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Nexomon Monster Capture

11-28-2016, 08:31 PM
Joined: Nov 2016
Posts: 8
Nexomon Monster Capture

We have been working on this project for quite a while now, and today we are very excited to share with you Nexomon's first official teaser! Prepare for an amazing monster capture adventure!

Capture, train and evolve 300+ fantastically animated HD monsters while adventuring an epic quest in a huge world that spans 10 different regions! Forests, mountains, cities, jungles, volcanoes, beaches and more!

Please support us by following and sharing our Facebook page at https://www.facebook.com/NexomonGame for the latest news and updates. Of course, I will also keep this thread updated and answer your questions!

You may also visit our forums that have been created just today: http://www.nexomon.com/forums - they are pretty much empty at the moment, but we hope to build a large and strong community eventually.

Last edited by Nexomon; 11-30-2016 at 05:15 PM.
11-28-2016, 08:50 PM
Any idea on a release date?

11-28-2016, 09:04 PM
Joined: Nov 2016
Posts: 8

My best guess is around January 2017. We have a lot of progress done. All the monsters are completed, most of the maps are finished, and the story is going strong!
11-29-2016, 09:37 AM
Joined: May 2013
Posts: 642
Is it an auto battler or do you get to choose attack, skill, run like real turn based RPGs ? The mons learn different skills and you have the in battle menus you can choose different skills to use and stuff
11-29-2016, 11:24 AM
Joined: Nov 2016
Posts: 8
Hey there,

It is just like a real turn based RPG. You can select a skill to use, use an item, or run away. And yes, the monsters learn different skills as they level up, and you can select which four to equip at any time.

Last edited by Nexomon; 11-29-2016 at 12:13 PM.
11-29-2016, 11:31 AM
Joined: May 2016
Posts: 16
Will there be any multiplayer?
11-29-2016, 11:46 AM
Joined: Nov 2016
Posts: 8
It is not entirely clear if multiplayer will be enabled in the same day as the initial launch.

Our battle system was developed with the possibility of multiplayer in mind, so creating a multiplayer patch one or two weeks after the first launch would be feasible if the game appears to be doing well enough to support the servers.

We do hope that people will enjoy the (awesome) single-player campaign first, and in all likelihood when you are done with the campaign you'll have a patch ready to fight the best tamers in the world :]
11-29-2016, 11:52 AM
Joined: Dec 2014
Location: USA
Posts: 389
I wish it was January already 😂
11-29-2016, 12:23 PM
Joined: Aug 2012
Posts: 112
The art and animations look fantastic - which is a huge draw for monster capture games. The fact that this will have a traditional turn based experience is music to my ears.

I think many would be interested in the commercial model involved, and whether there will be the ability to catch monsters in the wild or via the IAP model (whether directly or with a premium currency random pull).

To me the sweet spot is a limited game with a premium unlock and future content unlocks via IAP, but always happy to try these games and give honest feedback. Best of luck in finishing the features and looking forward to seeing you engaged in the community!
11-29-2016, 03:01 PM
Joined: Aug 2011
Posts: 1,155
I'm new to Pokémon and got Sun/Moon for the 3ds and love it. While I've tried micromon and others I never got into them loved Teeny titans. If this could be a cross between both Pokémon and Teeny titans this could be amazing!