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Evergreen - FPS puzzler

10-02-2016, 04:29 PM
#1
Joined: Sep 2014
Location: Brazil
Posts: 17
Evergreen - FPS puzzler

[UPDATE]
I've been improving the graphical quality and working on bouncing projectiles :


[OLD]

Hey guys ! Hello !
I've continued to work on the evergreen project, and here are some new screenshots :

This game is an FPS puzzler, inspired by games like portal, and I hope you guys like it
I've been developing it for about 24 days now. It's been fun and I hope to release soon.








Last edited by Angelfire7; 10-13-2016 at 10:04 AM.
10-02-2016, 07:51 PM
#2
Joined: Oct 2016
Posts: 3
It is scary. Looks like a pervert.

10-02-2016, 08:10 PM
#3
Joined: Sep 2014
Location: Brazil
Posts: 17
I was thinking about using horror elements mixed with fps puzzler genre, but nothing too scary. I jus like to make monsters
10-04-2016, 04:36 PM
#4
Freemium or Premium

Hi,

Will the game be freemium or a paid game?

Savio
10-06-2016, 10:37 AM
#5
Joined: Sep 2014
Location: Brazil
Posts: 17
Freemium or Premium

Hi, Savio ! Thanks for the comment
I was thinking about making a premium app (Paid), but with one of the lowest price tiers (0.99 or 1.99).
I think ads and all that stuff impair gameplay most of the time.
10-06-2016, 10:44 AM
#6
Joined: Sep 2014
Location: Brazil
Posts: 17
Updated mechanics

Also, guys, I've recently been working on some explosions :


10-13-2016, 10:05 AM
#7
Joined: Sep 2014
Location: Brazil
Posts: 17
[UPDATE] - as of 10/13/2016
10-13-2016, 11:31 AM
#8
Quote:
Originally Posted by Angelfire7 View Post
Hi, Savio ! Thanks for the comment
I was thinking about making a premium app (Paid), but with one of the lowest price tiers (0.99 or 1.99).
I think ads and all that stuff impair gameplay most of the time.
The games visuals look really good. I wonder how gameplay will be Happy to hear you're going premium but I think you should go higher on price I know you have to be competitive but don't just give it away I guess it all comes down to how much content and gameplay value there is to the game though
10-15-2016, 05:53 AM
#9
Joined: Sep 2014
Location: Brazil
Posts: 17
Thanks for the feedback man ! I'll consider that ! Truth is I never made a game that got me any significant income... That kind of makes me a little afraid to charge too much. Anyways, thanks