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Spiraloid by Groo Gadgets (Beta ready for testing)

10-05-2016, 09:55 AM
Joined: Feb 2016
Location: Sydney, Australia
Posts: 9
Spiraloid by Groo Gadgets (Beta ready for testing)

Youtube link | Pop Up

Spiraloid is the debut game from the new one-man studio Groo Gadgets. It's essentially an infinite rhythm based jumping game where the player needs to avoid hazards while collecting gems in order to buy new levels and power ups.

The final game is due for release in November 2016 and will include 7 rhythm based levels with a variety of EDM tracks.

I've just opened up beta testing via TestFlight, if you'd like to check out an early build of the game please fill out the following form:

I'd really love to hear your feedback, you can follow progress of the game on the Groo Gadgets Facebook page:

Thanks everyone!


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Last edited by Groo Gadgets; 10-20-2016 at 06:52 PM. Reason: New Youtube link
10-05-2016, 06:56 PM
Joined: Nov 2014
Posts: 3,636
I filled out the form. It looks very intriguing. I look forward to giving feedback.


10-05-2016, 07:37 PM
Looks good so far, albeit rhythm games are my favourite genre so I might be a bit bias. :P Signed up to test.
10-05-2016, 09:43 PM
Joined: Nov 2014
Posts: 3,636
I've started playing.

It's actually pretty damn good for being an early release. I haven't had any lag or any crashes. I'm running over 60 FPS.

I love the simple tap controls yet it's not that simple. You REALLY need to have that timing down. I'm going to give the game more testing and report back. This is just an initial impression so you know it's running properly on my device.

iPhone 6 running iOS 9.3.5

10-05-2016, 10:33 PM
Joined: Feb 2016
Location: Sydney, Australia
Posts: 9
Thank you for your feedback Billy! I've had a lot of comments on the difficulty, most people are finding it really hard but generally want to keep playing to try and go further. I am going to tweak the second jump so that it goes slightly further.

There will be powerups coming in the next update, i'm going to add a shield that protects you for a set duration and a gem powerup that turns all spikes ahead of you into gems.

Ohh and there will be another new level to buy with a new music track and level design. Imagine a "Stranger Things" themed spiral :-)


10-13-2016, 06:37 AM
Joined: Feb 2016
Location: Sydney, Australia
Posts: 9
Hey everyone,

Here's a sneak peek of the update I have coming this weekend, new Orbs :-)

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10-13-2016, 10:17 PM
Joined: Jun 2016
Location: Beijing
Posts: 17
Cool graphics! I'm in just signed up
10-15-2016, 09:17 PM
Joined: Nov 2014
Posts: 3,636

I apologize for taking so long to respond. I wanted to get more play time in.

First I was going to ask if you were going to add more balls and power ups lol. I swear. That's funny. Well those questions are answered.

People will always complain about difficulty. It's a hard needle to thread. See I'm an old school player. Sometimes I love bite your nails hard games and sometimes I like really casual experiences. This game is a little on the hard side. But honestly I wouldn't change it. It's what gives this game it's character. You need to tap that screen at the right moment and jump. And you need to tap it in the air at the right moment as well. If you don't you fail. It's one of those experiences where you need to play it a bit to get the hang of. But that is this games character. This is exactly what I like about it!

I love the art style. I love the spiraling courses. I'd like to see more dramatic color schemes in the courses. Are the different colors different difficulty levels? I was trying to see if one was harder than another but I wasn't sure.

Now let's get to monetization. I'm going to want to give you some money for this game. It's fun. I see you have gems as a currency. They are extremely extremely sparse in the levels and a lot of times I don't even see one.

So how will they be used? To buy new balls and spirals/courses?

If you put more on the courses you should put a gem doubler IAP that's restorable so I can buy that.

You should have opt in ads that we can view for gems.

If you have forced ads you need to have an IAP to remove them. I'd pay for sure.

What are your plans? How many courses will you have at launch? Also make sure we can share score to Twitter. I always share to Twitter and have a lot of iOS enthusiasts and devs on my account.

I haven't seen any obvious bugs or any glitches. The frame rates are excellent. No crashes. No issues whatsoever.

You've done a great job. I like this game! It's such a great concept and it's executed so well at this stage.


Last edited by LordShad0wz; 10-15-2016 at 09:25 PM.
10-18-2016, 11:39 AM
Joined: Feb 2016
Location: Sydney, Australia
Posts: 9
Hey Billy,

Thank you so much for your valuable feedback!

I've just released a new beta that i'm sure you will love, here are the top features:

2nd Update!

* Added all 7 Orbs - New levels are coming soon but in the meantime you can play with all 7 Orbs and listen to their soundtrack. Each Orb will have their own unique level so using different Orbs on this only level won't be a feature of the final game.

* Power-Ups - There are two new power-ups featured. The first is a shield that protects you from all hazards for 8 seconds (two full rotations. The second is called Gem Mania and turns 10 sections in front of the Orb into gems! This feature will need to be unlocked and upgraded in the final game

Landscape Mode - This is still a work in progress (the store screen needs to be refreshed) but now you can play the game in landscape mode, gives you a far wider view than standard portrait although the both play exactly the same.

New Spiral Design - The spiral has been reworked and looks pretty darn sexy! ;-)

Difficulty Reworked - I've had a lot of feedback saying the game is just too hard so i've tweaked the gameplay to be a bit easier for beginners. It still gets pretty hard though! The new power-ups should help you to get higher scores.

As for monetization i'm going to go with opt-in advertising; watch ad to continue, watch ad to double earned coins, etc. There will be a coin doubler in app purchase in the guise of a Gold Orb, so the only way to play the level will be to buy the Orb. I will create a social sharing button that will include a screenshot of your score.

So glad you're enjoying the game so far, I promise you the best is yet to come!!!

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Last edited by Groo Gadgets; 10-18-2016 at 11:51 AM. Reason: Typos ;-)
10-18-2016, 11:47 AM
Joined: Aug 2012
Location: On the toilet
Posts: 4,184
Very fun so far! Please add an iap to always include a free continue.

My screen name is misunderstood. I am not some arrogant person who thinks he's so cool. Cool, because I like cold weather and Pepper because I'm hot.

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