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Batonic by Lifemakers Stiduo

07-17-2016, 12:28 PM
#1
Joined: Jul 2016
Posts: 6
Batonic by Lifemakers Stiduo

Hello, we are a small independent game studio working on our very first game, Batonic.

It is an exciting new physics simulation game, with a simple premise but challenging and addictive gameplay. The idea is simple: poise a circus baton on the tip of your finger as various creatures fall from the sky trying to strike you out of balance and score points as those creatures disappear from your magical touch.

The game is divided into Days (levels) of increasing difficulty, each with a different set of conditions winds, gravity, types and behaviors of the creatures. The first Days are easy enough for a preschooler, but surviving till the end of Day 10 (even though you have nine spare batons when you start) is no mean accomplishment for any adult.

This is a game of quick reaction, agility, and physical intuition: you need to be constantly alert and quick to right the tilt. With a simple premise but challenging, addictive, adrenaline-filled gameplay, Batonic tests your agility and precision, your ability to adapt and to make quick decisions in situations of uncertainty.

Winds and gravity change, creatures bounce, stick, explode, your own baton sometimes behaves like a wild horse... luckily, playing Batonic is a learnable skill the more you play it, the better you get at it. And sometimes, the very threats that bombard you can help you stay afloat!

Made with: Java, Android Studio, LibGDX, Box2D, Inkscape, MMA, Audacity

Planned release for Android: July 24, 2016



Youtube trailer: https://youtu.be/ovI9qJkwsmg
07-20-2016, 07:51 PM
#2
Joined: Jul 2016
Posts: 6