★ TouchArcade is in READ ONLY mode this weekend while we upgrade. Please support us on Patreon.

Successful TA indie developers

08-01-2016, 12:01 AM
Successful TA indie developers

Hey devs,

I was curious how many indie developers lurking around toucharcade have become a financial success.
If any, how many projects did it take to become financially secure?


Inner Hero LLC
08-01-2016, 12:40 PM
Joined: Feb 2016
Location: London
Posts: 57
Fingers crossed that this thread gets a few replies, seeing as I'd like to eventually be someone who can positively answer your question...

08-01-2016, 04:41 PM
finndc - it seems to be all about persistence. After all, Angry Birds is known to be Rovio's 52nd attempt at success. I seem to be getting closer with each project, but I don't know if I can hold out 52 times!

Inner Hero LLC
08-02-2016, 03:22 AM
There are many

There are many successful devs here on TA, not just small indie, but even bigger publishers.
For example, RobTop, PikPok and FDG are very active members of TA
08-02-2016, 03:45 PM
Thanks SpiritBomb Studios.

My main question really was about how many projects it took to get to the magical mark of sustainability. I have heard stories of people getting lucky on their first try, but to me it seems to be more of a process. I don't believe most developers become successful on their first try and I was just curious how many projects it took people to get to where they wanted to be.

Inner Hero LLC
08-02-2016, 08:45 PM
To most indie devs, just finish making a game is already a success. But if you're talking about commercial success, I would say that it's very rare for indie devs. I heard that Angry Bird was the 32th game of Rovio. Even the maker of Flappy Bird also has 10 years game dev experience making games that people have never heard about, before making the hit.
08-02-2016, 09:25 PM
SpiritBomb Studios - that's definitely a good perspective. Completing a project is always a successful accomplishment in its own. I have been building apps both professionally and as a hobby for 4 years now, and I recently made the jump to work for myself. It is definitely a struggle, but I notice that each successive title gains more traction. They say only 1 in 10 businesses succeed, and it takes 3-5 years to usually become profitable, and I see this carrying over to game development as well. It is those one-hit wonder apps you hear about that make it seem so easy! But as you stated, a lot of those 'one-hit' wonders had a lot of buildup that lasted multiple years too. I guess my take-away from this conversation so far is to never give up as long as you see progress... I think most indies give up too soon in my opinion. I hear a lot of people give up after their first project.

Inner Hero LLC
08-04-2016, 03:34 AM
Joined: Jul 2012
Location: Berlin, Germany
Posts: 341
Send a message via Skype™ to Tinytouchtales

well i'm by no means successful as in "tons of money raining from the sky" but my last game Card Crawl was a moderate success with more than $100.000 in revenue over a year from a premium game. I've spoken openly about my revenue multiple times. I've been releasing mobile games since 2012 (since 2014 i'm working independently, before that i had a day job in mobile games) and Card Crawl was my 9th released title. All other games of mine have been more or less financial failures. So it took me several years to have a game that somewhat made money, but if my next two games fail i'm out of business again. So always take seemingly big numbers with a grain of salt.

I made Miracle Merchant, Card Thief, Card Crawl and ENYO. You can read my blog Tinytouchtales.com.
08-05-2016, 08:27 AM
+1 for RobTop
08-05-2016, 03:33 PM
Tinytouchtales - Thanks for the detailed information. I currently have my 7th app that I personally published, and am getting very close to financial stability, but I have accrued some debt to make it happen, so it is a bit more complicated. I have some other apps I worked on, but those were salaried positions, so I don't have any royalty or anything from those. I am really giving myself 10 tries before I abandon ship

nick@Paintteh.com - for sure. I know that name as a success for a fact!

Inner Hero LLC