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Smash supreme - a new fighting experience coming to mobile!

10-28-2016, 07:49 AM
Joined: Oct 2016
Posts: 24
Smash supreme - a new fighting experience coming to mobile!


My names Becky, I'm a community/ game designer at Gumbug, a game development studio based in London.

We at Gumbug are super excited to announce our latest title, Smash Supreme - A new fighting experience coming to mobile!

Smash Supreme is a 3D mobile fighting game built with fluid, fun and competitive online play in mind; we’ve made it super easy to battle your friends (or foes!) and broadcast it when you do!

You'll find the game battling its way onto mobile in 2017.​

You can read the official announcement blog post on the forum!

Thanks, would love to know what you guys think!

Last edited by Becky_Gumbug; 10-28-2016 at 08:01 AM.
10-28-2016, 06:04 PM
Joined: Jan 2015
Posts: 212
Im in!

The idea alone to me, of a fighting game finally done right, with broadcast play (Mobcrush/Twitch) integrated is amazing to think about! If toned and tweaked and tightened to the tenth degree, this could be ESports worthy!
Arena fighting means a 3d space to me. Movement would be crucial. I'd personally think that a movement system based around ducking and rolling and great hitboxes and items, just like Dark Souls and Smash Bros mashed up, thay would be a real crowd pleaser! Anyways, Thank You Becky! Ill keep an eye on this forum daily!... and follow the official twitter

10-31-2016, 06:12 AM
Joined: Oct 2016
Posts: 24

Thanks a ton Kimchisoju for your reply!

In regards to your point on broadcasting integration, yeah - we think so too!

We lovvvvee watching broadcasts (there's a constant Salty Bet stream on in the office...) and so we're paying a lot of attention to broadcasting gameplay and we're hoping to ensure that the broadcasting features are both fun and worthwhile not only for the broadcaster, but those watching the broadcast too!
We currently have Mobcrush integrated into the current build, and are working to have more available before release.

Totally agree in regards to your notes on mobility; as a team we understand that fighting games (well, any games really) with poor movement mechanics really suck, and on mobile - they usually (with the odd exception) do - we're making sure that isn't going to be an issue here by adding awesome moves to roll, slide, jump and even juggle your opponent to gain/ make space during a fight.

I'll be releasing details to do with battles, mobility and the games mechanics over the next month on our Gumbug socials (Twitter, Facebook), so to keep track they're your best bet!

Hope to see you around!
10-31-2016, 07:38 AM
Joined: Jan 2015
Posts: 207
If your ok with me throwing an idea into the mix then I think it'll be cool to see a 4v4 or 5v5 mode. That way there will be even more competitive-ness.
10-31-2016, 10:31 AM
Joined: Oct 2016
Posts: 24
Of course! We're totally up for any/ all feedback if you have it, please don't hesitate to throw anything out there!

We have been playing about with and testing different versions of PvP battles and game modes, so it's definitely not something we're going to rule out!
We have currently implemented a 1v1 and 2v2 battle system and they're super fun, so maybe we'll bring that back into discussion, thanks jdawg101.
10-31-2016, 12:30 PM
Joined: May 2014
Posts: 326
Gamepad support please!
11-01-2016, 04:57 AM
Joined: Oct 2016
Posts: 24

Primarily we're concentrating on phones and tablets touch experience at the mo to make sure the vanilla gameplay is awesome, but in the future... who knows
11-01-2016, 09:41 AM
Joined: Jan 2015
Posts: 207
It's nice to hear that you guys are super open to suggestions and while we are still on the topic of suggestions I think I have one that would really improve my experience with the game. Could you guys add a party up feature so I could invite a friend (Not a Facebook or game center friend because I'm not a big fan of those options and I was thinking something more like an in-game friend list maybe. Where you have to do is add them via name or you could add them after a round maybe and when you want to remove someone you just press remove and when you have a lot of friends you can have "favorite" friends that appear on the top of your friends list.) to your party and if we are playing a mode with more than two players then you could invite multiple friends to your party so that way you could get like a reliable fighting buddy friend group thing going on. That's just an idea I had for the game you guys are welcome to do whatever you want with it because it's your game and I would like to see what you guys make out of it. Anyways that all I have to say for now. Good luck with developing the game.
11-01-2016, 09:43 AM
Joined: Jan 2015
Posts: 207
Also just curious, but how's pricing going to work out and if the game is free-to-play then how are you guys going to do it?
11-01-2016, 10:25 AM
Joined: Oct 2016
Posts: 24
Always up for suggestions/ feedback of any kind, social media networks such as Twitter | Facebook will get a faster reply, but i will keep popping on here from time to time! I know how cool it is to watch a game grow, and to be a part of it is even cooler! So if you have any ideas, feel free.

The game will feature a guild system similar to that of Clash Royale where users can invite their friend(s) to battle, alternatively you could use the guild system to watch your mates battle each other. In a way that will work as a party feature similar to what you mentioned within the game.

"Favourite friends" is a good idea! I've noted that down for discussion

The game will be free to play, though will feature in-app purchases. It is worth noting though, that everything available to purchase within the game is still obtainable without spending any money .