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Strike Team - XCOM style, Tactical RPG by Wave Ligh Games

08-30-2016, 12:04 PM
#1
Strike Team - XCOM style, Tactical RPG by Wave Ligh Games

Hi guys,

Just wanted to give some very early WIP of our next game, tentatively called "Strike Team". It's an XCOM-style, tactical RPG built on the Demon's Rise engine. It features a full RPG experience combined with tactical cover, morale, pinning and action points. As compared to Demon's Rise, it is much more action-point oriented as action points are used for movement and attacks as well as special abilities. This means that you can use up all action points for movement to move extra that turn and sacrifice shooting / abilities or remain stationary to attack more often. There's also a reaction shot mechanism where your troops can shoot back at enemies that shoot at them. There are also various levels of height with thing like stairs leading to upper and lower levels and tactical benefits to occupying the high ground.

In terms of progress, the core gameplay elements are in place as is most of the graphical user interface for the battle levels. So far, we've just built one level and a handful of units. However, the game is playing very nicely and it's looking very promising. Will be posting regular updates on this thread and may do a round of beta testing with active forum members and / or Demon's Rise customers. Very tentative release date is next year Q2.

In terms of storyline, the game follows the pursuits of an elite human military team trying to take a battleship back from the clutches of some vile aliens. Gameplay will be very mission-focussed with rescue missions, survival / hold your ground, assassination and other objectives for victory. There will be various types of warriors to choose from to build your team from all-rounders to specialist troops like Psi-Ops and allied Aliens with unique abilities.

Screen Shot 2016-08-25 at 4.20.57 PM by Rajpreet Dhillon, on Flickr

Screen Shot 2016-08-30 at 12.49.55 PM by Rajpreet Dhillon, on Flickr

Screen Shot 2016-08-30 at 10.35.47 AM by Rajpreet Dhillon, on Flickr

Screen Shot 2016-08-30 at 12.50.44 PM by Rajpreet Dhillon, on Flickr

Let me know what you think .. and if you like what you see, please support us by picking up Demon's Rise or Demon's Rise 2 (coming later this month).
08-30-2016, 12:09 PM
#2
Joined: May 2014
Posts: 486
Looks great. I think I'd buy it on launch based on Demons Rise being such an excellent game.

08-30-2016, 12:40 PM
#3
Joined: Jul 2013
Location: Europe, CET
Posts: 2,346
Hear ye, hear ye!
Good news, both this one and the planning for DR2 release being not too far away.
08-30-2016, 03:07 PM
#4
Joined: Feb 2010
Posts: 563
It would be cool if someone did a game where you played though many rooms of the ship for a mission instead of one room.
Computers could be accessed to read a log which tells part of a story. Killing aliens will give you access to key cards to open doors,
weapon and armour upgrades.

And what they focus on gets better with practice. The more you throw gernades ,the more accurate and further
you can throw. A melee specialist hits harder and has a better chance to stun or knock the enemy down as time goes on. People who use
suppression fire to allow a team member to run to cover, get more accurate and hit the target more as time goes on. The healer unit can use less points to heal and heal more with practice.


Targeting body parts could effect the game as well. Hit the arm holding the weapon and the enemy loses accuracy and may even
drop the weapon. Hit the legs and the enemy can't walk very well making it harder to close the distance for it's Melee attack.

