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App description: Take the robot Robby through all the experimental rooms of Professor Rat to release him from the charger!

Use the properties of 12 physical objects for complete all puzzles: test-cube, bowling ball, spring trampoline, dynamite, movable platform, conveyor, fan, pneumatic tube, laser, portal, dynamic saw and switch button!

Professor Rat created Robby but gave him a weak battery, which is why our hero has to constantly recharge and participate in crazy experiments.

Features:

More than 100 levels!
Puzzles with realistic physics
High-quality graphics
A lot of cartoons!
Game achievements

Follow Us:

Facebook: https://www.facebook.com/radbrothers
Google+ : https://plus.google.com/+Radbrothers
Twitter: https://twitter.com/Rad_Brothers
Instagram: https://www.instagram.com/rad_brothers
VK: http://vk.com/radbrothersid
YouTube channel: https://www.youtube.com/user/RadBrothersID
Our website: https://radbrothers.com

Rad Brothers's comments:

Hi everyone! My name is Konstantin and I'am developer of Heart Box.
After a long time of silence I've created a new mobile game!
Meet the new funny physical puzzle "Heart Box" with a little robot named Robby!

I hope you enjoy my game and I will be glad to receive feedback


12-27-2016, 08:25 AM
#2
Joined: May 2012
Location: THE NETHERLANDS
Posts: 3,202
Hi there, fun little game you made, there are not many physics puzzlers on the Appstore like 5 years ago, back then we had every week a physics puzzler, those were the good times, glad we have a new entry with this game, like it so far, bought the ad remover after level 3 for 0,99 Eurocent.

12-28-2016, 03:56 PM
#3
Joined: Jun 2010
Posts: 1,669
I wholeheartedly concur with Roger's impression. I think the fact that there are not many "good" physics puzzlers around these days is related to the great difficulty in modeling realistic physics, particularly with collision detection and object inertia / momentum. Though there are a few bit of rough edges, the developer has done an admirable job modeling the physics in this game.

I like to know from the developer how much "random" behaviors are added to the physics modeling in this game? Different playthroughs of the same level convince me that the object behaviors are not completely deterministic.

The game offers a very gradual learning curve. Though some may consider these early levels to be too simplistic, I can appreciate the developer's deliberate effort to make this game very accessible, even to gamers who are novice to physics puzzlers. This can be seen in the clear step-by-step buildup from level to level of mechanics needed to solve the game.

Two minor areas that puzzle me a bit. The first is that the effect of explosives can be felt by objects at a distance despite being separated by the shelves. Therefore, one can move an object at a lower level simply by placing an explosive at a distance above it. The lack of proximity is a bit puzzling. The second is that there are quite a levels which can be solved without using all of the mechanics provided (especially the explosives). This is because workaround solutions can easily be found to move the cube to the basket using other means by leveraging other mechanics (such as the moving platforms) to "push" the cube. Such workarounds destroy a bit of elegance otherwise in the stock solutions for those levels.

I love the artwork. It is clean, bright, and fun. The choice to anthropomorphize the cube is cutesy and gives the game some unique character.

Quote:
Originally Posted by ROGER-NL View Post
Hi there, fun little game you made, there are not many physics puzzlers on the Appstore like 5 years ago, back then we had every week a physics puzzler, those were the good times, glad we have a new entry with this game, like it so far, bought the ad remover after level 3 for 0,99 Eurocent.

