Noblemen: 1896 (Foursaken Media) - strategy + 3rd person cover based shooter
Noblemen takes place in an alternate reality late 19th century, with a mix between early WWI, American civil war, and a dash of steampunk technology. The game consists of 2 main parts: a large scale strategic overworld, and 3rd person, cover based battles.
We've also upgraded our engine recently, which now includes top of the line, console style graphics tech such as deferred rendering (which for ex allows you to see nearly unlimited lights - every tracer bullet, every muzzle flash, etc has its own dynamic lighting), physically based rendering, dynamic depth of field, 60fps on later generation devices, and more.
More about gameplay... In the strategic overworld, players will build regiments and armies, move them across the map, capture lands, bombard enemies from long range, siege forts, and more. Players will change the battle through the use of Battle Cards, which can be anything from adding equipment to regiments, building special building, recruiting special units, adding special abilities, inhibiting the enemy (things like starvation, bad weather, etc), and more. We're trying to create a very dynamic battlefield with the use of the cards. Another interesting implementation of the cards is that they come from a global pool that both you and the enemy can draw from.
When 2 armies end up fighting, battles take place in 3rd person. You play as a hero character, taking cover and fighting the enemy alongside your own troops. In this part of the game, players will also be able to enter a command screen to give specific orders to units (such as flanking, switching targets, etc) - however, we've designed the AI to be pretty smart so you will only be giving broad commands to units; they'll handle things like taking cover appropriately on their own. We also have varying degrees of difficulty, so easy difficulties will include better automated AI.
Notably, we've tailored the game to be playable for tons of different levels of players, from hardcore fps players, to those that might struggle with 3d games on mobile. In battle, we have an auto-battle option if you want to just spectate and enjoy watching the battles (you can still give orders to your units and even control you hero from a top down strategic view if you want). You can "pop-in" and "pop-out" of auto battle whenever you want during a battle, allowing you to take control whenever you feel you need to, or want to.
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Developers of: Block Fortress | Heroes & Castles | N.Y.Zombies 2 | N.Y.Zombies | Bug Heroes | Mad Chef | Sky Gnomes
Last edited by Foursaken_Media; 06-08-2017 at 12:23 PM.