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App description: A new and exciting twist on the classic beat matching formula, will MEMORY or RHYTHM be your downfall? Answer: could be both!

Do you like to test your Rhythm and Memory in a fun and challenging way? If so this is the game for you! Not for the faint of heart, this game is for fans of that 'one more go' philosophy. Whilst natural ability may come in handy, youll never beat all 5 stages if you dont hone and develop those skills so listen up, let the rhythm take hold, and get tapping to that beat!


HAND CRAFTED STAGES
Each stage has been carefully designed to provide challenge and fun in equal measure! Difficulty increase as you progress, and the strange make-up of each stage means part of the fun is in seeing what comes next!

UNIQUE MUSICAL INSTRUMENTS (40+)
A bizarre collection of instruments waiting to be unlocked and used. What sound does a Rubber Chicken make when squeezed by a vice? That and more will be revealed!

VARIATION ON PLAY
Time pressures, tempo changes, sequence lengths, instrument numbers theyre all played with to mix up how you play! Theres even a bit of challenge free fun to be had at the titles screen Jamming Out.

HANDICAPS AND CHALLENGES
With SEVEN musical based handicaps introduced alongside the general changes during play, theres plenty to keep you on your toes. Will you fall victim to the Decoy?

ACHIEVEMENTS AND LEADERBOARDS
Battle your way to the top of the leaderboards, hitting high-scores targets and being graded as your progress. Complete additional achievements and unlock new content to play with on the titles screen. Integrated with Game Center as standard.

AUDIO FOCUS
Ears and eyes are just as vital here, so let those ears take some of the strain! Headphones (although not necessary) will enhance the experience and give you that bit of an advantage.


GAMEPLAY SUMMARY:-
LISTEN as a sequence of beats is played, RECALL that sequence from memory, and then REPEAT it back. This is a simple premise but one you will find can become quite challenging as musical parameters are adjusted and handicaps are introduced. Points are scored for remembering the correct sequence, with additional points being given by responding in-time. By chaining these Perfect Presses you can even start a multiplier for maximum points, something you will have to do if you want to hit those high-scores targets. But remember one mistake, and its Game Over!

Hopefully youll have an enjoyable experience playing the game, but if you do notice any issues or simply have something to say, please do get in touch and/or follow sherpa reynolds at the relevant channels. All the best, son.

sonofnab's comments:
Hello everyone, son of sherpa reynolds here. Id like to present to you my first game in almost 5 years Finger Band.

Would be great to know your first impressions based upon how its presented, what you think it offers etc. If you drop a few thoughts below, ill be sure to repay you for your time with a PromoCode so you can go on and try it out for yourself! (prob limit it to 10 for now). Not interested in a code but have some thoughts anyway? No worries, always happy to hear what people have to say even if its a rant at how utterly appalled by it all they are.

All the best,
son



12-02-2016, 10:01 AM
#2
Joined: Aug 2015
Posts: 496
First impressions after 20 minutes - I'm bordering on the mildly appalled. At the start of play there is a half-second lag between screen tap and sound which makes timekeeping impossible. It seems like this delay is caused by the sound samples being loaded, as the delay disappears after the first few taps, but it's still not a good start. The gnome puts me off as the sound and visual of his hitting the metal ring seems out of synch. Then, on a personal note, the metronome is too low pitch for me. The frequency merges with those of the drum and bottle making it diffucult to hit the beats, so I would appreciate the option of a traditional high pitch 'click' sound. In the meantime I'll stick with it and try to complete Air on a G Spring.

12-02-2016, 10:22 AM
#3
Joined: Aug 2011
Posts: 14
Oh damn... sorry to hear that Stronsay. I would say that's fair comment to be mildly appalled by that! Do you mind me asking what device you're using? It has been extensively tested on iPhones 4S and up and aside from an occasional lag on the 4S upon first play I haven't experienced any out of sync beats etc.

I appreciate the personal thoughts, I want to improve it so it is as accessible to people as possible, but obviously everyone has slightly different preferences with these things. There are a variety of metronomes as the game progresses (different for each stage) so maybe I could introduce the option to select the one you prefer...

Again, sorry your initial impressions haven't been great.
12-02-2016, 11:06 AM
#4
Joined: Aug 2015
Posts: 496
Hi sonofnab. I'm using iPad 4 iOS 10.1.1. The lag only occurs on first play as you mention. OK after that. I guess I can work through it. The 'metrongnome' issue is more a visual thing. Sound doesn't match when he hits the ring, but the beat timing is actually correct. It's fine as long as I don't look at him! I'll progress further to hear the other timing effects. At present I'm slightly ahead of you on the 'round repeat' chart.
12-02-2016, 12:30 PM
#5
Joined: Aug 2011
Posts: 14
Ha! Fair play, can't be doing too bad then Cheers for the info, I have struggled to narrow down what causes it on the 4S, it really doesn't make sense why it does it on that first play and not others but I'm going to try my best to optimise some more and stamp it out entirely for future versions. One of the goals of the game was to get people to focus on using their ears a bit more, rather than overly rely on visual cues but I understand that must be off putting, so again will look to rectify it.

If you've got any other feedback I'd be glad to hear it, what made you give it a go in the first place for example. But don't feel obliged, just enjoy the game! (as best you can whilst waiting for updates etc.)
12-02-2016, 01:27 PM
#6
Joined: Aug 2015
Posts: 496
Well here's a thing; I was afraid to press the button with the dustbin icon in case it deleted all my progress. I've since figured out that it's another percussion instrument! Along with the ship's wheel. That's a new one on me.
I gave this a go in the first place due to being a rhythm junkie. My other hobby is playing in a jazz band. Probably why I need a higher pitched gnome sound. Give him some snares and brushes.
12-02-2016, 07:23 PM
#7
Joined: Dec 2014
Posts: 256
For a second I thought it was called 'finger bang'.
12-02-2016, 07:48 PM
#8
Joined: Jun 2009
Posts: 5,828
Quote:
Originally Posted by gaymerX View Post
For a second I thought it was called 'finger bang'.
Doesn't work. Playing on iPad Pro with latest iOS. Sorry, needs major fixing. Requesting refund.

GameCenter ID : oldestgamer
12-02-2016, 11:02 PM
#9
Joined: Apr 2010
Location: California, USA
Posts: 4,771
Quote:
Originally Posted by pluto6 View Post
Doesn't work. Playing on iPad Pro with latest iOS. Sorry, needs major fixing. Requesting refund.
Well, so much for that! Guess I'll wait and see if they update this and if they do and there's no issues, I might pick this up then, but for now, I'm holding off!
12-02-2016, 11:05 PM
#10
Joined: Apr 2010
Location: California, USA
Posts: 4,771
Quote:
Originally Posted by gaymerX View Post
For a second I thought it was called 'finger bang'.
I'd buy a finger bang simulator game! I'm sure we all could think of what we'd like to see there! 😉