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MazeFinger - no checkpoints?!

10-17-2009, 05:58 PM
Joined: Oct 2008
Posts: 51
MazeFinger - no checkpoints?!

Is it just me or is MazeFinger just way too hard? When I was playing, it says "2 levels to checkpoint", I assumed that meant once I pass the checkpoint, I would go back to that checkpoint when I lose all my lives.

Well I made it to level 4, and promptly lost my last remaining life. And when I click continue... I start at level 1-1 all over again!

And you say there's two frickin' hundred levels? Who the hell would play the stupid game all the way through? This game needs a level selection or *at least* checkpoints every, say, 3 levels like I thought it has!

Is it just me?
10-17-2009, 06:00 PM
Joined: Mar 2009
Posts: 1,089
No it's not just you. It very much irritates me. I feel as if my finger is not registering, so I lose a life, then lose the game.

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10-17-2009, 06:07 PM
Joined: Sep 2008
Posts: 537
The checkpoints are so you can stop playing and then come back without losing progress. The game is designed to start over every time you run out of lives. The levels are really quick to play so I don't see any problem with starting over, especially when the game isn't difficult to begin with.

Plus+: Blake365
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10-17-2009, 06:08 PM
Joined: Mar 2009
Location: WHO KNOWS
Posts: 3,138
I can't get past level 6 because the red blocks keep screwing with me :/
10-17-2009, 06:25 PM
Joined: Nov 2008
Location: Virginia
Posts: 1,045
They just start repeating with shorter times as I remember
10-17-2009, 06:32 PM
Joined: Sep 2009
Posts: 5,678
Originally Posted by AaronAMV View Post
I can't get past level 6 because the red blocks keep screwing with me :/
its all about timing
10-17-2009, 07:28 PM
Joined: Feb 2009
Location: the next whiskey bar
Posts: 5,549
still I eventually mess up and lose my lives. I made it alittle ways into the game and then got annoyed that I'd have to start over...it just gets boring. Deleted this months ago