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App description: Platz brings traditional side-scrolling, platform gaming to the iPhone and iPod Touch.

Help Platz navigate his way around an assortment of creatures, platforms, and pitfalls -- all designed to prevent Platz from completing his journey.

Created for all ages, Platz has a special "Kids" version that features Alphabet-themed levels with alphabet letter blocks and words that Platz can collect along his way.

Contains 45 unique and challenging levels.

(Background game images are derivative works from Free Nature Pictures -- www.freenaturepictures.com -- and are licensed under a Creative Commons License).

ImNoSuperMan's comments:

10-19-2009, 10:41 AM
#2
Joined: Jun 2009
Location: The Lonely Island
Posts: 1,238
Hmmmm.... Controls? Tilting with tap to jump? Gomi-ish?

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10-19-2009, 10:42 AM
#3
Joined: May 2009
Posts: 4,461
More like Bounce On-ish...
10-19-2009, 11:57 AM
#4
Joined: Aug 2009
Posts: 618
Quote:
Originally Posted by Hitch View Post
Hmmmm.... Controls? Tilting with tap to jump? Gomi-ish?
Look at the screenshots. It's obviously using the arrows on the sides of the screen for controls. It's too bad they didn't learn from Spybots & Soosiz. The NES style control is quite natural on the iPhone once you get rid of the useless Up and Down arrows.
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Last edited by thewiirocks; 02-17-2011 at 12:07 AM.
10-19-2009, 01:19 PM
#5
Joined: Jun 2009
Location: The Lonely Island
Posts: 1,238
Well it has the stop buttons like in "Hi How Are You?" so it could be tilt also. Otherwise why would it have stop buttons?

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Proud Beta Tester of- The Infinity Project and Mission Europa
Fav. Games on PS3- Assassin's Creed Brotherhood, Portal, HalfLife2, Uncharted 2
10-19-2009, 01:43 PM
#6
Joined: Sep 2009
Posts: 671
idk about this one... Ill stick with Soosiz and Rolando 2

Hi there!
10-20-2009, 09:34 AM
#7
Joined: Aug 2009
Posts: 618
Quote:
Originally Posted by Hitch View Post
Well it has the stop buttons like in "Hi How Are You?" so it could be tilt also. Otherwise why would it have stop buttons?
Wild guess? Auto-locking controls. You'll notice that the Stop is right next to the control arrows. So if you press a direction, you probably keep going in that direction until you hit the stop. Or it's just there to cancel out sliding. One of those two.
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Last edited by thewiirocks; 02-17-2011 at 12:08 AM.
10-21-2009, 10:20 PM
#8
Joined: Jul 2009
Location: Texas
Posts: 5,396
Now free for one day

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10-21-2009, 10:47 PM
#9
Joined: Sep 2009
Location: Colorado
Posts: 5,244
I just grabbed this. You know with a working control set up there may be some fun to be had here but the only control option offered, sucks.

Hit arrow left or right once and your guy will continue to move in that direction. Okay...but if you want him to stop you need to hit the little stop sign button at the bottom. Okay...pretty dumb. And then to jump you hit the arrow button on the far left or the far right.

How about offering a couple of choices on how to control the game?
10-21-2009, 11:27 PM
#10
Joined: Aug 2009
Posts: 618
Quote:
Originally Posted by BazookaTime View Post
Hit arrow left or right once and your guy will continue to move in that direction. Okay...but if you want him to stop you need to hit the little stop sign button at the bottom. Okay...pretty dumb. And then to jump you hit the arrow button on the far left or the far right.
There are times I really hate being right. This is one of them.

To the author: How about you copy the control scheme from Spybots and Soosiz? In those games you have a virtual DPad, with one catch. The pad only has left and right. This greatly improves accuracy as the player only has to worry about one dimension of finger movement. Jumping is handled by a single button on the opposite side of the screen.

This control scheme has been extremely successful in the games that have used it. More successful (IMHO) than even the games that support a virtual thumbstick.

There is one caveat that I'm going to get out of the way, though. Make sure the area you read for each button is much larger than the buttons the player sees on the screen! Having these invisible areas allows the user to simply move back and forth between the buttons without worrying about precisely tapping them. Thus a small slip here and there will not detract from the control scheme. As a bonus, the buttons can be smaller on screen, thus obscuring less "stuff".
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MXR-01

Last edited by thewiirocks; 02-17-2011 at 12:08 AM.