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App description: -- Key Features --
Party based action RPG combat.
Multiple heroes with different class roles and unique abilities.
Randomized loot, with over 200 powerful unique items to be found.
Over 40 achievements to complete, each unlocking an equippable team bonus.
Item enchanting.
Tactics mode that allows pausing of the game to issue buffered commands, adding an extra layer of strategic depth!
Simple touch controls.
Gameplay only, no disturbances - No ads, pay walls or in game purchases.

Take command of 4 heroes in this top-down team based brawler and duke it out on the battlefield against a variety of enemies and bosses. Use your wits and dexterity to guide the champions of Riverwood on an epic quest to retrieve the stolen gems of power and restore peace to the kingdom.

You decide which heroes are called to battle. Play it safe with the traditional tank, healer and double damage setup, or throw caution to the wind and go hard with 4 glass cannons. There is no right or wrong party composition as long your champions remain standing at the end of the battle to collect that sweet sweet loot!

In addition to multiple hero classes, Arena Quest RPG features dozens of skills, weapon enchants and a random loot system containing hundreds of legendary items. This game "puts all the ingredients of an RPG into a big pot, then boils it until only the delicious concentrated broth remains." Built specifically for portable devices, Arena Quest RPG combines strategic depth with intuitive touch controls, delivering a core game you can enjoy on the go.

-- What they say --
"puts all the ingredients of an RPG into a big pot, then boils it until only the delicious concentrated broth remains."

"Getting a heavy Battleheart meets Diablo vibe here."
Toucharcade forums

"Arena Quest is great fun, especially if you are a min-maxing gamer who truly enjoys challenging combat scenarios."

Boardumb's comments:

Lite Version: https://itunes.apple.com/us/app/arena-quest-rpg-lite/id1104702478?mt=8

10-26-2016, 06:47 PM
Joined: Jul 2015
Posts: 1,304
Tried the lite version and LOVE IT. On my to buy list tonight

10-27-2016, 03:37 AM
Joined: Jun 2015
Posts: 993
I always respect a dev that gives a demo version.
Downloading now.
10-27-2016, 05:12 AM
Joined: Oct 2016
Posts: 19
Good indie. Play it
10-27-2016, 06:15 AM
Joined: Oct 2011
Location: Michigan, USA
Posts: 154
Getting a heavy Battleheart-meets-Diablo vibe here. I'll have to check this out.
10-29-2016, 08:07 AM

I'm the developer of Arena Quest RPG and just saw this thread.

Battleheart meets Diablo? I'll take that

Just wanted to say hi and if you have any questions, please let me know!

10-30-2016, 09:27 AM
Joined: Oct 2011
Location: Michigan, USA
Posts: 154
Okay, finally got around to trying out the demo. It definitely has a very Battleheart feel, and appears to have more variety in equipment, not unlike Diablo. The straight top-down view, while looking a bit unusual, makes it very easy to be sure you're tapping on what you intend to. That's what irritated me the most about Battleheart: the drag-oriented controls, with characters getting all bunched up. This is much more small-screen friendly. I like how there's an option to automatically target a new enemy when the selected target is killed. And I can see how there may be specific situations where you don't want that to happen, so it's good that it's optional. Downloading the full version now.
11-02-2016, 11:46 AM
Joined: Sep 2010
Posts: 51
How exactly does the Threat mechanism work? The default is 100%, which I assume means all characters are targeted equally. So, if I equip a fighter to have 120% threat, and a Cleric to have 90% threat, which one is the AI going to go after: the higher threat (Warrior) or the easier target (Cleric)?

Cool game. I like how I can grind lower levels as much as I want (with diminishing returns, of course) to get past some of the harder levels.

Needs a way (or maybe I'm missing it) to quick select a character in combat when everyone is all wadded up on top of each other. Sometimes I really need my Warrior to throw a Taunt and he's kinda buried.
11-02-2016, 02:05 PM

Glad you enjoy the game so far. Threat is based on the damage that you do (like WoW). Unlike WoW however, healing doesn't generate threat so the Cleric doesn't need threat reduction. The percentage is a multiplier of your damage. 120% threat means that 100 damage will generate 120 threat.

In late game (world 3 and beyond), finding an item with a good threat boost (+50-60%) should be enough for the tank to keep aggro, as long as you don't go and hit all different enemies with the rest of your team. At the same time, a nice -Threat item on a DPS that keeps drawing aggro might also be a good idea. Don't forget some of the DPS have aggro dump abilities as well!

I thought about adding quick select buttons but decided it would cause too much UI clutter. If it's any help, heroes are ALWAYS selected before enemies so you should be able to select the tank even if enemies are on top of him.