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"Space Galaxy Rogue" Game - Looking for beta testers

12-08-2016, 03:21 PM
#1
Joined: Dec 2016
Location: Berlin
Posts: 21
"Space Galaxy Rogue" Game - Looking for beta testers

Hi,

I'm Ron and for the last year I worked on my first iOS game called "Space Galaxy Rogue". A few days ago it finally reached the beta status and I am happy if some of you are interest in testing the app.

What is "Space Galaxy Rogue"?

It's an old-school arcade space shooter like in the good old days, with big pixels and handmade graphics. The game has, as the title implies, a rogue-like background, so you collect experience and coins playing the game to unlock new spaceships, skins and upgrades for your ship.

Concept, design, animation, development, ... was all done by myself, even if I "just" have a background as a JAVA developer, so it was a hard and long way to go for me to reach the beta status of this game and I appreciate any feedback and help to finish the game.


Last edited by Red1; 12-14-2016 at 01:36 AM. Reason: Added HD to the youtube tags.
12-08-2016, 06:58 PM
#2
Joined: Aug 2016
Posts: 259
Please add me xD gobear13@yahoo.com.sg
thanks xD

12-09-2016, 11:33 AM
#3
Joined: Nov 2014
Posts: 4,124
Holy shit!!

Ok I started testing and I freaken LOVE this damn game. I love the retro pixel style!!! I love the gameplay!! I love The controls!! I love the different types of weapons!! I love the huge bosses and all of the enemies!! I love the IAP options. For sure upon release I'll be buying both max upgrades and all ships. Yes the game is worth $10 to me. That's how much I enjoy playing it and it's only in beta. I love the explosions!! Now for some critiques to make things a bit better.

The buttons with the different weapons on the left side are way way way way too massive and hamper gameplay. The enemy get behind them and you can't seem them well as well as their bullets. The buttons don't need to be so big since you only interact with them once in a while. Can you make them much smaller please? They need to be a bit more transparent as well.

IAP options. You really should think about adding 2 things. The first is an IAP option that allows us a permanent continue. I'd pay for this. The second is a primary and secondary ad network that rewards on VIEWs not installs that we can watch if we want to continue a game or for coins. You will make some revenue this way as a lot of people who can't afford or won't buy IAP would watch the opt in ads. Since they aren't forced to watch ads usually more people will. I know I got out of my way to watch them even if I paid money if the rewards are good and I really like the game.

Ok next up is the enemy bullets. They need to be brighter. They are extremely hard to see. They are small and dark. I don't mind the size but being so dark I've died from not even seeing them when lots of explosions are happening. Can you make the enemy bullets more visible please??

All you old school gamers and Shoot'em up fans are going to love the shit out of this game. I would definitely try to get in on this beta and give your feedback. It's a great game. I'll be playing this all day today for sure. I want to try all of the ships.

Awesome job dev. Really! Thank you for letting me participate.

Billy

Last edited by LordShad0wz; 12-09-2016 at 11:35 AM.
12-09-2016, 11:38 AM
#4
Joined: Nov 2014
Posts: 4,124
Oh I forgot one more thing.

Please add a way we can share our scores to Twitter and Facebook. Preferably with a screenshot taken before our death. Like an action shot. The best way for game recognition is word of mouth. I have a ton of people and devs on my Twitter that all do IOS gaming. Even Susan, the voice of Siri follows me. I would be sharing the beta screenshots if it was in the game right now. Could you please add this functionality?

Billy
12-09-2016, 12:10 PM
#5
Joined: Nov 2014
Posts: 4,124
What does leveling up do? I've been watching and I'm over level 20 but my max health on my ships hasn't increased. I haven't noticed any differences.

What am I missing?

Also I understand why the Phoenix is huge but I think it might be a little too huge. I mean it's massive. What do you think dev?

Billy
12-09-2016, 12:18 PM
#6
Joined: Dec 2016
Location: Berlin
Posts: 21
Hey Billy,

first of all thank you very much for this incredible feedback, you're points are really good and I'll see if I can add them soon. In general you made my day, after developing for more than a year after work and going public now with the first beta, I am really happy that it's not just me liking the game

Leveling up increases shoot frequency and damage you do, there is always a small pop up text telling you what increased when you reach a new level. Maybe to subtle to see that during the action? The XP also counts for leveling up the "player" after the game und to unlock new stuff.

