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Fates and Constellations - Line Splitting Puzzle Game

11-16-2016, 12:11 PM
#1
Joined: Sep 2016
Location: Singapore
Posts: 36
Fates and Constellations - Line Splitting Puzzle Game

HI!

My team and I at Rotten Mage are currently working on a side project while still porting our prior project, Spacejacked, to PS4 and Vita. While the new project is still pretty early in development, we've gotten it to the point where the gameplay is more or less functional and we can start showing it and get some much needed feedback. We present...

Fates and Constellations

That's the title we're going with for now. Said game is a puzzle game where you cut "rogue" constellations out of the night skies by splitting lines, like so:




How does it work?

For every puzzle presented in the form of a constellation, the player is given a limited number of splits. The idea is to split the line and cut the connections between the stars without actually touching the stars themselves. Bonus points if you touch the golden star though

A major part of the game is how exponentially complex it gets each time the player splits the lines. We intend to fully explore this by introducing some asymmetrical splitting patterns some time down the line.

There are still a lot to be done, feature-wise. The following are just some of the stuff we need to do:

- Different splitting patterns
- More themes (visuals)
- Design Levels
- Title and menus
- Polish
11-26-2016, 02:53 AM
#2
Joined: Sep 2016
Location: Singapore
Posts: 36
Level Creation

Here's a quick look into the level creation process:


Youtube link | Pop Up


We procedurally generate the splitting lines, choose the pattern that we like, then build the level based off the lines in our crude but functional editor.

12-15-2016, 05:21 AM
#3
Joined: Sep 2016
Location: Singapore
Posts: 36
Got it working on iPhone!

Here's a quick look at the game running on the iPhone!


Youtube link | Pop Up


One issue we noticed is that we tend to make our levels far too close to the bottom of the screen, resulting in part of the levels constantly getting obscured by our thumbs. Time to fix that!
12-15-2016, 02:10 PM
#4
Joined: Aug 2012
Location: On the toilet
Posts: 4,442
This looks pretty fun.
12-19-2016, 12:10 PM
#5
Joined: Sep 2016
Location: Singapore
Posts: 36
Quote:
Originally Posted by coolpepper43 View Post
This looks pretty fun.
Thanks mate!
12-21-2016, 01:03 AM
#6
Joined: Sep 2016
Location: Singapore
Posts: 36
Visual theme mockup

We thought it's about time to figure out other visual themes so here's a rough mock-up we managed to whip out.

12-22-2016, 12:19 PM
#7
Joined: Sep 2016
Location: Singapore
Posts: 36
iPad footage

Got the game running on the iPad only recently.


Youtube link | Pop Up


Had to account for aspect ratio differences between devices, and the only way we could think of at the moment to keep puzzles the same across various displays is to do letterboxing. Not too big a fan of it, honestly, so we fade it out whenever we can - like during level transition, for instance.
12-22-2016, 12:34 PM
#8
Joined: Aug 2012
Location: On the toilet
Posts: 4,442
please make the black areas on the letterbox touchable

My screen name is misunderstood. I am not some arrogant person who thinks he's so cool. Cool, because I like cold weather and Pepper because I'm hot.

Game Center: BakedCracker
12-23-2016, 12:44 AM
#9
Joined: Sep 2016
Location: Singapore
Posts: 36
Quote:
Originally Posted by coolpepper43 View Post
please make the black areas on the letterbox touchable
It is! =D
01-05-2017, 01:46 AM
#10
Joined: Sep 2016
Location: Singapore
Posts: 36
New Mechanic - red line

We've recently added a new mechanic. Don't touch the red line(s)!