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Malevolent Machines by Goodnight Games

08-22-2016, 06:47 PM
#1
Joined: Dec 2012
Location: New York, New York
Posts: 227
Malevolent Machines by Goodnight Games



Careless in her experiments Dr. Leyla Green unleashes countless horrors upon mankind. In order to get her experiments back and keep her funding she dives into a steampunk universe with her giant pet cyborg. Dr. Leyla will take on hordes of biological and robotic monstrosities as she journeys through the city to her university lab.


We're looking to release on December 2016. We'll be updating the thread as we add things.


- Lawrence
08-22-2016, 08:02 PM
#2
Joined: Jul 2015
Posts: 957
Wow looks incredible I am a big fan of you guys I can't wait to hear more!

08-22-2016, 10:34 PM
#3
Joined: Jul 2011
Location: Taiwan & Japan
Posts: 2,063
I like the story, I would love to see more
08-24-2016, 12:40 PM
#4
Joined: Dec 2012
Location: New York, New York
Posts: 227
Thanks Repulsa and DJStout!

We have another update planned for tomorrow.
08-25-2016, 09:57 PM
#5
Joined: Dec 2012
Location: New York, New York
Posts: 227
Now is the perfect time to talk about the Malevolent Machines' game play and how you control the two characters.

Let's take a look at the color test for the first level background. This isn't the final background at all just a means to make sure the characters pop against it before it goes into final production:



When controlling Leyla she will run towards the right hand side of the screen. Enemies will come up that will either need to be jumped over, slid under, attacked with her energy claw or have the ground blown apart from under them. Mastering these sequences is the key to killing her enemies.

She'll be facing a variety of mechanical and biological creations of her own design. Each has a specific way to destroy so the player will be kept on their toes.

Here is an imp, ready to burn her into tiny cinders unless she destroys it:



Both characters control seamlessly with one finger, in the next update we'll talk about just how that happens.


- Lawrence
08-25-2016, 10:26 PM
#6
Joined: Jul 2011
Location: Taiwan & Japan
Posts: 2,063
Quote:
Originally Posted by goodnightgames View Post
Now is the perfect time to talk about the Malevolent Machines' game play and how you control the two characters.

Let's take a look at the color test for the first level background. This isn't the final background at all just a means to make sure the characters pop against it before it goes into final production:



When controlling Leyla she will run towards the right hand side of the screen. Enemies will come up that will either need to be jumped over, slid under, attacked with her energy claw or have the ground blown apart from under them. Mastering these sequences is the key to killing her enemies.

She'll be facing a variety of mechanical and biological creations of her own design. Each has a specific way to destroy so the player will be kept on their toes.

Here is an imp, ready to burn her into tiny cinders unless she destroys it:



Both characters control seamlessly with one finger, in the next update we'll talk about just how that happens.


- Lawrence
Looks really really interesting!! I'll definitely keep an eye on this one.
09-01-2016, 03:14 PM
#7
Joined: Dec 2012
Location: New York, New York
Posts: 227
Juggerbot Gameplay

Let's talk about the Mech game play. Leyla controls the Juggerbot, the only creation that was too broken to rebel with the others. She'll take advantage of his advanced weapons (when they work) to purge enemies.

While the player swipes to control Leyla they tap to control the Juggerbot. Enemies and other giant robots will attack and they need to be fought off with one of the Juggerbot's 3 weapons. You can switch, on the fly, between vulcan cannons, homing missiles and the charged particle cannon.

Vulcan Cannons are your all purpose machine gun, quick to fire but light on damage. They tend to overheat.

Homing Missles do a medium damage but you have 3 before you need to reload.

The Charged Particle Cannon will charge up then deal high damage and have the ability to go through enemies to hit multiple robots. It has a long cool down so choose your shots carefully.

Check out the Juggerbot in all his magnificence:

09-01-2016, 07:28 PM
#8
ooooo I like how this looks.
09-08-2016, 09:57 PM
#9
Joined: Dec 2012
Location: New York, New York
Posts: 227
It's update time!

We've got a lot of major things to talk about but I feel like it would be cool to give you guys a peek behind the scenes of us making the game.

At the moment we're currently test fitting the art into Malevolent Machines. So to give you guys a sneak peek at the process this is what it looks like right now:


So you can see it's coming together! How great is that? This game is shaping up to have the best graphics we've ever done. You can still see some of the test objects we've put in to measure certain aspects of the game. The bottom right being the best example. The levels can only be completed by killing a set amount of enemies which will in turn lead to a massive boss battle with Leyla's larger failed creations. Right now we've got literally the world's ugliest system text in there. It will all be replaced of course. We're also missing most of the background objects which will be added over time and of course we'll show you everything as we do it.

Until we've got them rolling through just fine let's have a look at the concept art for the first two levels. You'll start in Leyla's lab:


Then afterwards to the hidden tunnels underneath where a secret death cult has taken up residence. Leyla was so busy with her experiments she never noticed:


Enjoy!

-Lawrence
09-12-2016, 10:25 PM
#10
Joined: Jul 2015
Posts: 957
Can't wait!