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Can you please add an "Energy System" tag on game descriptions and reviews?

12-15-2016, 03:07 PM
#1
Joined: Jan 2010
Posts: 347
Can you please add an "Energy System" tag on game descriptions and reviews?

I am tired of installing games, forced through a 20 minute tutorial only to see there is an energy system, then delete it and repeat it on the next 5 new game releases.
12-16-2016, 10:24 AM
#2
Sadly almost every game on mobile has energy system. Which is retarded as hell, I mostly insta delete them if the game is same shit

Last edited by TontikBunny; 12-16-2016 at 10:28 AM.
12-16-2016, 10:36 AM
#3
Joined: Jul 2015
Posts: 898
Quote:
Originally Posted by Rangerlump View Post
I am tired of installing games, forced through a 20 minute tutorial only to see there is an energy system, then delete it and repeat it on the next 5 new game releases.
I don't know whether or not TouchArcade has that ability, but reading through a games thread can be very enlightening.

I totally agree with your point though. It sucks to find out a game you're starting to enjoy is only going to let you play when it sees fit to.
12-16-2016, 12:20 PM
#4
Joined: Jun 2009
Posts: 1,652
I don't see this as being feasible at all. Everyone has their own pet cause to rail against (whether it's energy timers, dual currencies, online connectivity, or IAP in general) and it would be a lot of trouble to try to cater to every weird thing people want by adding all these special tags to everything.

Plus, many games start out with no energy system and then add them later, which would confuse the whole system.

And finally, there's no financial incentive at all. It would be extra work to go around putting special tags on everything to satisfy the whims of F2P haters or what-have-you, and what would it accomplish? A few people would click articles less. There's no gain for TA, and they can't waste resources on that.

As the person above said, just going through forum threads is a good way to learn anything you want to learn about a game.

My band just released an album! iTunes / Facebook
02-01-2017, 04:58 PM
#5
Joined: Dec 2008
Location: California, USA
Posts: 2,145
Making games that are purely enjoyable to play is becoming a thing of the past. Companies spend more money researching how often you will buy IAP than they do developing the game.

I stopped developing mobile games after a decent run. It just isn't fun, and unless you are a greedy bastard, you won't make much money anymore.

If I am asked once whether or not I want to buy something within a game - nah that's just not gaming - it's "gaming" the customers.

A major publisher I signed up with suggested I charge players for gasoline in order to play Daredevil Dave. No way. I self published.

Haven't been here in awhile, thought I'd check in.