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Feral Fury - iOS Beta

09-05-2016, 09:57 AM
#1
Joined: Apr 2016
Posts: 31
Feral Fury - iOS Beta

Hi everyone.
Feral Fury is now ready for a handfull of bug hunters. We`ve already reached out to those of you who showed interest back in April (check your PM box), but we would like a few more.
If you`re interested, PM me your apple ID email and we`ll send you an invite. (iPhone 5/iPad 3 or newer devices).


Watch on YouTube










Description
Feral Fury is a fast-paced, hardcore, twin stick shooter rogue-lite with randomly generated stages, encounters and items but also permanent unlocks and upgrades.

Story
Long after humankind perished in the flames of its many wars, the great panda empire and the Hellhog Horde is locked in an endless struggle for galactic domination. Aboard the starship Shaanxi IV, the 3d battalion panda marines are preparing for yet another battle. As the ship's engines power down, admiral Pawgarr addresses the troops one last time;
May the soil we conquer nurture the holy seeds of the great bamboo.


-Fast-paced twin stick shooter rouge-lite action.
-13 Procedurally-generated stages split into 5 chapters.
-Tons of items including helmets, weapons, drones, power ups and scrolls.
All with unique powers and special abilities.
-Collect orbs to unlock permanent upgrades or to buy a starting loadout for your next run.
-Find secret stages and hidden keys to unlock special shops and merchants.
-Daily Run Take the fight to the leaderboards once a day in a locked seed
with 3 random items and 1 random curse (e.g. slippery floor, bouncing enemy bullets).


Also, the PC version is up on Steam Greenlight right now. Any and all help is much appreciated!

Thank you and happy hunting!

Jimmy
Skandivania Games
feralfury.com

Last edited by JimmyFF; 09-05-2016 at 12:27 PM.
09-06-2016, 05:26 AM
#2
Joined: Apr 2016
Posts: 31
Sorry for the delay, just waiting for apple to approve.

09-06-2016, 07:56 AM
#3
Joined: Nov 2014
Posts: 3,822
I can't wait this project really looks fantastic! I'm excited for you guys. The gameplay video really does look incredible. Come in Apple and approve this sucker!

Billy

Quote:
Originally Posted by JimmyFF View Post
Sorry for the delay, just waiting for apple to approve.

Last edited by LordShad0wz; 09-06-2016 at 08:16 AM.
09-07-2016, 01:47 PM
#4
Joined: Nov 2014
Posts: 3,822
Ok!

Has everyone started playing? I started last night. I have a bunch of deaths under my belt lol. Here is some feedback:

First I need to know what the monetization model will be for the game? The reason being either way I think the economy needs some balancing but the way it needs balancing depends on how it will be monetized. I'm earning too few credits per run. The cost of upgrades is so high that I'm still not even close, no where close, to one of the lowest costing upgrades.

I love the entire premise of this game. It has the bindings of Isaac vibe and that's an awesome thing! The on screen controls are perfect. You can customize them but I didn't feel the need to change anything. I love the procedural generation and the level lay outs. I love the traps. There's so much done right with this game. I love the fact that every run is different yet there are permanent upgrades that give you a true sense of progression. I just haven't been able to buy a single upgrade because of the economy. But that can be fixed.

Anyone else's thoughts? I want to give the game another 2 full hours and then I'll post some more. I really like this game. Thank you to Jimmy for bringing me in on this project.

Billy
09-07-2016, 04:26 PM
#5
Joined: Apr 2016
Posts: 31
Thank you Billy!

It`s going to be a premium game. No in-app purchases.

The economy is definitely something we need a lot of feedback on. The way it works right now, is that regular enemies doesn`t drop that many orbs, while the bosses drops a lot the first time you defeat them.
The thing is, besides the upgrades and the starting loadout, there`s a bunch of secrets within the game itself, that also requires orbs. So we definitely need to make sure that you have enough to spend, but without unlocking all the upgrades too quickly. Super tricky!
We have a plan though and will do some changes for the next version.

We're extremely relieved to hear that you enjoy it. Especially the controls!! Thanks!
09-07-2016, 07:02 PM
#6
Joined: Apr 2010
Posts: 126
Hello!

Are you still looking for Beta testers? If so than please let me know. I love these kinds of games!

Current addictions: [I]Neon Chrome, Jade Empire, Bug Butcher, Supercat/I]
09-07-2016, 07:17 PM
#7
I would be interested in joining the beta!
09-07-2016, 07:23 PM
#8
Joined: Oct 2015
Posts: 114
I too would be interested in doing beta for your game.

Thank you in advanced
09-07-2016, 08:07 PM
#9
Mitchellcollar208@gmail.com

Would gladly beta test.
09-07-2016, 09:15 PM
#10
Joined: Mar 2012
Posts: 10
Happy to beta test.
Plugger603@gmail.com