★ TouchArcade needs your help. Click here to support us on Patreon.
  • Publisher: Mark Hodgson
  • Genre: Arcade
  • Device: Universal
  • Size: 85.0 MB
  • Version: 1.2
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: An old fashioned casual arcade-style shooter.
Drone Leader Solo is the prequel to the upcoming Drone Leader game.

Blast your way through an asteroid belt full of enemy UFOs and deadly proximity mines.

6 weapon types and power ups, now including tactical nukes to explode everything in your sights.


Can you survive long enough to gain the rank of Fleet Admiral?

No adverts. No fee. Just download and play.

markh0dgs0n's comments:


I'm the developer of this little app.
For those who are interested it's written in Swift and SpriteKit as a hobby in the evenings and weekends.
It's a casual physics-based space shooter with a number of particle effects, etc..

At the moment the gameplay is pretty basic and it's full of developer art
I plan on adding a number of elements to the game over the course of the year, including a paid-for version with extra stuff.

But wanted to know what people thought of it and what features and functionality you would be most interested in seeing in such a game.

  • leaderboards?
  • ship upgrades?
  • more physics stuff? (My other game includes things like exploding mines, wormholes and other spatial anomalies)
  • boss battles?
  • missions?
  • achievements?
  • ???

Let me know!
01-07-2017, 06:05 PM
#2
Joined: Feb 2012
Location: Georgia,Cleveland Ohio,Texas,New York
Posts: 2,914
Hey Mark Hodgson

I think your title iz superb. I check all the above cuz to hear you will be adding to your creation sounds extra nice

01-08-2017, 09:39 PM
#3
Joined: Apr 2010
Location: California, USA
Posts: 4,771
Welp, after like 20 plus minutes of this I deleted it. Movement is too slow, and I got bored pretty quickly. Was hoping some power ups might pick things up a bit, but in the time I was playing it, I didn't see that. Just can't deal with the slow, floating around slow motion feeling. Weapons are generic and generally blah--couldn't get excited while playing it at all. I'm done.
01-09-2017, 12:28 PM
#4
Joined: Nov 2015
Location: York, UK
Posts: 6
Thanks for your honest evaluation.
Like I said, this is the foundation of a casual game and I do intend to extend and enhance it over the coming months.
I'll certainly take your comments on board and look at speeding it up. Perhaps changing how the ship is controlled as you progress?
I already have a few ideas on additional gameplay elements.
And I'll re-think the weapons and power ups too.
01-09-2017, 01:05 PM
#5
Joined: Apr 2010
Location: California, USA
Posts: 4,771
Quote:
Originally Posted by markh0dgs0n View Post
Thanks for your honest evaluation.
Like I said, this is the foundation of a casual game and I do intend to extend and enhance it over the coming months.
I'll certainly take your comments on board and look at speeding it up. Perhaps changing how the ship is controlled as you progress?
I already have a few ideas on additional gameplay elements.
And I'll re-think the weapons and power ups too.
Okay, great! You know, I think if you leave it the way it is and use some power ups to speed your ship up maybe in different increments, that would be just the ticket to start with! And what if, when you got too many speed ups, your ship just totally goes out of control off the screen and at that point then you have to work to get the next power up that slows you down so as to be manageable again?! (you know---watch what you wish for kind of thing. Can you handle it?) Hmmm. And I did enjoy the green colored spread weapon though. Let's see, what if there were extra special weapon power ups temporarily when you blow up a flying saucer like a nuke that blows everything off the screen in a big beautiful explosion really quickly?!! Hey, when I get going, games get made! What do you think? I dunno. 😉
01-09-2017, 03:19 PM
#6
Joined: Nov 2015
Location: York, UK
Posts: 6
The additional gameplay elements I've been working on include exploding proximity mines that break up and shoot the asteroids off in faster directions and rockets that you fire that do the same sort of damage.
I've also been working on wormholes that sucks nearby elements into it.

Your comments have made me consider that entering the wormhole takes you to some new mini-games to keep it interesting and introduce different game mechanics.
What do you think?

I do agree that the weapons need an overhaul. There should be different speeds, scope, damage and effects. And lasers that cut through everything.
Maybe I could use force touch to trigger a crazy shooting mode like in The Last Starfighter which shoots all weapons in a full circle, destroying everything on screen.

I'll start playing with the controls and speed power ups and see how it handles.

Thanks again.
Look out for updates in the next few weeks to see how I'm progressing.
01-09-2017, 05:19 PM
#7
Joined: Apr 2010
Location: California, USA
Posts: 4,771
Quote:
Originally Posted by markh0dgs0n View Post
The additional gameplay elements I've been working on include exploding proximity mines that break up and shoot the asteroids off in faster directions and rockets that you fire that do the same sort of damage.
I've also been working on wormholes that sucks nearby elements into it.

Your comments have made me consider that entering the wormhole takes you to some new mini-games to keep it interesting and introduce different game mechanics.
What do you think?

I do agree that the weapons need an overhaul. There should be different speeds, scope, damage and effects. And lasers that cut through everything.
Maybe I could use force touch to trigger a crazy shooting mode like in The Last Starfighter which shoots all weapons in a full circle, destroying everything on screen.

I'll start playing with the controls and speed power ups and see how it handles.

Thanks again.
Look out for updates in the next few weeks to see how I'm progressing.
I like the wormhole idea, and also the laser that cuts thru everything as well as a weapon that destroys everything with an outrageous explosion with booming sound! I'm starting to get a bit excited at the prospects of this game if you implement these things into it! Guess I'll have to re-download it to see what you can do with this! 😉
01-19-2017, 02:18 AM
#8
Joined: Nov 2015
Location: York, UK
Posts: 6
Update available

While I work on the game's elements (such as power ups, weapons and controls)...

I have released an interim version with new elements
- updated graphics
- exploding mines
- more balanced gameplay

As before, this is completely free - no IAP, no ads.

If anyone would care to give it a go and let me know what you think?