★ TouchArcade needs your help. Click here to support us on Patreon.

Pork Chopper - pig-based action RPG-lite (WIP + HTML5 demo)

10-11-2016, 11:09 AM
#1
Joined: May 2014
Location: Lithuania
Posts: 36
Send a message via Skype™ to SnoutUP
Pork Chopper - pig-based action RPG-lite (WIP + HTML5 demo)

Good day, everyone!

I'd like to show you something I'm working on and I hope you will like it. Pork Chopper is a tiny action RPG-lite, where you control an adventurous piglet exploring floors filled with various enemies.



Different environments will have different enemies, outfit items and weapons to unlock. Hopefully, I'll be able to bring and some surprises in to mix the gameplay up and avoid pushing player in to an endless grind.



Due to limited controls, I'm focusing on melee combat, but not losing hope to make ranged weapons viable and fun to use.



Current status

It's had to estimate how much of this project is already completed, because I keep thinking of new things I'd like to add to it before the initial release and, also, I'd like to prepare it for the things I MIGHT want to add in the future. That being said, I'd love to launch something significant (a gamemode capped at 100 floors, which wouldn't get too boring) before the end of this year. I think I'm at ~40% of that content-wise.

Web demo (HTML5) is already available, although for some reason it runs awfully in iOS devices (could be an issue with Safari browser), so better to play on Desktop for now.

https://snoutup.itch.io/pork-chopper

Let me know what you think!

---

My latest iOS release (TA thread):

Iron Snout+ bacon-flavored fighting game (TA thread)
10-14-2016, 08:05 AM
#2
Joined: Oct 2013
Posts: 274
played the beta

I had the opportunity to mess with an early version of Pork Chopper for a bit and I am super excited to see how the final game turns out!

10-14-2016, 09:00 AM
#3
Joined: Jan 2015
Location: Liberty city
Posts: 2,767
Hope I can get in on a beta.
Your games have a unique style and I'm glad our sticking with a theme.
You have unique characters like Nintendo
10-14-2016, 09:46 AM
#4
Joined: Nov 2014
Posts: 3,834
Nice. Bring this on. As a fan of iron snout let's do a beta do I can help you with some suggestions.

This game is right up my alley!!!

Billy
10-21-2016, 04:15 AM
#5
Joined: May 2014
Location: Lithuania
Posts: 36
Send a message via Skype™ to SnoutUP
Quote:
Originally Posted by Jayg2015 View Post
Hope I can get in on a beta.
Your games have a unique style and I'm glad our sticking with a theme.
You have unique characters like Nintendo
Quote:
Originally Posted by LordShad0wz View Post
Nice. Bring this on. As a fan of iron snout let's do a beta do I can help you with some suggestions.

This game is right up my alley!!!

Billy
Thank you, guys! When the game will be available on Testflight I'll definitely let you know. For now it has a HTML5 version, but I'm having issues to make it work well on mobile iOS devices (something is wrong with scaling), but it should work fine in desktop browser to get a taste of what it's going to be.

It might take a while to get to full release, because I currently have some work projects to deal with and a want to release an experiment game first (which might be fun too!).

Iron Snout+ bacon-flavored fighting game (TA thread)
10-30-2016, 08:26 AM
#6
Joined: Oct 2013
Posts: 274
Having had some time to play with the demo, this game is shaping up to be something special
11-16-2016, 04:27 PM
#7
I think this is a really neat prototype you have here. I like how you've mapped the hold and tap inputs to the attack and block actions. It did take a little time to get used to, but I cannot think of a better way to make things work. I also imagine this working better on a touch screen.

If I had to throw out some suggestions without having to worry about how good or bad they are; Maybe put in a storyline, complete with NPCs and different areas? Some boss battles? Maybe tapping left/right of the character turns it to face and move/attack/block in that direction? The last bit may even allow you to create battle scenarios with multiple enemies, although at the expense of the simplicity the game enjoys now.

I'd love to see where you take this game design-wise!