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App description: Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.

Siralim 2 never ends. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below:
- Summon over 500 unique creatures to fight for you. Each creature has its own unique abilities.
- Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents!
- Use your creatures to fight your way through randomly generated dungeons and complete randomized quests.
- Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle.
- Craft and customize equipment for your creatures with the help of over 600 different crafting materials.
- Upgrade your castle to unlock new rooms, NPCs, quests, and more!
- Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more.
- An endless adventure - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want.
- Cross-platform cloud saving allows you to play the same save file on multiple different devices and platforms.

Note: you do not need to play the first Siralim game in order to enjoy Siralim 2. They are two very different games!
08-27-2016, 07:12 AM
#2
Joined: Mar 2015
Posts: 171
Ive been waiting for this for months

Congratz on the iOS release Thylacine Studios ! Instabought and every monster collecting rpg fans should do the same

Thanks for bringing this amazing game to iOS

I loved the first and this one looks even better !

Last edited by Milotorou; 08-27-2016 at 07:20 AM.

08-27-2016, 07:29 AM
#3
Thanks for starting this thread, Milotorou! I'm excited to see what everyone thinks about Siralim 2.

I'll stay pretty active in this thread and ensure that any bugs or other issues are sorted out as quickly as possible.
08-27-2016, 07:57 AM
#4
Joined: Jul 2015
Posts: 1,026
Oh wow I'm so excited this actually released on time! Congrats and thanks so much I've been waiting for this one

Last edited by Repulsa; 08-27-2016 at 08:45 AM.
08-27-2016, 08:08 AM
#5
Joined: Mar 2014
Posts: 24
It's christmas. Oh my god. Instabuy. More instant than dark soul 3.
08-27-2016, 08:52 AM
#6
Insta bought.

2 hours game time in Siralim 2.
150+ hours game time in Siralim.

A few quick impressions:

Wow! Just wow! Game is better tuned in nearly every way. A few notables...

Looks better, sounds better.

Combat is now way faster and more fun and no longer simply spamming a button to forward throu menus. Monsters now have, in addition to their unique ability, spell slots. Basically... Find a spell gem and plug it in and that monster has an additional attack (til it runs out of mana). This makes customizing and synergizing easier, more diverse, and much more rewarding both in and out of combat. Artifacts are still there for further min/maxing as is a rune slot of some sort.

Information is readily available but not overwhelming. Forgot what that thing is or which buff did what? Just select 'Library' from the pause menu and well organized reference lists are right there. Even the post battle loot screen is fast and well organized.

Home Castle is easier to traverse, being a bit smaller and much more convenient.

NPC's no longer blab on for hours and make you walk back and forth 5 feet over and over.

Content... Soooo much more content both in the familiar game systems and in the new ones that have been added that I've hardly even begun to explore.



TLDR:

Fantastic game with great appeal to lovers of RPG... Monster collection/hunting... Roguelike/lites... Strategy... Adventure. If you liked the first one this should be an insta buy. If you didn't like the first... This is so well polished it may just change your mind.

Great game! Thank you Thylacine!
08-27-2016, 08:56 AM
#7
Joined: Mar 2015
Posts: 171
First thing ive noticed that is quite improved upon is the identification kf ressources, after every battles you see your current total and the names beside the icons, makes knowing your balance way easier

In siralim 1 it tooks me hours to know what was what

Last edited by Milotorou; 08-27-2016 at 09:00 AM.
08-27-2016, 10:18 AM
#8
Joined: Jul 2013
Location: Arizona, USA
Posts: 794
To use my favorite quote (thank you Metalcasket) MOTHER OF CHOCOLATE!! What a week this has been. Loved the first one, bought this one without hesitation. Can't wait to dive in.
08-27-2016, 10:56 AM
#9
WHAT A WEEK! Instabought of course :-) :-)

Question to the dev; are you Dutch? (Because of the name 'Vertraag')
08-27-2016, 11:37 AM
#10
Thanks for the comments and first impressions so far, everyone!

@Exuare: Nope, I am from the US.