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[NZ Soft Launch] WRECKEM (by Studio42)

07-20-2016, 03:24 AM
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 9,203
[NZ Soft Launch] WRECKEM (by Studio42)


Genres: Games Racing Action

WRECKEM - top speed online multiplayer game on mobile! Destroy everyone on your way in an action-packed real-time multiplayer carnage! Awesome visuals, smooth and intuitive controls, realistic vehicle physics, full customization from wheels to paint and decals - all that is designed to bring you the most intense action experience possible on mobile.

Choose one of the cars you like, equip it with devastating weapons and powerful boost modules of your choice. More vehicles, weapons and modules will come with future updates.

Enjoy the Team Deathmatch multiplayer mode with up to 8 players online. Dominate your rivals in the never-ending fray, shoot'em or ram'em into pieces.

AAA console-quality cell-shaded graphic style.

WRECKEM will be updated and supported constantly and your feedback and rating would be a huge help for us to make the improvements happen faster.

The following devices are officially supported to run the game: iPhone 5/5s/5c/6/6s/6+/6s+/SE, iPod Touch 6-th generation, iPad Air/Air 2, iPad Mini 2/3/4, iPad Pro и iPad Pro Mini

Supported Devices:
  • iPad2Wifi
  • iPad23G
  • iPhone4S
  • iPadThirdGen
  • iPadThirdGen4G
  • iPhone5
  • iPodTouchFifthGen
  • iPadFourthGen
  • iPadFourthGen4G
  • iPadMini
  • iPadMini4G
  • iPhone5c
  • iPhone5s
  • iPhone6
  • iPhone6Plus
  • iPodTouchSixthGen

Minimum iOS Version: iOS 8.3

Download Size: 135.1MB

Everyone's favorite chamber of death, doom and decomposition.
07-20-2016, 12:34 PM
Joined: Nov 2013
Location: New Orleans, Louisiana
Posts: 2,338
Is this the game I've been awaiting? Ill have to play it later.

07-22-2016, 06:13 AM
Joined: Jun 2014
Location: localhost
Posts: 250

Good game but sometimes it lags. I am playing it on 6s plus and I don't see any problem in my connection. But overall, the game is good.

iOS/Android GamePlay and Trailers Channel - I play games 24/7. Sleep is for the weak!

07-22-2016, 01:59 PM

Solid Always-Online-Freemium-Multiplayer (Team-) Deathmatch/Capture the Flag/... Third-Person-Car-Shooter with the usual iAP/Timer you would expect to see from such a Game.

As you would expect it from such a Game you can upgrade not only your Car with new parts or buy a complete new one but too tweak those parts so you can have a faster & stronger Car and survive longer on the battleground.

Over time you will get access to newer and better parts so playing Online Winning/Loosing will always move you up the Ladder and sooner then later you will own an pretty badass Car that is by then probably armed up to its teeth.

Considering that the Multiplayer Part itself was working without any bigger interruptions as soon as an Battle had started I would like to focus on the one part where the Team at Studio42 have at least at the current moment not yet polished the Game enough.

The balancing if it comes to the Lobby and mixing the Playerbase with opponents is currently sadly on a Level where you clearly can see that there wasn`t yet enough time to polish it as much as it should be.

Over the last hour I hat literally rounds where I was fighting more then once against opponent that not only had twice the Level I had but too most of the time their Weapon were in an range if it comes to their Power where they blow up my Car in one or two hits.


Studio42's Wreckem is solid but still needs a hell of polishing since the current Lobby System is not only as much broken as it can be if it comes to mixing the User Base but too doesn`t seem to have any restriction if it comes to mix Player of the same Level/Weapon Power Range.

To be clear:

Studio42 has to at some point look into this topic more deeply too since otherwise this can kill pretty much the hole Game right from the Start if it doesn`t get fixed till the Game does Launch around the Globe.
08-16-2016, 04:13 AM
Joined: Jul 2016
Posts: 5
Hi there!


Thank you for starting this thread!
First of all, I would like to assure you that proper matchmaking is on its way.
We were aware of the problem all the time and the first solution will come with the next update.

The team would like to know your opinion of the current state of the game - art, balance, overall feeling.

Also, do we need to start the new thread? Or can we use this one?
Guys wanted to add some cool concept art and screenshots and show some of the work in progress.
08-31-2016, 10:06 AM
Joined: Jul 2016
Posts: 5
WRECKEM update 0.5.1 is available!

It comes with:
- New garage background music
- Improved game stability
- Improved game performance

Enjoy our App Store Trailer
10-18-2016, 07:32 AM
Joined: Jul 2016
Posts: 5
Dear friends!

The long waited WRECKEM update will be available for download soon!

Here is incomplete list of improvements:
- Reduced loading time of the game
- Support of the iCloud - ability to continue playing on any of your devices
- Performance optimization and improved visualization
- And lots of other fixes and improvements

iPhone 5S screenshot:
Click image for larger version

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10-21-2016, 04:59 PM
Joined: Jul 2016
Posts: 5
Friends, WRECKEM update 0.5.2 is available!

What's new:

- Reduced loading time of the game
- Support of the iCloud - ability to continue playing on any of your devices
- Performance optimization: reconfigured graphic settings for mid and low devices
- Improved visualization: locations look more colorful and realistic now
- Improved display of shadows
- Сhat and Clans become available earlier
- Quick upgrade added to the garage screen
- Added reward for completing all daily goals
- Changed the display of combat notifications
- A lot of other fixes, improvements, tweaks and optimizations

Pay attention!

From now on only supported devices are:
-iPhone 5S/6/6+/SE/6S/6S+/7/7+
-iPod Touch 6 gen
-iPad Air/Air 2
-iPad mini 2/3/4
-iPad Pro
02-12-2017, 05:19 AM
Joined: Jul 2016
Posts: 5
Wreckem is now Wreckem Online and received a lot of polishing!

Wreckem Online 0.6.0 is in the AppStore now!

The team has reworked the game a lot - first of all it was decided to give all the cars out in less than a week. Only Muscle-T will remain a HC vehicle, all others are rather cheap.

Also we have added new modules for every vehicle. Now little Buggie equipped with the Shield Module may successfully fight against armored Heavyweight. While Heavyweight, in turn, has the Team Repair Module and can fix his team mates in combat.

Game locations have been changed (are now smaller and packed with obstacles and trampolines), interfaces are much better now (finally added the proper art), balance was tweaked once more and there are many other fixes connected with the game stability and speed.

You can read about all the changes below:

- game renamed to Wreckem Online
- added IAP discounts
- vehicles are now being unlocked with timers
- collision damage system reworked
- matchmaking system updated
- location maps tweaked
- lobby timer reworked
- multiple fixes in the tutorial
- gameplay UI reworked
- garage UI reworked
- all vehicle part parameters are now displayed in the customization menu
- gameplay minimap reworked
- bonus collision problem fixed
- new modules added for all vehicles to allow for classes
- chat and clans are now unlock earlier
- instant upgrade confirmation added
- result screen is reworked and now features the MVP of the match
- match stats can be viewed during the match
- score calculation reworked and players are sorted by score
- wall driving fixed
- all costs reduced
- tapable zones increased for some buttons
- fast reload bug fixed
- vehicle and weapons balance tweaked
- vehicle parts level unlock changed
- game performance upgraded
- game stability increased
- multiple other fixes

Last edited by Studio42; 02-12-2017 at 05:21 AM.
02-12-2017, 08:46 AM
Joined: Jun 2011
Posts: 6,639
Dont see it in the US?