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Puzzle-Action RPG [Phobos Children] Beta - Looking for testers (and superplayers!)

12-22-2016, 09:56 AM
Joined: Dec 2016
Location: Tokyo
Posts: 38
Puzzle-Action RPG [Phobos Children] Beta - Looking for testers (and superplayers!)

After three years of work, we finally released a beta of our first game, Phobos Children, and we need testers (feedback will be very welcome too!). Phobos Children is a puzzle-action RPG: it looks like a rhythm game, but it need some strategy apart from reflexes. It have a score attack mode, so if there any superplayer around, please try it (and share your record)!

We are testing it through TestFlight, so we'll need an e-mail address to send the invitation. If you are interested, please register here: Beta Registration - Alternate link. Thank you very much!

(More info at Phobos Children and Mirai-Labo. We are only four, but we will try to solve any bug you may find asap. Thanks again!)

12-22-2016, 10:22 PM
Joined: Dec 2016
Location: Tokyo
Posts: 38
Thanks to all the people who registered! You should have the invitations on your e-mail by now. Please leave here any comment or feedback on your experience with the game. Thanks!

Some extra comments:
- The game system is a F2P similar to Puzzle&Dragons. So far there are near 120 characters, all drawn by ourselves on these three years.
- English is not native (sorry!). We are a team from Spain and Japan, no native English speakers on the team. (If you don't mind the not-native English, we would like you to read the story as well. Some feedback will help us a lot too!)
- So far the people is liking the game, with some of them playing more than 60 hours, but we need more people to get a more realistic impression. Since we are independent and not backed by any publisher, our only way to spread it is by word of mouth. We are counting on you!
- We plan to test it until the end of January. After that we will have to restart the database, but all the registered users will get an special character on the final version.

And some bug information:
- The game crash when trying to rank up (evolve) any of the main characters: Reina, Shin or Achilles.
- Also, since iOS 10, we are experiencing some delay on touch detection on 6S and 7 devices. It seems related to the new iOS and the 3D Touch, since deactivating the 3D Touch on Settings solves the problem. We are waiting for apple to solve this issue.

Here are some animated gif, and there are videos on our YouTube Channel.

12-26-2016, 06:12 PM
Joined: Sep 2015
Posts: 512
More people need to check this shiz out!

This game is already REALLY fun...and its innovative on a genre (s) I am basically in love with. I really like the match 3 rpg type genre...but its been done to death with little or no innovation...that changes with this game...and its NOT gimmicky innovation either...its quite valid and fun. The game play reminds me of any other match three, except...the orbs you match...DON'T STAY STILL =D They are falling top to bottom and if they hit the bottom this is how you take damage. When you hit three of same color your corresponding character or characters do dmg to the enemy. You can get dmg multipliers from getting more than one of the same color match 3 in a row. The currency systems and character summons are a good setup also...maybe some adjustments to the cost are needed, but they already have some...and I see great potential for more..events on certain days etc etc that help you make these currencies and get mats to upgrade and evolve your players. Aspects of the game also remind me of Mobius final fantasy (only a little and mainly with the event and currency systems) and also reminiscent of Terra Battle (by Mistwalker...and one of my all time favorite mobile games) except of course the core battle system.
Loving the game so far, and can't wait to see what they add upon official launch. If they are still giving out beta invites...do yourself a favor...get it.

P.S. I am shocked...btw...that I am the first post on this thread!

Last edited by Tychaeus; 05-13-2017 at 11:40 PM.
12-26-2016, 06:13 PM
Joined: Sep 2015
Posts: 512

Just want to compliment the Dev team as well. They are quite helpful, nice, and responsive!
01-04-2017, 01:34 AM
Joined: Jul 2016
Posts: 9
Definitely a new and interesting twist in the genre so to speak, it's quite different to the current 'match' games on the market. You can vary your team composition according to your playstyle or the opponents etc. Much better than some successful matching games so hopefully they get the exposure to suit.
01-10-2017, 12:17 PM
Would love to give this one a try. My email: faultyairlock@hotmail.com
01-10-2017, 12:56 PM
Joined: Feb 2014
Posts: 326

I am in!
01-10-2017, 01:08 PM
Joined: Jul 2011
Location: Taiwan & Japan
Posts: 2,412
Looks really good!
01-10-2017, 07:29 PM
Joined: Dec 2016
Location: Tokyo
Posts: 38
Thanks everybody for the interest! We've got a LOT of invitation requests, and we will start sending as soon as possible. We plan to upload an update today (Japan time), so from tomorrow you will start receiving the invitations. Sorry for making you wait!

To the people who is already playing, I will send an email with further information about the update, this time is a bit tricky because we are migrating servers. Thanks!
01-12-2017, 09:14 PM
Joined: Dec 2016
Location: Tokyo
Posts: 38
We had a big problem during the server migration and it seems like it's going to take longer than expected. We are very sorry for this! For the time being we prefer to stop for a bit longer and make sure something like this won't happen again. I will send you the invitation email once everything is up, running and thoroughly checked.

For the people who is already playing, we will send you another email when everything is ready. Please be patient. Sorry again, and thank you very much.

Please follow us on twitter @MiraiLabo for updated info.