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Sociable Soccer

08-16-2016, 04:46 AM
#1
Joined: Oct 2015
Location: Bassano del Grappa
Posts: 681
Sociable Soccer

By Jon Hare (and others), Q1 2017!

I didn't know they were working on a iOS version...

http://sociablesoccer.com/



http://toucharcade.com/2016/08/16/so...ccer-upcoming/

Last edited by atchoo; 08-16-2016 at 01:08 PM.
08-16-2016, 06:43 AM
#2
Joined: Nov 2014
Location: Eos
Posts: 1,963
Hope there is a mobile version
We need a good football game for this season and right now it's not looking good on that end

According to their Facebook yes it will be iOS and android
Will have 235 national teams and 802 club teams wow this is gonna be nice

08-16-2016, 10:22 AM
#3
Joined: Nov 2014
Location: Eos
Posts: 1,963
Okay I have now read everything I can find on this game it's so legit
This will be football game of the season for sure
What's surprising is such a popular sport has such poor games available on mobile
The usual build a fake team sim crap has taken over all in hopes you will pay some stupid amount of real money to possibly get your favorite player on your team Local Stupid Town Name FC
Thank goodness this game steers clear of that and hopefully more will follow
I've been so desperate for a real career mode style game that I have put Fifa 14 back on my phone that was the last time Fifa made a real game on App Store and surprisingly looks and runs well on my 6splus and its better than Fifa 16 all around
08-16-2016, 10:23 AM
#4
Joined: Sep 2009
Location: Finland
Posts: 323
We didn't want to make too much noise about the iOS version too early on since we didn't want people to think it's "only a mobile game" when they've been wishing for a proper sequel to Sensible Soccer for years... but yes, iPhone and iPad are definitely on our target list.

I'm the lead gameplay programmer on this one. Some Touch Arcade folks might have been around long enough to remember me from Mountain Sheep of Minigore, Bike Baron and Death Rally fame. I'm one of the Mountain Sheep co-founders back in the day. While I was mostly behind the scenes in Mountain Sheep, I did write the initial gameplay code for Ice Rage, which turned out quite nicely in the end.

I'm happy to answer any questions people might have, but I often disappear into programming for long periods of time.
08-16-2016, 10:27 AM
#5
Joined: Nov 2014
Location: Eos
Posts: 1,963
Quote:
Originally Posted by Jouni View Post
We didn't want to make too much noise about the iOS version too early on since we didn't want people to think it's "only a mobile game" when they've been wishing for a proper sequel to Sensible Soccer for years... but yes, iPhone and iPad are definitely on our target list.

I'm the lead gameplay programmer on this one. Some Touch Arcade folks might have been around long enough to remember me from Mountain Sheep of Minigore, Bike Baron and Death Rally fame. I'm one of the Mountain Sheep co-founders back in the day.

I'm happy to answer any questions people might have, but I often disappear into programming for long periods of time.
Thanks for stopping in! Hope you have much success with this game and the market for a real football game is there. How many leagues from Japan are featured 1&2 or just the top level? I have a friend who wants to know that one for me is the Greek top tier in it?
Again thanks so much for this project and this game is now my most anticipated even over Death Road To Canada
Also what about player names? Is there an editor same for team names
08-16-2016, 10:44 AM
#6
Joined: Sep 2009
Location: Finland
Posts: 323
Quote:
Originally Posted by Dailon80 View Post
Thanks for stopping in! Hope you have much success with this game and the market for a real football game is there. How many leagues from Japan are featured 1&2 or just the top level? I have a friend who wants to know that one for me is the Greek top tier in it?
Thanks, we do think there's a place for a proper *arcade* soccer game on the market, but that doesn't mean we'd have to skimp out on the data. Luckily the guy we have on the data side is very thorough...

I don't know the final numbers, I'm counting 18 Japanese and 13 Greek teams in the leagues, plus the nationals. Each player is based on the currently active players and has seven gameplay skills/statistics based on careful analysis of their play in real life. We'll probably get the next season update into the data before we get to ship this, though, so the numbers could change a little.

Quote:
Originally Posted by Dailon80 View Post
Again thanks so much for this project and this game is now my most anticipated even over Death Road To Canada
Also what about player names? Is there an editor same for team names
Thanks for taking an interest. We're going to include editing capability - we don't have the tens of millions it would cost to license the actual teams so we try to walk the thin line of making this reflect the sport without infringing on anyone's intellectual rights. You'll find teams like Manchester Red and Manchester Blue with some rather familiar sounding players, and can make them appear as you like in your game.
08-16-2016, 10:47 AM
#7
Joined: Oct 2015
Location: Bassano del Grappa
Posts: 681
Quote:
Originally Posted by Jouni View Post
I'm happy to answer any questions people might have, but I often disappear into programming for long periods of time.
Give me a proper MFi support and I'll be the happiest player of the world. 😁
08-16-2016, 10:51 AM
#8
Joined: Nov 2014
Location: Eos
Posts: 1,963
Thanks for the answers!
08-16-2016, 11:01 AM
#9
Joined: Sep 2009
Location: Finland
Posts: 323
Thanks for asking!

Last edited by Jouni; 08-16-2016 at 11:06 AM.
08-16-2016, 11:03 AM
#10
Joined: Sep 2009
Location: Finland
Posts: 323
Quote:
Originally Posted by atchoo View Post
Give me a proper MFi support and I'll be the happiest player of the world. ��
Here's 60fps gameplay on iPad Air in versus mode, using two SteelSeries Stratos XL MFi controllers. Happy yet?

https://www.youtube.com/watch?v=-kDYxHHe-IY