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Cubed Rally Racer (CRR) - [wip]

10-15-2009, 01:29 PM
#1
Joined: Jun 2009
Posts: 396
Cubed Rally Racer (CRR) - [wip]

I've made two games for the iphone. The first, DuckNCover, was just a port of a basic flash game. I wanted to see if I could do it. The second, WPBBD, was a bigger game. I thought it would end up being PaperToss+ but based on some reviews it's PaperToss-. Although I still love it and think the mechanic is much more involved.

So... none of my games have done that well. Instead of just continuing on the same path, developing the game in a vacuum, I thought I'd try something different. I thought I'd develop the game in full view of the community. Thanks to some c# magic and Unity3d I've discovered that I can do both an iPhone and Web build of my game. This will allow me to post a prototype to my website and get feedback more easily. All you'll need is the free Unity3d plugin.

So I've got a rough concept for a game and an even rougher prototype. Let the fun begin!

Concept: Small racing/puzzle game. Very short tracks that are timed, but the game includes lots of them. Think Marble Madness meets Dirt. If your player runs into an immovable object it cubes apart.

Just so you know what kind of games I like. If I'm not playing CS I like Mr.Ahhhh / Warioware type games. Small, fast, simple, fun mechanics. No luck building that type of game although I've tried. Here's to learning!


Youtube link | Pop Up




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Last edited by nocanwin; 05-22-2010 at 06:57 PM. Reason: added the trailer
10-18-2009, 09:13 PM
#2
Joined: Jun 2009
Posts: 396
A couple of updates to the prototype.

-controls are now wasd, no more arrow keys
-basic gui layout is almost complete
-rate of turn is now based on velocity
-level0 is a playground
-level1 is you basic/tutorial type level
-added finish line
-added time keeping

03-16-2010, 11:56 PM
#3
Joined: Jun 2009
Posts: 396

Youtube link | Pop Up


I just got to an alpha stage with my latest project so I thought I'd share.
03-17-2010, 12:03 AM
#4
Joined: Feb 2010
Location: Ohio
Posts: 374
nocanwin,
It looks like it will be good when the graphics improve. I like the idea of tons of short race tracks. The pick up of the objects, the jumps and the avoidence looks to combine for quick fun. Good luck and keep us updated. I will be keeping track of this.
03-17-2010, 08:55 PM
#5
Joined: Jun 2009
Posts: 396
glad you like it. The gameplay is now based on XP. You start out with one section of track plus a start and finish. The in between sections are randomly selected. You'll probably never race the same track once you build a new one. You earn points based on time(white bar) and gas(red). As you earn XP you'll unlock more sections. You should be able to create tracks up to 99 sections long if you earn enough points.

I'll post more videos with as I update the art.

Last edited by nocanwin; 03-17-2010 at 08:58 PM.
03-24-2010, 01:25 PM
#6
Joined: Jun 2009
Posts: 396
new video. new car, tree, bush and speed bump models and textures.


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03-24-2010, 02:39 PM
#7
Joined: Jan 2010
Location: In an Apple store near you
Posts: 1,549
looks great! Would love to review when its released!
03-24-2010, 02:57 PM
#8
Joined: Feb 2010
Location: Ohio
Posts: 374
nocanwin,
I think it still looks like a great game, love the car. Is their going to be a mode with an or multiple ai controlled cars to race against also. I like the timing idea, but if you added a second mode with AI cars I think you would get more people who buy the app. If that is not toomuch extra to add in. Just an idea to get you more sales.
03-24-2010, 03:32 PM
#9
Joined: Mar 2010
Posts: 265
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This looks pretty good. Some kind of risk/reward powerup from some of those pickups could add an extra dimension to the gameplay, a speed boost maybe? Just an idea

GC:oPalermo
03-24-2010, 03:33 PM
#10
Joined: Jun 2009
Posts: 396
thanks, I'm glad you're both liking it!

Sleb, I don't know if I'll be able to put in AI cars. I've never done much AI programming and I wanted to keep the game as simple as possible. I've been thinking about making it multiplayer. You could race against a friend if you both had the game. For now I'm focused on making as many different track sections as possible. But your idea is on the list of possibilites!