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App description: Narborion Adventures: The Burning Trees of Ormen Mau is a young adult, high fantasy gamebook and a companion to the original Narborion series with some crossover characters. This story-driven RPG has minigames, riddles, and turn-based tactical battles, all bent on immersing you in a detailed, magical world with dozens of possible paths all leading to the dragon, Lig-na-Baughe.

Begin the game as a servant on an isolated, rural estate before you are asked to accompany your first love on their Knight's Quest - a battle against a dragon that will earn them the title of 'Knight'. Build your character as you embark on the epic journey, exploring towns and training your mind and body for intense battle. During your travels to find and defeat Lig-na-Baughe, you can choose to travel through dangerous cities filled with mysterious dark magic, fight alongside the valkyries, trade riddle with an underwater legend, tame a giant, discover the hall of the Stone Nymphs, and make friends with witches, faeries, and more - all before proving your worth to obtain the ultimate treasure from Lig-na-Baughe's hoard... The Chalice of the Knight's Council. With hundreds of in-game choices, who will your character become by the time they reach the final battle?
08-25-2016, 09:26 AM
#2
Looks interesting, giving it a go. So far writing is decent. Is there supposed to sound? I known it's a gamebook, but seems like there should at least be ui feedback sound. (Edit:there are limited combat sounds) Dice roll animation (inline within text content) look weird, like the scaling for the dice images is off. Finding it awkward to have to rotate device between portrait and landscape for inventory/combat ui. Combat itself is a bit clunky. The isometric perspective results in units obscuring each other and selecting targets/commands and maneuvering can get tricky. Dice rolls also look odd during combat, they are presented as if they are being rolled onto the board but not using the same depth/draw-order as the units on the board, so dice appear to hover. This begs the question: how does isometric combat benefit gameplay? I already know the answer: "to give the pen and paper ethstetic." However, unit tokens are merely static images, never indicating facing/heading, or anything tactically beneficial, so what is the value of isometric perspective? For me, it detracts more than it adds to the experience.

These are mostly just nitpicks; Haven't played enough to rate, and aside from a few annoyances, it's decent; not as polished as a TinMan game, but good. Story is fairly standard, but interesting, if it hold interest, I'll unlock the rest and rate.

Last edited by gmattergames; 08-25-2016 at 10:02 AM.
08-25-2016, 12:59 PM
#3
Joined: Oct 2014
Posts: 660
Quote:
Originally Posted by gmattergames View Post
Looks interesting, giving it a go. So far writing is decent. Is there supposed to sound? I known it's a gamebook, but seems like there should at least be ui feedback sound. (Edit:there are limited combat sounds) Dice roll animation (inline within text content) look weird, like the scaling for the dice images is off. Finding it awkward to have to rotate device between portrait and landscape for inventory/combat ui. Combat itself is a bit clunky. The isometric perspective results in units obscuring each other and selecting targets/commands and maneuvering can get tricky. Dice rolls also look odd during combat, they are presented as if they are being rolled onto the board but not using the same depth/draw-order as the units on the board, so dice appear to hover. This begs the question: how does isometric combat benefit gameplay? I already know the answer: "to give the pen and paper ethstetic." However, unit tokens are merely static images, never indicating facing/heading, or anything tactically beneficial, so what is the value of isometric perspective? For me, it detracts more than it adds to the experience.

These are mostly just nitpicks; Haven't played enough to rate, and aside from a few annoyances, it's decent; not as polished as a TinMan game, but good. Story is fairly standard, but interesting, if it hold interest, I'll unlock the rest and rate.
Thanks for your first impressions, waiting for your full rating later
09-03-2016, 04:14 AM
#4
Joined: Jul 2012
Posts: 101
Anyone break the Code?