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RPG Tower of Time - Announcement Trailer

01-08-2017, 07:40 PM
#1
Joined: Sep 2016
Location: Poland
Posts: 49
RPG Tower of Time - Announcement Trailer

Hello Fellow Gamers,

Update 11th FEB -- we have opened Twitter account and post a lot of in-game gifs

https://twitter.com/Tower_of_Time

Update 9th FEB - here is our COMBAT TRAILER




I am happy to announce that we are close to publishing our RPG Game Tower of Time. We just released an Announcement Trailer. This is an independent production but I believe it does stand out.




www: www.toweroftime.co

Please share feedback / comments.

Thanks,
Event Horizon

P.S. If you are interested in our progress, I encourage you to subscribe to our YT channel. We will publish gameplay videos with increased regularity. For next week we scheduled combat video.
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Last edited by Event Horizon; 02-11-2017 at 12:28 PM.
01-08-2017, 07:50 PM
#2
The trailer looks really intriguing! Could you elaborate what the pricing model will be?

01-09-2017, 10:59 AM
#3
Joined: Sep 2016
Location: Poland
Posts: 49
Main game features

Main Game Features


Overview

Classical RPG
20-30h gameplay time
Deep and engaging story, told via animated illustrations with voice-over
Unique lore - as you progress, discover the history of the Ancients


Combat

Tactical real time combat with slow-mode
Ability to influence terrain in combat for tactical gain
Advanced combat mechanics: buffs, debuffs, statuses (stunned, dazed, etc.), summons
Detailed combat log
100+ various enemies, some with skills of their own


Classes and Skills

7 diverse champion classes
New class progression system
Multiple class build options (no single best build for any class)
6 upgrade-able skills per class with booster options (changing the nature of the skill)
No experience - leveling based on ancient knowledge found


Exploration

Handcrafted levels with 5 graphical themes
Each level has its own lore/history
Quests, secrets and puzzles (some optional ones can be difficult)
13 tower levels across 3 major themes
1 optional level with unique setting


Equipment

Random loot generation
Rich equipment system
Rich crafting system
New enchanting system
Many melee and range weapon types
Dual-wielding with melee and magic range weapons
4 major tiers of items
5 categories of items (basic, magic, ancient, relic)
Unique Legendary items


City

City as main progression hub
Upgrade-able buildings
01-09-2017, 11:03 AM
#4
Joined: Sep 2016
Location: Poland
Posts: 49
Screenshots - combat

few screenshots from Combat
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Last edited by Event Horizon; 01-09-2017 at 11:09 AM.
01-09-2017, 11:11 AM
#5
Joined: Sep 2016
Location: Poland
Posts: 49
Screenshots - exploration

few screenshots from Exploration phase
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01-09-2017, 11:15 AM
#6
Joined: Sep 2016
Location: Poland
Posts: 49
Art - illustrations

finally, few pieces of ART and CITY screen
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01-09-2017, 11:18 AM
#7
Joined: Sep 2016
Location: Poland
Posts: 49
Quote:
Originally Posted by OrangeKnickers View Post
The trailer looks really intriguing! Could you elaborate what the pricing model will be?
It will be paid game - for purchase price you get full content. No in-game purchases whatsoever.
01-09-2017, 11:22 AM
#8
Joined: Jul 2013
Location: Europe, CET
Posts: 2,789
Looks great, going by the trailer and screenshots.
I really liked that the trailer mentions "slow time" for the realtime combat, I am getting too old for this stuff you should make this more prominent in the game description too, so folks like me who prefer turnbased combat (mostly cause it's less hectic and less stressful for my "not-20-anymore" reflexes) notice right away - I almost missed it in the trailer, and completely missed it when reading your "Main game features" post for the first time.

And the "No experience - leveling based on ancient knowledge found" part sounds quite interesting, curious how that'll play out.

Overall, especially the trailer gives off a nice old-school Diablo 1/2 vibe, I like that.
01-09-2017, 11:40 AM
#9
Joined: Sep 2016
Location: Poland
Posts: 49
Quote:
Originally Posted by Nullzone View Post
Looks great, going by the trailer and screenshots.
I really liked that the trailer mentions "slow time" for the realtime combat, I am getting too old for this stuff you should make this more prominent in the game description too, so folks like me who prefer turnbased combat (mostly cause it's less hectic and less stressful for my "not-20-anymore" reflexes) notice right away - I almost missed it in the trailer, and completely missed it when reading your "Main game features" post for the first time.

And the "No experience - leveling based on ancient knowledge found" part sounds quite interesting, curious how that'll play out.

Overall, especially the trailer gives off a nice old-school Diablo 1/2 vibe, I like that.

Thanks. Yes, I am quite "old" as well, miss those old good times where almost every game was a great one. Slow-time -- it is actually almost as turn-based. Speed is reduced to a crawl (you can still see the movement, better than complete freeze). Thanks for the advice - I will make it more prominent in our Combat Trailer.

Diablo reference - this is not really hack-slash. Rather Dragon Age Origins meets Wizardry 7 and 8.

I want to create a game where your tactics matters. Combat will be punishing if you do not use terrain to your advantage and you do not manage your mana resource well enough to survive all monster waves (mana does regenerate, but very slowly, unless you gear up for this). Also - combination of champions - you can replace them at will at any time - also is important. Should I take 2 tanky classes and 2 dps or perhaps I risk 1 tank only, 2 dps and I gear last champion as support.

Should I rely on summons, skills that inflict statuses as stunned, dazed, blind --- or go more with high-cost instant damage skills... etc..
01-09-2017, 12:05 PM
#10
Joined: Jul 2013
Location: Europe, CET
Posts: 2,789
@Horizon: Thanks for the quick reply

Re Diablo reference / vibe:
I see that wasn't clear enough. I didn't mean the hack-n-slash Diablo-style gameplay, but the dark-n-gloomy atmosphere, hinting at all kinds of unspeakable things lurking beneath the surface. Definitely doesn't sound like a "Cuddly Carebears" setting from the trailer