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[CA,DE,SG Soft Launch] Planet of Heroes (by MY COM)

01-19-2017, 03:00 PM
#1
Joined: Apr 2009
Location: Sacramento, CA
Posts: 3,631
[CA,DE,SG Soft Launch] Planet of Heroes (by MY COM)

old soft launch thread

Fondle me on Twitter:@JaredTA
01-19-2017, 05:03 PM
#2
Joined: Jan 2016
Posts: 133
Played a bit in the beta. Pretty fun.
Really like the artstyle, very reminiscent of Wildstar.

Although it's going to have to do more since vainglory has a monopoly on 3v3 mobile moba.

01-19-2017, 05:45 PM
#3
The graphics definitely remind me of the PC game Wildstar. Why can't I get a live solo PVP going? I tap on the character, hit ready but no one accepts. It then goes back to the previous screen.

iPad Pro 12.9 128GB
01-19-2017, 08:35 PM
#4
Joined: May 2012
Posts: 14
Add me to play together - ruphio
01-20-2017, 06:38 AM
#5
Joined: Nov 2014
Posts: 902
Very barebones as of right now. Shame. Hoped there would be more features, even for a softlaunch. Kind of boring at the moment.

- No chat, not even a teamchat with fixed messages. No way to communicate..?
- No ranked matches (ugh..)
- No way to add teammates as friends after game. The only way to add frieds is adding them by their specific name.
- Map is kinda boring? Hm difficult to explain. The visuals are great, its just the map design is a bit boring. Especially the lane itself. The jungle looks better.

Till they fix these points, especially the first three, it's way too boring and I rather play Mobile Legends.

I know it's a softlaunch, but the first three points are key if you want to develop a moba. They should have done that before their softlaunch.
01-20-2017, 11:58 PM
#6
Quote:
Originally Posted by fabianb View Post
Very barebones as of right now. Shame. Hoped there would be more features, even for a softlaunch. Kind of boring at the moment.

- No chat, not even a teamchat with fixed messages. No way to communicate..?
- No ranked matches (ugh..)
- No way to add teammates as friends after game. The only way to add frieds is adding them by their specific name.
- Map is kinda boring? Hm difficult to explain. The visuals are great, its just the map design is a bit boring. Especially the lane itself. The jungle looks better.

Till they fix these points, especially the first three, it's way too boring and I rather play Mobile Legends.

I know it's a softlaunch, but the first three points are key if you want to develop a moba. They should have done that before their softlaunch.
Exactly how I feel. It is rather ho hum to be honest. I do like the controls and it is easy to play. It definitely needs a lot more to keep me interested though.

iPad Pro 12.9 128GB
01-25-2017, 02:58 AM
#7
Joined: Apr 2009
Location: bavaria
Posts: 1,964
i like the core gameplay so far!
unlocking new heroes seems like a lot of grinding.
with some updates and more features this could actually become pretty good.
01-26-2017, 05:50 AM
#8
Joined: Aug 2016
Location: Moscow, Russia
Posts: 13
Thanks for your feedback guys! We are way too inactive on these forums, which hopefully will change.

Quote:
- No chat, not even a teamchat with fixed messages. No way to communicate..?
We are still on the fence with this. Fixed messages and emojis are in preparation but we likely won't implement free chat as many games have shown that nothing good comes out of it. Targetting April's update for communications in some way.

Quote:
- No ranked matches (ugh..)
The PVP matches are all tracked and ranked for Solo and Team Players on esports.my.com. We want to implement an ingame view along with Player Profiles showing statistics of your progress and games and there have been meetings of UI and game designers already about it. Could make it into March update but not guaranteed.

Quote:
- No way to add teammates as friends after game. The only way to add frieds is adding them by their specific name.
Yes, we want you to be able to do that too and revamp the whole end-of-battle screen with more information than plain KDA and user names. Since we're also planning shareable replays, a new UI concept is needed as we want to keep the entire app and game design as clean and unobtrusive as possible.

Quote:
- Map is kinda boring? Hm difficult to explain. The visuals are great, its just the map design is a bit boring. Especially the lane itself. The jungle looks better.
I will let the Art team know. There is an everlasting struggle between clean and boring. As soon as we add more bling, like many other games in this genre do, the map and screen as a whole loses informational value by distraction. Certainly an area of constant improvement though - thanks again for bringing it to attention!

Quote:
unlocking new heroes seems like a lot of grinding
The key to unlocking is doing the daily quests which boost the Planetoon currency income significantly, as does actually winning your games
01-28-2017, 03:57 AM
#9
Joined: Apr 2009
Location: bavaria
Posts: 1,964
what about having a random hero (u didnt unlock yet) each day to try them
and also more missions ( like dealing xy damage in a game or killing 20 neutrals ) > you may look into the dota 2 battle passes to get dome ideas so after completing a path of missions you earn a rare skin as example

also i think the problem without chat is that you cant coordinate
instead if smileys maybe add an option that says push or defend or go that way or hide here
maybe something case sensitive with the ping option ( ping an enemy tower > says push)

how much do the levels effect thw damage dealt ? sone information about that would be really nice

and last thing: i like the idea of having special events
01-30-2017, 03:04 AM
#10
Joined: Aug 2016
Location: Moscow, Russia
Posts: 13
Quote:
Originally Posted by mattll View Post
what about having a random hero (u didnt unlock yet) each day to try them
We will unlock ALL heroes in Practice mode so you can try them, coming with the update this week.

Quote:
Originally Posted by mattll View Post
and also more missions ( like dealing xy damage in a game or killing 20 neutrals ) > you may look into the dota 2 battle passes to get dome ideas so after completing a path of missions you earn a rare skin as example
More missions will come at some point, however, aside from daily missions, you can already play 2 story arcs in 2 difficulties, giving Elders Insignia and other stuff at the end to unlock high level runes that alter the abilities drastically. In addition, we're running Weekend events for playing and winning with specific heroes to win skins, for example.

Quote:
Originally Posted by mattll View Post
also i think the problem without chat is that you cant coordinate
instead if smileys maybe add an option that says push or defend or go that way or hide here
maybe something case sensitive with the ping option ( ping an enemy tower > says push)
We're putting at back to the short term agenda but need to make improvements for new players first and expand the hero roster as priorities. Communication is important, no doubt, but only being used by experienced players properly with intended purpose so it's a little behind more crucial improvements.

Quote:
Originally Posted by mattll View Post
how much do the levels effect thw damage dealt ? sone information about that would be really nice
As soon as we find the time, we will setup a Wiki for those who thrive on the math warfare ) Perhaps such a wiki would even come from the community itself which we'd be happy to assist - let's see.

Thanks again for your feedback!