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App description: "If you've always wanted to control gravity this new app might appeal to you."
- Mashable

"Hands down and without question, Lonely Sun is a minimalist-inspired beauty of a game."
- 9/10 | GameSkinny

"Even just loading Lonely Sun leaves you with a good feeling. Its just so pretty."
- 7.5/10 | Orange Bison

"A Blindingly Great Experience"
- 4.5/5 | iFanzine

"This game helps make you feel like you do have a bit of control of your life. It helps put things in perspective and slows your world down to pace that helps you relax."
- 8.5/10 | AlphaDigits

"It blatantly defies categorization, as is evident in its entirety as a game."
- 5/5 | iPhone Apps Review Online

"...the difficulty of Lonely Sun serves to make a point, and the entire game is about the journey and the struggle towards completion."
- IndieHangover

"...its hard not to recommend a game that costs as much as a soda, but be warned, that price goes up if you end up smashing your screen."
- 4/5 | Hey Poor Player

"If you're into minimalism, you'll like the looks and sound, and if you're into physics games that rely on skill and precision more than puzzles, you'll love the gameplay."
- 9/10 | KeenGamer

"LONELY SUN is an immensely good looking platformer game..."
- A Rank | Edamame Reviews

"Its games like Lonely Sun that make games apps able to compete with other handheld devices and platforms."
- Fan Appic

"... if you like a healthy dollop of challenge, garnished with delicious sound design and served on a warm plate of top notch design."
- SnappZilla

"If you are looking for something gorgeous with a simple premise that promises you some difficulty, this space themed app is absolutely for you."
- 90% | The Smartphone App Review

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A SOLITARY SUN WAITS IN THE COLD DARKNESS OF SPACE FOR ITS SOLAR SYSTEM

Imagine in the cold, lonely depths of space theres a sun waiting for the mysterious forces of the cosmos to bring it a solar system. In the new mobile game, Lonely Sun, you have that celestial power of planetary genesis. In fact, you are the guiding hand of gravity. All that stands between you and the fulfillment of a distant suns destiny are five unique levels one for each of the five planets. Every world (Nuriona, Ametho, Neryssa, Isoley and Siroccee) has its own strange landscapes, distinct dangers, and gravitational forces to surmount on your way to building a complete star system.

As a fledgling planet, your main goal is to guide it carefully through the dark recesses of space, collect planet cores from all level stages to gradually grow large enough to orbit the lonely sun at the center of the solar system. However, the odds of new worlds coalescing in the cold danger of space are slim and take time. Be sure to avoid anything that appears dangerous or threatening.

--

METAPHOR FOR LIFE

Lonely Sun was initially imagined as a metaphor for life, a simplified version of lifes complicated nature, tribulations and hurdles.

Overcoming dangers, navigating through strange worlds, remembering what youve gone through, learning as you go all these are meant to make you resilient. The inevitable nature of failure gives you two choices: pick yourself up and try again or let the memory of your existence fade away.

Accomplishing goals takes time. The cosmic powers of planetary genesis that create the vastness and mystery of space follow the same rules: patience. Patience is the key to creating something beautiful, something worth living for.

There are no checkpoints in Lonely Sun, but does life have checkpoints?

--

GAME HIGHLIGHTS

Low poly design
Rich and thematically-appropriate colour schemes
Typography-driven minimal interface
Side scrolling / platform game mechanic
Simple story premise
Easy to learn, difficult to master gameplay
Custom atmospheric/ambient music and sound effects
No ads or in-app purchases
Optimal gameplay experience is achieved on iPhone 6 and up
Requires iOS 9.1 or later
Proudly designed and developed in Canada
10-19-2016, 08:27 AM
#2

Youtube link | Pop Up


Picked this up just a few minutes ago. Won't have time to post impressions until later on but it looks like a game I could get into.

Last edited by Anotherkellydown; 10-19-2016 at 08:32 AM.

06-17-2017, 10:03 AM
#3
Well, it only took me 8 months to come up with some impressions - started playing this again after getting to know the developer better via Twitter. I'm playing in preparation for his upcoming game, Unlonely. You can follow him on Twitter @rinikulous if you'd like to keep up with him and see what's coming.

The core of 'Lonely Sun' is to bring the planets (5 total) to life by traversing each of their 3 levels. You control a ball of matter(?) by swiping as you try to avoid the red parts of the level and get to the end, eventually bringing them to life. The premise is unique and the audio and visuals compliment the overall theme really well. I'm having a really hard time with the very first stage but I'll keep going. The graphics are beautifully done in a low poly style that looks great in motion.

If the dev (Nik) sees this: The number at the top, (i.e. 1/5) I'm assuming is how far you are through the stage? Thought I might get a continue, but knowing you this was meant to be difficult. Also, what happens when I collect the shiny orbs throughout the level? Thanks, looking forward to Unlonely
06-17-2017, 10:14 AM
#4
Joined: Oct 2016
Location: Calgary, AB, Canada
Posts: 19
Appreciate the kind words, bud. Lonely Sun was our first venture into gamedev and it was meant to be a difficult iPhone (only) game. Unlonely, on the other hand, will be Lonely Sun's sequel - inspired by several indie review sites and individuals, and the game is a "thank you" tribute for the support we've gotten/still get from them.

The number on top represents the number of planet cores you need to collect on each level (5).
06-17-2017, 10:26 AM
#5
Quote:
Originally Posted by Rinikulous View Post
Appreciate the kind words, bud. Lonely Sun was our first venture into gamedev and it was meant to be a difficult iPhone (only) game. Unlonely, on the other hand, will be Lonely Sun's sequel - inspired by several indie review sites and individuals, and the game is a "thank you" tribute for the support we've gotten/still get from them.
Very cool - can't believe I forgot to mention that!

Quote:
Originally Posted by Rinikulous View Post
The number on top represents the number of planet cores you need to collect on each level (5).
Ah! Makes perfect sense now, thanks =D
06-17-2017, 12:40 PM
#6
You say the game controls with swipes? How does that work with the precision required to move carefully around obstacles as shown in the video? The game looks great and I love the set up of saving a dying solar system. Im probably going to buy it depending on how crazy the swiping is.
06-17-2017, 02:25 PM
#7
Joined: Oct 2016
Location: Calgary, AB, Canada
Posts: 19
Quote:
Originally Posted by sobriquet View Post
You say the game controls with swipes? How does that work with the precision required to move carefully around obstacles as shown in the video? The game looks great and I love the set up of saving a dying solar system. Im probably going to buy it depending on how crazy the swiping is.
Gentle swipes I recommend swiping with your thumb.

There's an update coming very soon, so I would hold off on trying it out yet.

Last edited by Rinikulous; 06-17-2017 at 02:31 PM.