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App description: Farming ain't easy, and in this case, potentially dangerous. But fear not! Your skills of running, dashing, and jumping won't fail you...most of the time. Sell the fruit and veggies you collect in your farm for profit, unlock over 30 characters, complete dozens of challenges, and build the biggest and best farm you can!

Harvest features a range of accessibility options such as:

- Colourblind modes
- Optional Screen shake
- Touch Sensitivity
- A unique feature called Game Direction. Most runners see the player running from the left of the screen to the right, but Harvest can do both.

We believe mobile games shouldnt be excluded from featuring the range of settings you would see in a typical console or PC game.

Emoji provided free by http://emojione.com/

Boardumb's comments:


10-21-2016, 03:52 AM
#2
Joined: Jul 2012
Posts: 190
I want to like this, but the tap to jump function isn't responsive: I often end up 'stabbing' at the screen several times while the avatar crashes into several objects. If I'm lucky, then I might make a 'lucky' jump or two (forget about 'jump' challenges that require you to hop onto objects). I've adjusted the 'touch sensitivity' slider, but I'm still having the same problem.

10-21-2016, 09:32 AM
#3
Quote:
Originally Posted by verlaine View Post
I want to like this, but the tap to jump function isn't responsive: I often end up 'stabbing' at the screen several times while the avatar crashes into several objects. If I'm lucky, then I might make a 'lucky' jump or two (forget about 'jump' challenges that require you to hop onto objects). I've adjusted the 'touch sensitivity' slider, but I'm still having the same problem.
Hey thanks for the feedback (I'm the dev). I'm pretty dedicated to working out and solving any issues with Harvest as much as I can. I would like to let you know that I've had a few people bring the jump function of the game to my attention as an area I need to improve, and that's what I intend to do! I hope I can make this fun and as responsive as possible for everyone, so please don't hesitate to be super critical or tell me any issues you have with the controls.
10-21-2016, 10:09 AM
#4
like it - but i do keep swiping up to jump. Perhaps a left hand swipe up to jump or something. I did get a 'watch ad' to continue thing. Can this be gotten round like the Nitrome kind of thing via a no-ads IAP or suchlike? Nice little runner though and if you don't mind ads to continue then it's pretty cool.
10-22-2016, 07:23 AM
#5
Joined: Jul 2012
Posts: 190
Quote:
Originally Posted by willmesilane View Post
Hey thanks for the feedback (I'm the dev). I'm pretty dedicated to working out and solving any issues with Harvest as much as I can. I would like to let you know that I've had a few people bring the jump function of the game to my attention as an area I need to improve, and that's what I intend to do! I hope I can make this fun and as responsive as possible for everyone, so please don't hesitate to be super critical or tell me any issues you have with the controls.
Hey, thanks for the reply I really do think Harvest holds a lot of promise. For me, it's only the jump function that's the issue. Other than that, I can imagine coming back for even more retries once the jump function becomes more responsive. Thank you very much for your time and effort in developing the app and for answering questions
10-22-2016, 08:36 AM
#6
Quote:
Originally Posted by slamraman View Post
like it - but i do keep swiping up to jump. Perhaps a left hand swipe up to jump or something. I did get a 'watch ad' to continue thing. Can this be gotten round like the Nitrome kind of thing via a no-ads IAP or suchlike? Nice little runner though and if you don't mind ads to continue then it's pretty cool.
I haven't really entertained the idea of having an IAP to remove ads, but I'll definitely consider it in the future. And as far as controls go, I have always wanted to put in alternate control schemes so this post is extra incentive to do so! Thanks heaps for playing!

Quote:
Originally Posted by verlaine View Post
Hey, thanks for the reply I really do think Harvest holds a lot of promise. For me, it's only the jump function that's the issue. Other than that, I can imagine coming back for even more retries once the jump function becomes more responsive. Thank you very much for your time and effort in developing the app and for answering questions
No problem at all! I really want to interface with the players as much as I can so I can make Harvest as rad as possible. I'm going to be looking into making jumping better as soon as I can! Thanks for the kind words, they mean a huge huge deal to me!
10-22-2016, 01:50 PM
#7
Joined: Feb 2011
Posts: 4
Seems like a fun game so far. The jump is incredibly irritating. Tap to jump seems to work just fine until obstacles appear, then forget it.
10-23-2016, 12:49 AM
#8
Quote:
Originally Posted by N0rMaL View Post
Seems like a fun game so far. The jump is incredibly irritating. Tap to jump seems to work just fine until obstacles appear, then forget it.
Cool! The amount of concerns over the jump have definitely made it zoom all the way up my list of priorities! Thanks for playing, if there's anything else you like / dislike about Harvest I'd love to know about it.
10-25-2016, 10:26 AM
#9
Joined: Jan 2011
Location: NJ
Posts: 334
Just dropping in to say this is a fun game, while I do enjoy it I'm not sure I'll be sticking to it and keeping it on my iPad. The thing I don't like is how the tractor shows up when I'm doing fine in the game (avoiding obstacles). I don't know if I have to collect produce to keep the tractor from appearing or what, but what I feel is like in Subway Surfers I shouldn't be tailed so to speak unless I mess up.
10-25-2016, 05:04 PM
#10
Quote:
Originally Posted by xxteargodxx View Post
Just dropping in to say this is a fun game, while I do enjoy it I'm not sure I'll be sticking to it and keeping it on my iPad. The thing I don't like is how the tractor shows up when I'm doing fine in the game (avoiding obstacles). I don't know if I have to collect produce to keep the tractor from appearing or what, but what I feel is like in Subway Surfers I shouldn't be tailed so to speak unless I mess up.
Hey thanks! Reading that it is actually fun is super encouraging and a great thing to hear. This is some great feedback that I'll be keeping in mind moving forward, since I'm doing everything I can to make Harvest better over time. It's always kind of incredible how different feedback is from players vs testers.