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iPhone: ArchRobo 1.1 is out - free Thursday oct.15th and Friday oct. 16th

10-15-2009, 06:51 PM
#1
Joined: Dec 2008
Posts: 439
ArchRobo 1.1 is out - $1.99



Update 1.1 is out, fixing the issue on the 2.2.1 os.


Youtube link | Pop Up

Last edited by arkanigon; 10-17-2009 at 08:05 PM.
10-15-2009, 06:56 PM
#2
Joined: May 2009
Location: Lala Land
Posts: 1,063
Ima check it out

memory cards

10-15-2009, 07:55 PM
#3
Joined: Jul 2009
Location: Texas
Posts: 61
sweet
10-15-2009, 08:01 PM
#4
Joined: Dec 2008
Posts: 439
Would really appreciate itunes reviews from anyone that plays it! Thanks guys!
10-15-2009, 09:47 PM
#5
Joined: Dec 2008
Posts: 439
any thoughts?
10-16-2009, 12:08 PM
#6
Joined: Dec 2008
Posts: 439
get it for free while you can.
10-17-2009, 07:41 PM
#7
Joined: Dec 2008
Posts: 439
hope whoever got the game is enjoying it. Some really good players on the leaderboards...
10-19-2009, 03:23 PM
#8
Joined: Dec 2008
Posts: 439
I've decided to keep ArchRobo free for some more time.

Really appreciate any itunes reviews from anyone playing the game. Honest reviews, whether you like the game or not.
10-19-2009, 04:00 PM
#9
Joined: Jun 2009
Posts: 113
this game is sweet, im on level 18

suggestions for paid version...

1. more animation for sprites' movement. (like lunge to one side when you hit left)
2. items on the map. maybe "resources" tucked away in corners. you could use them to purchase upgrades
3. better graphic for dual sticks + option to hide them
4. teleport squares - go in an orange one, come out a different orange one
5. penalty for dying. in some games you build up a score every level as long as you don't lose all your lives. you could still continue from level 13 or whatever if you die, but your score will reset..
6. rescue/escort mission
7 gun that fires blue "wall" blocks for certain levels
10-19-2009, 04:25 PM
#10
Joined: Dec 2008
Posts: 439
Quote:
Originally Posted by ENERTRON View Post
this game is sweet, im on level 18

suggestions for paid version...

1. more animation for sprites' movement. (like lunge to one side when you hit left)
2. items on the map. maybe "resources" tucked away in corners. you could use them to purchase upgrades
3. better graphic for dual sticks + option to hide them
4. teleport squares - go in an orange one, come out a different orange one
5. penalty for dying. in some games you build up a score every level as long as you don't lose all your lives. you could still continue from level 13 or whatever if you die, but your score will reset..
6. rescue/escort mission
7 gun that fires blue "wall" blocks for certain levels
Thanks for the feedback. great suggestions! Would really appreciate an itunes review also, if you haven't already done one.

I especially like suggestions 4 and 7.

I think 4 would work well, with levels that are really big... making it tedious to walk all the way from one end to another...

What do you guys think of combinging 6 and 7... maybe fence in robots to be saved by walls... then when they are fenced in, you can teleport them to safety...

Or fence in enemies into a different type of wall, and being able to destroy them all at once...