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Robo Settlers: a management and puzzle solving mobile game

11-30-2016, 10:38 AM
Joined: Nov 2016
Posts: 9
Robo Settlers: a management and puzzle solving mobile game

Hello there, Robo Settlers team here. We have been creating this game since July and it has been a roller coaster! Robot settlers is a management game where you, the boss man, guide an army of robotic buddies to success. Build a tower, make it profitable and explore all the planets you can find all while variuos problems come up in your tower and you have to solve them by completing puzzles!

The game is being made with the new but quickly growing game engine Defold.

As we are still in progress we have no public beta version yet. We're still working on fixing the game for different resolutions. Things like progress saving, more puzzles, more backgrounds, more different robots, animations, balance and etc. I'll try to keep you posted with our progress as much as I can!

facebook page: https://www.facebook.com/RoboSettlers
team blog: http://robosettlers.tumblr.com/
web page: http://robo.sneakybox.lt/

Platforms: iOS, Android, html5
Status: in production

- 2 programmers
- gamedesigner
- 2 artists
- animator.
11-30-2016, 11:19 AM
Joined: Jan 2015
Location: Liberty city
Posts: 3,589
I want in on this

12-01-2016, 04:52 AM
Joined: Nov 2016
Posts: 9
Originally Posted by Jayg2015 View Post
I want in on this
Glad you like it ^^
12-01-2016, 11:59 AM
Joined: Jan 2009
Posts: 2,258
Yup, looks good.
12-03-2016, 06:36 PM
Joined: Mar 2016
Location: The Commonwealth
Posts: 25
Great job on the graphics !
12-05-2016, 09:17 AM
Joined: Nov 2016
Posts: 9
Puzzle minigame

Puzzles will occur every time the player meets one of the following :
1) Catastrophe event in a certain floor
2) Upgrading a floor
3) A set amount of puzzles completed is required to upgrade a rocket.

Puzzle is a simple match 2 minigame where a player has to switch the correct pieces and match them to their exactly matching piece. Matching is based on a square grid, as soon as at least one marginals of the square touches another with a same figure inside of it, it will instantly match and bow figures will be destroyed, pushing forward the progress bar.

The bar will be filled as soon as all figures in a grid are matched. In case of a mistake player has an option to reset the whole puzzle or undo the last action. Undo can only be used once every action.
The puzzle can be encountered when the player is trying to upgrade a certain floor, or tries to solve a catastrophe. Depending on which case gave the player a puzzle its rewards will differ. If a player tried upgrading a floor, the reward will be a certain amount of EXP in the floors experience bar. In the case of a catastrophe every robot on that floor will get a set amount of experience.

Last edited by RoboTeam; 12-28-2016 at 06:16 AM.
12-05-2016, 01:25 PM

When is the game coming out? Also, can you add us to the test flight?
12-08-2016, 05:01 AM
Joined: Nov 2016
Posts: 9
Room Specifications

Player must build rooms of his tower to progress. There are 5 types of rooms in the game, and all all types has tiers which increase the requirements but provide better results.

Storage room:

Storage Room is like a housing facility for robots. It can store up to 8
robots. In the storage room menu the robots are listed with their names,
levels and experience bars. The price of a new robot increase exponentially.
While multiple storage rooms can be built, the price ratio
will remain the same. Can be upgraded to store more. Caps at 8 robots.

Robo Capsule Workshop:

This is a tier 2 storage type floor. At level one housing 8 robots. This
room can only store robots, player cannot recruit robots in this floor.
It does not require any robots working in it to be active. By tapping on
this floor, player can see robots living in this room. Can be upgraded.
Maximum capacity is 14 robots.

Production Room:

Production Room is a standard floor type which can contain up to
three robots. It generates money over time depending on its level
and the level of the robots working it. It is the lowest tier of money
generating facilities. Any robot can work this room. This room is
upgradable. Upgrades result in increased rate of money generating.

Scientific Lab:

Science Lab is a tier two money generating facility. It can be
worked by up to three robots at a single time. This roomís base
money generation is higher, resulting in faster growth with upgrades.
Only robots with a level of three or higher can operate in this room.
This room is upgradable. Upgrades result in increased rate of money

App Developer Studio:

App Developer studio is Tier 3 generator facility. Can be worked by up
to three workers at a time. It has a much higher money generating speed
than its predecessors, but it can only be worked by robots who are level
10 or higher. If a player builds multiple developer studios, all of the studios
time to generate money decreases. It can be upgraded to increase generated

Robot School:

Robot school is a progress type floor which can be used by up to three
robots at a single time. Itís purpose is to increase the experience
amount of robots in this facility by a set amount of experience per
second. Once one of the robots using this room gains a level,
the player is notified by an exclamation mark on the right side of
the tower. There is no limits to the levels gained in this facility.
This room is upgradeable, and will result in increased rate of
experience per second.

AI Development Facility:

This is a tier 3 progress type room. It can be worked by up to
three robots at a single time. Depending on the level of working
robots, it will increase the starting experience of all new built robots
in the same tower. Upgradable to increasing the flat
amount of experience gained.

AI architect:

This is a supportive floor. It uses 1 robot. This floor decreases the price
and building time of new floors in the whole tower.
The amount decreased depends on the robot
who is stationed here. This floor is not upgradable. It is not affected by
any investment or supper bot effects.

AI Workload Management:

This is a support type floor which adds bonus efficiency to a certain
amount of floors above and below it. The bonuses donít stack. More
efficient rooms will provide better results according to their task(production
rooms will provide more money, progress rooms will grant larger amounts
of experience per tick). It reaches 1 floor above and below it. Reach increases,
up to 3 floors above and below, with upgrades.

Last edited by RoboTeam; 12-08-2016 at 07:35 AM.
12-08-2016, 05:03 AM
Joined: Nov 2016
Posts: 9
Originally Posted by nickthumb View Post
When is the game coming out? Also, can you add us to the test flight?
The game is planned to come out next year(2017), so no beta yet, but im sure that we will announce it for everyone to try and help us with feedback!
12-28-2016, 06:24 AM
Joined: Nov 2016
Posts: 9
Hello! Some update news. We're adding new gui, polishing our floor mechanics, fixed some puzzles, added quests and implemented some balance. We still have loads of work though. When testing we realised that we have too little puzzles, so we need to create more, still have some quite major bugs, that need to be fixed and ofc, we need to test some more!
Adding some new gui art that is implemented

oh and we added a splash screen