Edit: Yes, you're right about the Phoenix, it's a bit too huge... I usually play with "Rogue" during development, so I rarely run into this problem

Last edited by ronny.deicke; 12-09-2016 at 12:24 PM.
12-09-2016, 01:46 PM
#7
Joined: Nov 2014
Posts: 4,124
That's what I meant, the character level ups after the game ends. I saw what the country level ups during the gameplay was doing. I actually really like that system. I also like that you have the starting upgrade for 500 coins. Every once in a while you can try to play a game to go really far.

The only thing is with the player level at the end of the game once you've unlocked everything it's worthless. So for people like myself who plan to buy the two IAPs to support development and buy you lunch (lol) maybe after you've unlocked everything leveling up can also raise some stats but very very slightly per level. Maybe one level would be health, another damage etc etc. it would promote longevity maybe. I don't know what you or others think.

Is there an end to the game or is it endless?

And you deserve the praise. It really is a fun game. I was hooked on my first play. I really was. I love Shoot'em ups but not all of them are great. You can tell when devs are looking more to cash grab and you can tell when a dev actually makes a game that they care about that's balanced. This is one of those.


Billy

Quote:
Originally Posted by ronny.deicke View Post
Hey Billy,

first of all thank you very much for this incredible feedback, you're points are really good and I'll see if I can add them soon. In general you made my day, after developing for more than a year after work and going public now with the first beta, I am really happy that it's not just me liking the game

Leveling up increases shoot frequency and damage you do, there is always a small pop up text telling you what increased when you reach a new level. Maybe to subtle to see that during the action? The XP also counts for leveling up the "player" after the game und to unlock new stuff.

Edit: Yes, you're right about the Phoenix, it's a bit too huge... I usually play with "Rogue" during development, so I rarely run into this problem
12-09-2016, 02:02 PM
#8
Joined: Dec 2016
Location: Berlin
Posts: 21
It's endless, enemy stats increase slightly faster than the players, so there is an end one way or another

I also thought about keeping the player hooked to the game after unlocking everything, of course there will be more ships/skins in the future, but I like the idea of slightly increasing stats (lets call it paragon level ), I'll look into it.

And yes, I started developing this game because I am a gamer and I wanted to make something fun. In the beginning I wanted to just sell this game for a small fee and thats it (you have no idea how many hours went into this), but in these days I have the feeling no one is buying games anymore, at least for mobile, so I had to make it "Free" to reach a wide audience enjoying the game.

Quote:
Originally Posted by LordShad0wz View Post
That's what I meant, the character level ups after the game ends. I saw what the country level ups during the gameplay was doing. I actually really like that system. I also like that you have the starting upgrade for 500 coins. Every once in a while you can try to play a game to go really far.

The only thing is with the player level at the end of the game once you've unlocked everything it's worthless. So for people like myself who plan to buy the two IAPs to support development and buy you lunch (lol) maybe after you've unlocked everything leveling up can also raise some stats but very very slightly per level. Maybe one level would be health, another damage etc etc. it would promote longevity maybe. I don't know what you or others think.

Is there an end to the game or is it endless?

Billy
12-09-2016, 07:24 PM
#9
Joined: Nov 2014
Posts: 4,124
No you are right to do it this way. That's why I said you should put in opt in ads that pay out per view. It's tricky because some ad networks are aholes and want to pay on installs. You won't make a dime on installs because no one installs from ads. So the best bet is to do the pay per view and have a primary and secondary network or have one of those that do the ad switching for you so each player can watch a large amount of ads per day. People will definitely watch ads for coins and for continues. There's a lot to upgrade and lots of ships to unlock.

Then you have word of mouth to spread the name of the game around. People will share their scores to Twitter and Facebook. If you add a link to the AppStore it will help get some recognition for the game. It's free advertising.

Thank you for listening to my feedback.

Billy

Quote:
Originally Posted by ronny.deicke View Post
It's endless, enemy stats increase slightly faster than the players, so there is an end one way or another

I also thought about keeping the player hooked to the game after unlocking everything, of course there will be more ships/skins in the future, but I like the idea of slightly increasing stats (lets call it paragon level ), I'll look into it.

And yes, I started developing this game because I am a gamer and I wanted to make something fun. In the beginning I wanted to just sell this game for a small fee and thats it (you have no idea how many hours went into this), but in these days I have the feeling no one is buying games anymore, at least for mobile, so I had to make it "Free" to reach a wide audience enjoying the game.

Last edited by LordShad0wz; 12-09-2016 at 07:26 PM.
12-09-2016, 10:27 PM
#10
Joined: Apr 2016
Posts: 178
Do you need any more beta testers. If so, I could!