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App description: It's a TRICKY LOGIC-PUZZLE game that CHALLENGES YOUR MIND AND DELIGHT YOUR SENSES. HELP BEYDO TO SAVE LIFE, AND PLANT AS MANY TREES AS POSSIBLE. YOU SHOULD FIGURE OUT THE WAYS HOW TO HOLDING THE TRAPPED SEEDS. Saving the Earth isn't so easy! ***Our team created an immersive logic game with a heart-warming story, unique style with smooth controls to bring an epic experience for everyone. Players help Beydo in his adventure, they need to swipe through the levels while solving puzzles and rebuild everything that Beydo lost. After the players completed all levels of the game, could discover Beydo's guest hopefully with happy end. PLAYERS CAN EXPERIENCE ALL LEVELS OF FEELINGS, will be depressed in the dark winter, and will feel happy with the rebirth of nature in spring.

The Story of Beydo
Once upon a time Beydo, the boy who is a wooden doll got a gift from Mother Nature. He's got the best gift that a wooden doll can get. The gift of a real life... When he realized that he lives, he started a quest. His quest was to give as many life as he could give during his short life....and this is the point where the story begins....
Our game, Leashed Soul is a strange combination of the popular puzzle games, with emotional power and narrative gameplay. We were inspired by Mekorama, Minecraft, Portal, but CREATED UNIQUE CHARACTER, STORY AND GAMEPLAY.

Leashed Soul is a great looking adventure puzzle game" - DroidGamers
Pinocchio's most beautyful adventures displayed in Leashed Soul" - Mobil Gamer

Features
-EMOTIONAL BACKGROUND STORY, with plant-a-tree mission
-heartwarming character, named Beydo
-NARRATIVE DESIGNED storyboard, HIGH QUALITY graphics
-adventure puzzle structure that challenges your mind
-deep and addictive gameplay with collectable items
-hand-crafted 50 levels
-smooth animations and FXs
-BEAUTIFUL ART STYLE, realistic physic on the trees and the elements of the levels
-Interesting items: changing seasons, valves, slippery ice, flying blocks etc. these elements are the keys of the gameplay
-relaxing themes and music
-No IAP, no monetization, no currencies

HELP BEYDO IN HIS ADVENTURE!

Follow Beydo on Facebook:https://www.facebook.com/leashedsoul/

If you have any suggestions or problems using the app, please email us. This will help us make the app better.
Please, don't forget to tell your experiences, rate our app, and post a comment!

Stay in touch to hear about new releases and promotions, visit us on facebook:https://www.facebook.com/levelonegames2015/

Joy Doe's comments:


UPDATE #2
Was a busy day!
But Beydo has started his journey! Help him to rebuild his world!

Leashed Soul is now available on iOS App Store here > LEASHED SOUL
Drop some comments below, and dont forget to RATE the app!

Get IT and Have fun!

UPDATE #1

Leashed Soul finally released with its all new glory! Long waited but it worth the waiting! The original game weve been developing now boosted with all the seasons, animations and effects are rocks everywhere!

We are looking for testers from AU,CA regions before global release, are you in? If you are interested drop here a line and we will sort out some redeem codes of course. We would like to have some personal opinions and thoughts!

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iTunes Link



Follow Beydo on Facebook: Leashed Soul Official Facebook Page

If you have any suggestions or problems using Leashed Soul, please let us know. This will help to make the Leashed Soul game better and more shiny. Please, don't forget to tell your experiences, rate our game, Leashed Soul, and post a comment!

Stay in touch to hear about new releases and promotions, visit us on facebook:
LevelOneGames Official Facebook Page





You can follow US and Beydo on social:
Facebook | Twitter
12-06-2016, 06:18 AM
#2
Joined: Oct 2010
Location: Australia
Posts: 272
Quote:
Originally Posted by Joy Doe View Post
We are looking for testers from AU,CA regions before global release, are you in? If you are interested drop here a line and we will sort out some redeem codes of course. We would like to have some personal opinions and thoughts!
Australian here, I'd like to be a tester since I fit the region.

