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Madness Momentum on Unreal Engine 4

11-02-2016, 09:48 AM
#1
Joined: Nov 2016
Posts: 2
Madness Momentum on Unreal Engine 4

Hello everyone!

In my free time I'm learning UE4 and creating simple games. I already made arcade title in a week:
https://play.google.com/store/apps/d...wd.TheElements
And survival game:
https://play.google.com/store/apps/d...Island_Survive

Currently I'm working on arcade game about parkour/running. I made some prototypes for PC version:
- split screen gameplay:
https://www.youtube.com/watch?v=7Eq7MAJgVR0
- "Best run ghost" test:
https://www.youtube.com/watch?v=u5JlGcggU1A
- wall run prototype:
https://www.youtube.com/watch?v=neaumFLAYTM
- single player gameplay prototype:
https://www.youtube.com/watch?v=pce88b2ytGg

I want to create an Android version of this game. I already have working version on my Samsung S6, but I will need feedback from people experienced in mobile gaming (you!). I will upload a link here after I will have playable and stable version, so I hope I will get a lot of feedback about what should I add to game If you have any ideas now what should be in this type of game - feel free to write about it!

See you soon o/
11-14-2016, 06:17 AM
#2
Joined: Nov 2016
Posts: 2
Hello again!

I already have a stable version on Android (tested on Samsung S6 and Xperia Z3 Compact):
https://play.google.com/store/apps/d...adnessMomentum



I will add more maps soon, but I need your feedback! What you liked? Current version of controls is fine or should I change it to swipes (swipe up = jump, swipe down = slide, touch/tap = dash, swipe left - turn left, swipe right - turn right)?
What should I change in main menu? I know that summary screen after race is ugly and I will change it 100%.
What should I add to maps? More traps? Some rocket launchers shooting at you? Maybe player health and traps to damage player (fire floor)?

Waiting for your feedback o/