Last edited by y2kmp3; 12-28-2016 at 04:01 PM.
12-29-2016, 04:00 AM
#4
Joined: Jun 2010
Posts: 1,669
The game has a couple of major bugs. In Level 83, the game completely freezes up if I move the laser upward initially. There is a workaround for this level, so I was able to eventually beat it. However, the game completely freezes up again when loading Level 85. There is no workaround this time, so this is a game-breaking bug as I am essentially unable to proceed forward.
12-29-2016, 11:04 AM
#5
Joined: Jul 2015
Location: Moscow
Posts: 80
Quote:
Originally Posted by ROGER-NL View Post
Hi there, fun little game you made, there are not many physics puzzlers on the Appstore like 5 years ago, back then we had every week a physics puzzler, those were the good times, glad we have a new entry with this game, like it so far, bought the ad remover after level 3 for 0,99 Eurocent.
Thank you ROGER, I'm glad you liked my game!
12-29-2016, 11:10 AM
#6
Joined: Jul 2015
Location: Moscow
Posts: 80
Quote:
Originally Posted by y2kmp3 View Post
I wholeheartedly concur with Roger's impression. I think the fact that there are not many "good" physics puzzlers around these days is related to the great difficulty in modeling realistic physics, particularly with collision detection and object inertia / momentum. Though there are a few bit of rough edges, the developer has done an admirable job modeling the physics in this game.

I like to know from the developer how much "random" behaviors are added to the physics modeling in this game? Different playthroughs of the same level convince me that the object behaviors are not completely deterministic.

The game offers a very gradual learning curve. Though some may consider these early levels to be too simplistic, I can appreciate the developer's deliberate effort to make this game very accessible, even to gamers who are novice to physics puzzlers. This can be seen in the clear step-by-step buildup from level to level of mechanics needed to solve the game.

Two minor areas that puzzle me a bit. The first is that the effect of explosives can be felt by objects at a distance despite being separated by the shelves. Therefore, one can move an object at a lower level simply by placing an explosive at a distance above it. The lack of proximity is a bit puzzling. The second is that there are quite a levels which can be solved without using all of the mechanics provided (especially the explosives). This is because workaround solutions can easily be found to move the cube to the basket using other means by leveraging other mechanics (such as the moving platforms) to "push" the cube. Such workarounds destroy a bit of elegance otherwise in the stock solutions for those levels.

I love the artwork. It is clean, bright, and fun. The choice to anthropomorphize the cube is cutesy and gives the game some unique character.
Hi y2kmp3!
I created this game with Construct 2 on html5, and engine is responsible for the physics. Yes, I know that there are levels that you can go without using mechanics, it is unfortunately my shortcomings. But on the other hand the player has a space for creativity in solving puzzles) I'll try to take this into account in the future.
I'll check this impassable levels and correct them in the next update. Thank you for the detailed answer!

Last edited by Rad Brothers; 12-29-2016 at 11:13 AM.
12-29-2016, 04:26 PM
#7
Joined: May 2012
Posts: 4
I don't understand why this game has not featured yet but well done sir.
12-29-2016, 05:17 PM
#8
Joined: Jun 2010
Posts: 1,669
Nice work using Construct 2 to make this game, Rad Brothers! Please post here your finding of the bug I reported.

Quote:
Originally Posted by Rad Brothers View Post
Hi y2kmp3!
I created this game with Construct 2 on html5, and engine is responsible for the physics. Yes, I know that there are levels that you can go without using mechanics, it is unfortunately my shortcomings. But on the other hand the player has a space for creativity in solving puzzles) I'll try to take this into account in the future.
I'll check this impassable levels and correct them in the next update. Thank you for the detailed answer!
12-31-2016, 10:33 AM
#9
Joined: Jul 2015
Location: Moscow
Posts: 80
Quote:
Originally Posted by decabol View Post
I don't understand why this game has not featured yet but well done sir.
Hi deacbol! Thank you for your attention to my game! Happy New Year!
12-31-2016, 10:41 AM
#10
Joined: Jul 2015
Location: Moscow
Posts: 80
Quote:
Originally Posted by y2kmp3 View Post
Nice work using Construct 2 to make this game, Rad Brothers! Please post here your finding of the bug I reported.
Hi y2kmp3! Happy New Year!

I checked 83 and other levels with laser but not found game freezes and troubles. I tested on iphone 4s, iphone 6 and ipad 2. What device are you using? Could you provide screenshots problems?