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Yappy Dog Games Hiring Freelance Programmer

10-13-2009, 09:12 PM
#1
Joined: Jul 2009
Location: Where the Grass is Green and the Girls are Pretty
Posts: 2,740
Yappy Dog Games Hiring Freelance Programmer

Hello, several Toucharcaders and I have been hard at work designing the art, thinking up a storyline, and creating ideas for an upcoming Mario Style platformer called Xeno and Zero. Most of the early processes are finished and we are looking for someone who can program the game. The programmer will get a negotiable percent of the game's profits (Percent of profits after Apple takes it's cuts. IE if we make $100 and Apple takes 30 you get ___% of the 70). If interested please PM me. If your are interested, but not sure, you can alse join the Xeno and Zero social group to see the progress the game has made so far.
Thanks,
Yappy Dog Games

Gamecenter: Will090

Last edited by Will090; 10-14-2009 at 03:22 PM.
10-13-2009, 10:04 PM
#2
You may want to work out exactly what you mean by percentage of profits. Apple makes it really hard to figure out exactly how much of the gross comes from any particular one of a developer's apps.

10-14-2009, 07:15 AM
#3
Joined: Aug 2009
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Quote:
Originally Posted by Uptown Arts View Post
You may want to work out exactly what you mean by percentage of profits. Apple makes it really hard to figure out exactly how much of the gross comes from any particular one of a developer's apps.
Well first of all hi, I'm one of the artists for Yappy Dog Games and what he means by percentage is let's say we sell the game for $1, the programmer gets 25%, if we sell one copy in a month (which we hope not) then lets say apple takes 15c and we keep 75c, the programmer gets 19c. So that is how it's going to work.

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10-14-2009, 11:09 AM
#4
Joined: Apr 2009
Location: San Francisco, CA
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Quote:
Originally Posted by spidey146 View Post
Well first of all hi, I'm one of the artists for Yappy Dog Games and what he means by percentage is let's say we sell the game for $1, the programmer gets 25%, if we sell one copy in a month (which we hope not) then lets say apple takes 15c and we keep 75c, the programmer gets 19c. So that is how it's going to work.
20 - 25% sounds just about right for a profit sharing programmer. Might want to indicate this is after apple takes their cut.

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10-14-2009, 03:22 PM
#5
Joined: Jul 2009
Location: Where the Grass is Green and the Girls are Pretty
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Quote:
Originally Posted by dogmeat View Post
20 - 25% sounds just about right for a profit sharing programmer. Might want to indicate this is after apple takes their cut.
Fixed the main post to reflect this, thanks

Gamecenter: Will090
10-15-2009, 12:35 PM
#6
Joined: May 2009
Location: Canada
Posts: 206
Quote:
Originally Posted by spidey146 View Post
Well first of all hi, I'm one of the artists for Yappy Dog Games and what he means by percentage is let's say we sell the game for $1, the programmer gets 25%, if we sell one copy in a month (which we hope not) then lets say apple takes 15c and we keep 75c, the programmer gets 19c. So that is how it's going to work.
I know you were "just saying" but in fact Apple takes 30%.

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10-15-2009, 04:18 PM
#7
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hi