing different obstacles along the way and a rapidly increasing difficulty, that will make you play and solve puzzles for hours.

- Over 50 handcrafted levels.
- 3 worlds with different challenges.
- 9 expert diamond levels.
- Free hints on every level.

So if you like:
- Mind bending puzzlers with a steep learning curve.
- An easy way to exercise your cognitive skills.
- Playing with friends and family across the dinner table.

Then Puttball is for you!

Boardumb's comments:

07-06-2016, 08:00 PM
This game is super clever and more challenging than you'd think. I've 100 percented the first two worlds, and the third world is just really cool.
Yes, it's another puzzle game with the 'tilt' mechanic, but I'm enjoying this a lot more than other games such as Blocko. Sure, the level designs might not be the prettiest, but they are really well thought out with lots of red herrings and traps. You really have to think about the layout of the level before just going in and trying it, which I appreciate in a game like this (in Blocko I just started moving randomly in what seemed roughly like the right way, and often would solve the level within the first three times of doing this).

There is a star system based on moves. Now I've said before that I usually don't like move counter challenges. But for some reason I really like the one here. I usually don't like move counters because they often seem like a cheap way of adding replay value to a puzzle that isn't very interesting and can be solved in many ways. Not so here; often there is only really a single way to get to the finish, and that will give you minimum moves so long as you don't do any obviously wasteful moves.

My favorite touch is definitely the diamonds. There are 3-4 diamonds in each world. They act as like optional goals in certain levels. Sometimes the diamond is just a detour from the normal solution but sometimes reaching the diamond can be quite clever.

Highly recommended!

07-07-2016, 03:01 AM
Joined: Jun 2016
Posts: 10
Thanks! We(Puttball team) just woke up to this and we are super excited. Thanks for the positive write up and the implementation of Puttball into the forum.
07-08-2016, 02:06 PM
Joined: May 2015
Posts: 1,299
Yeah, i'm of The same advice of The guy Who reviewed before.

I suggest Game Center implementation.

Anyway, good Game guys. ;-)
07-11-2016, 03:51 PM
Joined: Jun 2016
Posts: 10
Thanks FiloMJ, we might look into Game Center implementation (among other things) in the near future
07-11-2016, 08:25 PM
That hints kill the magic
07-12-2016, 10:10 AM
Joined: Jun 2016
Posts: 10
Well you could just choose not to use them - But yeah I get what you are saying, maybe we could add some incentive for people to complete a level without using hints?
07-12-2016, 11:23 AM
Joined: Oct 2011
Location: NYC suburbs (New Jersey)
Posts: 1,627
Originally Posted by Bubblerap View Post
Well you could just choose not to use them - But yeah I get what you are saying, maybe we could add some incentive for people to complete a level without using hints?
GC achievements 👍🏼😎
07-12-2016, 12:13 PM
Joined: Mar 2014
Location: Reno, NV
Posts: 850
This looks right up my alley.
07-13-2016, 03:54 PM
Joined: Jun 2016
Posts: 10
Originally Posted by DonnyDJ76 View Post
GC achievements 👍🏼😎
Yes!! Perfect