Making the most of being featured
We got our first game Hopido featured on the App Store's "What we're playing" section this week. While we're obviously thrilled Apple staff would pick out Hopido from the plethora of game submissions, we're also a bit bummed by the very modest effect being featured has had on the sales so far.
So I was wondering if any of you fellow developers out there would be able to give us some advice on how to make the most of this opportunity? Maybe something could be improved about our App store presence? (Btw, is there any way to know how many people click the icon but after seeing the App page decide not to buy?) Would it make sense to give the game away for free for a few days just to (maybe) get on the charts?
What sort of experiences others have had with the "What We're Playing" section. I guess it's the least sales generating feature spot since it's buried at the bottom of the games page and doesn't show up on the device at all. Has it made considerable effect on anyone else's sales? Is it possible/common to be "promoted" to other feature sections, such as "New and noteworthy" or "Staff picks"?
So I was wondering if any of you fellow developers out there would be able to give us some advice on how to make the most of this opportunity? Maybe something could be improved about our App store presence? (Btw, is there any way to know how many people click the icon but after seeing the App page decide not to buy?) Would it make sense to give the game away for free for a few days just to (maybe) get on the charts?
What sort of experiences others have had with the "What We're Playing" section. I guess it's the least sales generating feature spot since it's buried at the bottom of the games page and doesn't show up on the device at all. Has it made considerable effect on anyone else's sales? Is it possible/common to be "promoted" to other feature sections, such as "New and noteworthy" or "Staff picks"?