Game Center: Jenohart

12-06-2016, 07:10 AM
#3
Joined: Mar 2014
Location: Beijing
Posts: 179
Quote:
Originally Posted by Jenohart View Post
Australian here, I'd like to be a tester since I fit the region.
I've sent the redeem code for you in pm! Thank you!
12-06-2016, 07:50 AM
#4
It looks so amazing, I'd like to be a tester
12-06-2016, 09:34 AM
#5
Joined: Mar 2014
Location: Beijing
Posts: 179
Quote:
Originally Posted by TontikBunny View Post
It looks so amazing, I'd like to be a tester
Thank you! The redeem code is just sent out in pm for you!
12-06-2016, 11:31 AM
#6
Joined: Oct 2010
Location: Australia
Posts: 272
Received a promotional code. Played the first 8 levels, here are my impressions:

First of all, amazing story and art in the opening. Love the concept. The main character looks super creepy, and there's actually a very good reason for it in the story, but in the opening cinematic for two panels the game seems to ignore this and give him a normal cute little boy face. Kinda odd inconsistency, doesn't really matter. I dunno what I expected, but I was kinda hoping in-game that face is a little less horrifying and somehow more sympathetic? Really it's a minor point. Probably intentional as an artistic choice, I get it.

The gameplay is cute but I'm of two minds with how you designed it. It feels like it's caught between two gameplay styles, being partially sequential and partially pre-planned if that makes sense? Basically you walk on square grids and grass tiles fall after you walk on them, and you gotta make all the grass tiles fall and then reach the exit. The problem is that you hold and draw a line that your character walks when you lift your finger. This feels... odd? Like I was expecting either swipe to move one step OR you draw out the whole path and then press play to have them all play out at once (which you can't do as you can't draw overlapping paths even though some tiles allow and require you to step on them multiple times). You also have limited view of the stage at any one time which sometimes means you can't draw the whole path, you have to stop and move the camera a bit each time.

Ultimately what I really feel like begging for is a back button. A button that basically rewinds one "path" drawn with a finger. Especially on smaller screens, there's a worry that one mistake and you'll have to redo the whole stage, and the slower pace of this puzzle game kinda feels like it would be better suited if you could undo a step instead of needing to restart entirely.

Now I know that both might not be feasible depending on how the game was made and might defeat the point of each stage if the intention was to do it in one shot. Then may I also suggest adding an option to have a "play" button? I'm using a 6s and I find I have to look really carefully when I draw without lifting my finger up. I'd be a bit more comfortable if I could freely draw a path, being able to lift my finger to see it carefully and move the camera a bit, then only have Beydo walk the path if I hit a "play" button or something. This one could be made optional, like enabling it in the settings.

Conceptually, I think the former option would increase the pace of the game a little (by allowing players to experiment more since they can fix small errors) while the latter option would slow it down (by allowing players to more carefully plan their route in peace). As the game is now I feel like it needs at least one of those options as my instinct is to draw out as long a path as I can but without lifting my finger and on a small screen it feels a tad more tedious than it needs to be. Trying to backtrack after drawing a long path and changing my mind is a bit tedious specifically. If a "play" button were added then you could have it so just touching any previous point on the line retracts the line to that spot instead of needing to retrace your line.

Another small point on the first few level's tutorial. On starting the second level your screen will look like this. I can't see what the text says. "That's okay, just move the camera" you say, but the game didn't tell me how to move the camera and I had to restart the stage when I tried dragging and accidentally made Beydo walk. I did figure out you have to drag on the screen where there's no tiles, but that minor bit of aggravation could've easily been saved just by adding another bit of white text that says "drag where there's no tile to move the camera". In the fast paced world of the iOS app store, first impressions are important.

So in closing, it's pretty good. There's many other puzzle games about moving a guy on a grid in a specific way, but this one at least has a very interesting story and I'd say a decent artistic direction. The basic idea is easy to get into once you understand it too. But yeah, some quality-of-life adjustments to the gameplay would be appreciated.

Game Center: Jenohart
12-06-2016, 04:01 PM
#7
Joined: Mar 2014
Location: Beijing
Posts: 179
WOW, Thank you Jenohart! These informations are priceless! Very special point of view and i really like it. Most of the features you've described is now on the todo list! I like the idea of draw-a-line-examine-and-decide-if-i-want-to-move-or-not! Great!
12-07-2016, 03:54 AM
#8
Joined: Mar 2014
Location: Beijing
Posts: 179
Jenohart, may i ask you what device have you used in the test, and what was the experience regarding to the performance?
12-07-2016, 09:36 AM
#9
Joined: Mar 2014
Location: Beijing
Posts: 179
Quote:
Originally Posted by TontikBunny View Post
It looks so amazing, I'd like to be a tester
Did you've played the game by any chance? What is your first impressions?
12-07-2016, 02:19 PM
#10
Joined: Mar 2014
Location: Beijing
Posts: 179
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I am still looking for players who want to join our test period!