Just a few thoughts

Thanks

Last edited by gemineye62; 08-30-2016 at 03:11 PM.
08-30-2016, 05:28 PM
#5
Joined: Jun 2015
Posts: 263
Quote:
Originally Posted by WaveLightGames View Post
Let me know what you think .. and if you like what you see, please support us by picking up Demon's Rise or Demon's Rise 2 (coming later this month).
Well, I sure do like what I see!
And you can count on my support as well as an instant purchase of DR2 when it is released. 😊
08-30-2016, 05:57 PM
#6
Joined: Nov 2014
Location: Virginia
Posts: 228
Hi Wave Light Games... does Pocket Tactics know you exist? I read them too... and this is right up their alley, but I haven't seen any coverage on Demon's Rise or anything WLG related. Just saying.
08-30-2016, 06:07 PM
#7
Joined: Mar 2014
Location: Reno, NV
Posts: 713
Looks fantastic. If beta happens count me in. Also bought Demon's Rise at full price last year. Awesome game. Really valuable products when they get as much attention as DR got. Looking forward to this and the sequel to Demon's Rise.
08-30-2016, 06:40 PM
#8
Quote:
Originally Posted by Jim Shorts View Post
Hi Wave Light Games... does Pocket Tactics know you exist? I read them too... and this is right up their alley, but I haven't seen any coverage on Demon's Rise or anything WLG related. Just saying.
Unfortunately not ... tried to reach out in the past but had no luck. Maybe with the the Demon's Rise 2 launch or Strike Team's launch, I'll get noticed by them.
08-30-2016, 06:42 PM
#9
Quote:
Originally Posted by rezn View Post
Looks fantastic. If beta happens count me in. Also bought Demon's Rise at full price last year. Awesome game. Really valuable products when they get as much attention as DR got. Looking forward to this and the sequel to Demon's Rise.
Thanks ... will definitely include you if I do a beta. Not sure yet. I may do a single level as a web build and let everyone play that way and give feedback that way.
08-31-2016, 09:06 AM
#10
Quote:
Originally Posted by gemineye62 View Post
It would be cool if someone did a game where you played though many rooms of the ship for a mission instead of one room.
The reason that this and Demon's Rise keeps the map rooms small is due to performance. By keeping the map size relatively small, I'm then able to put the mobile device resources into graphics and so forth. This is a lot better because the larger map sizes often lead to you moving your team (one-by-one) through empty corridors looking for the next room with enemies in it. Instead, the story is told in a sequence of battles / events and the in-between movement through corridors and joining areas is left as dialogue.

Quote:
Computers could be accessed to read a log which tells part of a story. Killing aliens will give you access to key cards to open doors,
weapon and armour upgrades.
One of the new features in this game will be hackable computer terminals to do things like open / close doors, erect energy shields for strategic purposes, take control of turrets, control defence robots and so forth. Some of the character classes will have the hacking skill and thus give the controlling player new ways to win battles using these tactics.

Weapon and armour upgrades will be there in something similar to how they are in Demon's Rise. Each character has certain slots that can be used to equip items that enhance their abilities.

Quote:
And what they focus on gets better with practice. The more you throw gernades ,the more accurate and further
you can throw. A melee specialist hits harder and has a better chance to stun or knock the enemy down as time goes on. People who use
suppression fire to allow a team member to run to cover, get more accurate and hit the target more as time goes on. The healer unit can use less points to heal and heal more with practice.
Characters will improve over time and they gain experience from trying to do certain skills, attacks, etc. They even gain experience when they try something and fail. Pretty much what you describe. Check out Demon's Rise if you'd like to see how this works in practice.

Quote:
Targeting body parts could effect the game as well. Hit the arm holding the weapon and the enemy loses accuracy and may even
drop the weapon. Hit the legs and the enemy can't walk very well making it harder to close the distance for it's Melee attack.

Just a few thoughts
Thanks
There are critical hits that can do things like reduce the target's accuracy, movement rate, cause damage over time due to blood loss, etc. Some characters have higher chances of causing critical and there are skills that can be used to increase critical chance and critical hit resistance.

THere's also a morale component that will cause your troops to panic if they see a lot of their enemies die in a single turn or if enemies arrive behind them, etc. Suppression will tie into this ... so every shot fired at an enemy will increase the likelihood of him and other units in the same area to become suppressed. I'm still trying to figure out the penalty for becoming suppressed but it should involve a penalty to action points (that will affect movement, shooting ability and ability to perform special skills) and then possibly an increase to dodge skill since units that are suppressed tend to keep their heads down.

Thanks for your feedback.