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Which device do developers set as there base?

10-14-2009, 12:32 PM
Joined: Apr 2009
Location: Atlanta GA
Posts: 1,224
Which device do developers set as there base?

Been noticing it recently that most games that I got these days don't perform as well as I like on my iphone 3g. Sure it might just be because the games were v 1.0, but this has got me wondering, why aren't games optimized to iphone 3g anymore? I still think the majority of iphone owners own 3g until there 2 year contract is over next year, so it should be the lowest denominator. So getting the game to perform well on that should be most important. Kinda disapointed that the current highest selling iphone game ( tap tap 3) performs so poorly on 3g (impossible to perfect a song)...

Sorry if this is worded weird, little hard to word for some reason (probably because of only getting 3 hrs of sleep xD).
10-14-2009, 12:43 PM
We at Rapid Turtle Games develop and optimize our games for iPhone 3G. And this will not change for a year or two.

World of Khaos a tower defense game with shoot 'em up mayhem
Space Falcon Reloaded - Arcade space shooter like no other
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10-14-2009, 12:53 PM
Joined: Aug 2009
Posts: 114
We at Studio UFO focus on developing apps for iphone/ipod touch users to have any chance to play.
With all the 3D features of recent games, I guess it is getting harder for 3G iphone users to experience those new games (however, i think it's kinda inevitable for oldies to be forgotten...)
10-14-2009, 01:44 PM
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
I've got a first gen iPhone, a second gen iTouch, and a 3GS... I still target the first gen iPhone and 2.2.1

There are still lots of people who don't have 3.0, but I'm already seeing apps(like canabalt) that require 3.1? Wth?
10-14-2009, 02:54 PM
Joined: Oct 2008
Posts: 279
Target at Ipod Touch 1G running 2.2.1, test on iPhone 3G 3.x, beta test on as much variation as I can get.

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Games/Ports I have on Appstore
GeoTris $0.99, iPlutoid Free, Neverputt ME $0.99, Noiz2sa Free Free, Neverputt HD $0.99
Coming this year MiZoo 2, 2 untitled games in work
10-14-2009, 02:57 PM
Our target is the first gen iPod Touch, but we're also testing on the first gen iPhone.
10-14-2009, 06:55 PM
Joined: Jan 2009
Location: Switzerland
Posts: 194
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First gen iPod Touch, as it is the slowest and weakest of all of them. It's a pity that only the newest generation suppost Open GL ES 2.0...

Developer of Practice Pro for musicians.
10-14-2009, 11:57 PM
Joined: Feb 2009
Location: San Jose, CA
Posts: 546
I develop on a 2nd gen iPod Touch. I think targeting 2.X is a must. I'd guess a majority of the market for games are owners, all of whom must pay $10 (or $5 now) to get 3.0. I don't know what the #'s are, but you could potentially alienate a large segment of your target audience by targeting 3.X, if you don't actually need to.
10-15-2009, 01:20 AM
Joined: Feb 2009
Location: Sweden
Posts: 1,634
We aim for having 55-60 fps on 1st gen devices for our next game. There is still a lot that can be done on OpenGL 1.x and optimizing your game loop so that both CPU and GPU are not waiting for each other.
10-15-2009, 10:00 AM
Joined: Feb 2009
Location: Minneapolis, MN
Posts: 122
I just upgraded to Snow Leopard, and noticed that suddenly in my "Active SDK" dropdown, I can only build for Simulator 3.0, 3.1 and 3.1.2. 2.XX targets are gone entirely! (Oddly enough, I can still build for a 2.2.1 device.)

Anyone have any tips/pointers/links for how to re-install those targets in the simulator?

My games: ActionChess, Oppo-Citrus & Catchup
blog: http://chesstris.com/ twitter: livingtech GameCenter: grid