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  • Publisher: Micah Mowery
  • Genre: Strategy
  • Device: iPhone
  • Size: 58.5 MB
  • Version: 1.3.0
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Build Robots! Summon Aliens! Upgrade all the things!

Robots & Aliens is an incremental, idle, tap game, where you amass robots, aliens, buildings, and resources. Upgrade them to increase their production rates and efficiency. Warp through time to gain immediate progress. Prestige to access the most powerful, permanent Mojo upgrades that increase almost every aspect of the game.

Watch as you start by building your first Centaur 82, jump starting your production.

Key Features
Idle Progress - You will continue to produce even while you're away or idle
No internet connection required to play
Only watch short video ads if you want, for a x2 bonus for 4 hours
Tap for up to a x4 bonus while you play
Robots produce robots, and ultimately Energy, which quickly explodes their production rates
Robot upgrades consume either the units they are upgrading, or the robots that produce them, making each upgrade a strategic decision
Aliens can ascend, consuming all aliens of that species, becoming enormously more powerful
Achievements provide an in-game boost to Power Crystal production, so earn as many as you can
"Broke The Game" infinite gameplay - If you actually do accomplish the difficult task of maxing out your device's capacity for keeping track of insanely large numbers, instead of crashing on you, Robots & Aliens counts how many times you've managed the impressive feat, and lets you play again. How many times can you break the game?



a unique incremental idle tap game experience for iPhone iOS 10+

huhbuhbuh's comments:
Robots & Aliens
Build Robots! Summon Aliens! Upgrade all the things!

Robots & Aliens is an incremental, idle, tap game, where you amass robots, aliens, buildings, and resources. Upgrade them to increase their production rates and efficiency. Warp through time to gain immediate progress. Prestige to access the most powerful, permanent Mojo upgrades that increase almost every aspect of the game.

Watch as you start by building your first Centaur 82, jump starting your production.

Key Features
Idle Progress - You will continue to produce even while you're away or idle
No internet connection required to play
Only watch short video ads if you want, for a x2 bonus for 4 hours
Only tap if you want, for up to a x4 bonus while you play
Robots produce robots, and ultimately Energy, which quickly explodes their production rates
Robot upgrades consume either the units they are upgrading, or the robots that produce them, making each upgrade a strategic decision.
Aliens can ascend, consuming all aliens of that species, becoming enormously more powerful
Achievements provide an in-game boost to Power Crystal production, so earn as many as you can
"Broke The Game" infinite gameplay - If you actually do accomplish the difficult task of maxing out your device's capacity for keeping track of insanely large numbers, instead of crashing on you, Robots & Aliens counts how many times you've managed the impressive feat, and lets you play again. How many times can you break the game?

a unique incremental idle tap game experience for iPhone iOS 10+


Feel free to leave a review and rating in the App Store if you like it.



01-29-2017, 03:09 PM
#2
Joined: Aug 2015
Posts: 437
This game is slightly baffling, but the object of the exercise appears to be to get one's mojo working; something I'm sure many of us have wished to do at sometime or other. I know I have. Inactive mojo is obtained upon construction of 40 and/or 80 extraction facilities. Building these facilities requires energy generated by Centaur 82 robots, which are built by Cobra R robots, which are built by X-31 Bolts, which are built by Hellion C's, and so on. Not sure how far this goes yet. Then there are the aliens, probes, power crystals, and of course the Prestige needed to finally activate mojo. I probably haven't explained it very well, but in-game help is provided should any confusion arise.

01-31-2017, 10:49 AM
#3
Joined: Jul 2012
Posts: 184
Looks like Spreadsheet: The Game!
01-31-2017, 02:09 PM
#4
Joined: Aug 2015
Posts: 437
Quote:
Originally Posted by triptych View Post
Looks like Spreadsheet: The Game!
That's actually a good description. What's going on here is so complex, with so many interacting variables, that the spreadsheet format is probably the only way to present all the data and keep it manageable. Having said that I quite like the "graphic" design. The creative use of different fonts makes it easier to take in the ever expanding volume of information.
The gameplay is not your standard 'idler', having considerably more depth. It involves sacrificing set numbers of units to make more powerful ones, which will in turn produce more of the sacrificed units for free. This leads to some difficult decisions later on. At the moment, for example, I have to decide if I want to sacrifice one million Vixen mark 1's to make one Emperor D-9, even though this will save having to keep buying Vixens. I'm not sure it's worth it. That is just one small part of the gameplay, but it's at the core of what's happening and will affect many other aspects of mojo production. This is well worth a look for people who like numbers. And spreadsheets.
02-02-2017, 03:49 PM
#5
If anyone is wondering what this game is like it is pretty much a clone of swarmsim, at least in my eyes it is.
02-03-2017, 01:34 AM
#6
Joined: Dec 2009
Posts: 111
This is actually a pretty nifty incremental game.

If you have experience with these kind of games, you'll find a lot of the familiar elements in the game : energy takes the role of money here with mojo being the 'prestige' currency.
The game is in fact more diversified and can look intimidating by the options it gives you to proceed along your curve to ever higher numbers.
Mojo is earned by building up your infrastructure of extraction facilities which give you power crystals. They are built by robots which bootstrap themselves in a sort of 'Factorio'-esque way in the sense that your lowest tier of robots generate energy, but your 2nd generation robots builds the lower tier, the third one build the 2nd tier and so on.
Aliens don't have this bootstrap and are summoned for probes. Probes give you bonuses to your power crystal generation.
The second infrastructure buildings are warp gates that use the resources described above to generate plasma.
Plasma is the 'bonus' resource which allows you to 'skip time' so resources are auto-generated as if x minutes had passed.

The interface is bare bones but it really suits the theme.

As far as I can see there are 2 IAP : a permanent production doubler for 1 EUR and a plasma capacity doubler so you can store more 'skip time' the next time you boot up the game.

It does not seem to require an internet connection either to play.
02-08-2017, 06:45 PM
#7
Joined: Jan 2017
Posts: 5
Version 1.3.0 Released

What's New in Version 1.3.0

New "Broke The Game" infinite gameplay added. While many incremental games eventually crash on you once numbers get to large for your device to handle, never to be played again, Robots & Aliens features "Broke The Game" functionality. If you actually do manage the impressive feat of maxing out your device's capacity for keeping track of insanely large numbers, instead of crashing on you, Robots & Aliens instead counts how many times you've managed to reach the difficult milestone, and let's you play again. Your counter will show after the first time you break the game. So...How many times can you break the game?

Added additional x2 bonus multipliers to the Store, for those who want an even bigger boost...

Added a "Reset Game" option in the Settings, for those who want the challenge of starting from scratch again.