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SumiKen - Endless samurai slasher drawn in Japanese ink painting style

01-31-2017, 09:18 AM
#1
Joined: Jan 2017
Posts: 31
SumiKen - Endless samurai slasher drawn in Japanese ink painting style

SumiKen's development is almost at the end, and the release date is coming soon. I wanted to post my development diary here, as a thanks to every members here who is so supportive and helped making my dream come true. Thank you everyone!

Development diary
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SumiKen project started on August 2016 by me, OPNeon, a solo indie game developer from Kuala Lumpur, Malaysia. The game is mostly influenced by PS2 game called Okami and Akira Kurosawa's Seven Samurai. I had an idea to make a simple game that would involve samurai and sword slashing action. And being my first game, I decided to make the game's scope really small so it's possible to actually finish making it.

I went on to prototype the game for about 2 months on and off after work, before setting it aside to take some time off from it. During October 2016, my motivation died off and I did not see the potential in the game and wanted to call it quit. It's such a slow paced game and not very exciting at all. Unfortunately, the development came to a complete standstill.

On December 2016, out of the blue, I decided to show SumiKen to my colleagues, just to see what they think of it. Not surprisingly, they didn't seems to be interested in it at all, it's just a slow game with some placeholder artworks, who would actually like it? Being on the positive side though, my colleagues did gave me different ideas on how to improve it. One particular clip my colleague showed me was the running scene from Studio Ghibli's Princess Kaguya. Instantly, it clicked. The motivation fired up and I decided to give the prototype one more chance. This time, the goal is to make the game fast paced, with the feeling of speed as shown in the clip.

Fast forward to the the end of January 2017, the new prototype was completed. The game was so much better compared to the earlier prototype, it's fast paced and I felt great playing it. I decided to post it on a game forum to get feedbacks for the game, and I found Touch Arcade! The members here at Touch Arcade are very helpful, constantly giving feedbacks and even helped beta tested SumiKen. I am very grateful and truly appreciate all of your support, it's an awesome community here.

For the next 3 months, I've spent countless hours developing SumiKen, single handedly coding, drawing, animating and marketing the game. It's a very intense development as I could only work on it part time during the night due to my daytime job as a technical artist in a local game studio. Most days, I worked from night till morning, 9pm till 3am, slowly developing SumiKen. It's a very difficult time, most days I felt sleep deprived and tired. But I had no thoughts on giving up at all, my only focus was to finish the game!

In the end, sheer willpower and passion made me finish SumiKen. It will finally hit the App Store on 11 May 2017! I am very grateful for everyone who supported the game and helped me finished it, especially my family and girlfriend who gave me so much support and love during the difficult times. And now, I can finally sleep properly, for a while maybe.

"Yay! I can finally call myself an indie game developer!"
-OPNeon

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SumiKen is on Steam Greenlight!
Vote here: http://steamcommunity.com/sharedfile.../?id=896170115


Youtube link | Pop Up


New character design - Kuro, the assassin!


The wandering samurai is called Sumi, it means Japanese ink!


Here's how the gameplay looks like with some quick slashing action, moving on to draw all the character animation now



Hi everyone!

I'm an indie game developer working on a simple mobile game.

The game is called SumiKen, and I'm planing to release it on AppStore on May 2017.

In game screenshots of SumiKen:










Youtube link | Pop Up


SumiKen is an endless samurai slasher game drawn in Japanese ink brush painting style.
This game features fast paced samurai slashing action set in the beautiful landscape of Japan.

Been working on it since August 2016 and working towards getting the game ready for release. At this stage, I'm working on the art and animation.

I'm mostly influenced by PS2 game called Okami, really like it's Japanese ink drawing style, and the action is inspired by Akira Kurosawa's masterpieces, especially Seven Samurai.



Game Website:
http://opneon.com/

Will update soon!
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Last edited by opneon; 04-14-2017 at 11:34 AM.
01-31-2017, 10:42 AM
#2
Joined: Jul 2011
Location: Taiwan & Japan
Posts: 2,315
Looks very nice!

01-31-2017, 11:29 AM
#3
Joined: Jul 2013
Location: Europe, CET
Posts: 2,787
I really like this artstyle, but endless slasher/runner/etc just isn't my cup of tea anymore.
Fingers crossed you can make something with the same style but more substance (story, etc) at some point.
01-31-2017, 01:01 PM
#4
Joined: Jan 2017
Posts: 31
Quote:
Originally Posted by djstout View Post
Looks very nice!
Thanks! Glad you like it
01-31-2017, 01:08 PM
#5
Joined: Jan 2017
Posts: 31
Quote:
Originally Posted by Nullzone View Post
I really like this artstyle, but endless slasher/runner/etc just isn't my cup of tea anymore.
Fingers crossed you can make something with the same style but more substance (story, etc) at some point.
Thanks man! Yup, I agree, that genre is really oversaturated. My initial plan is just to make a game that I could finish and publish it, so the scope can't be too big for now unfortunately. But I did add missions in this game so player would have goals to complete, hope it adds to the game (I hope...)

Anyway, I do want to make game with deeper content in the future, probably after this game is completed. Will keep you updated
02-04-2017, 01:28 PM
#6
Joined: Jan 2017
Posts: 31
02-04-2017, 07:36 PM
#7
Joined: Jul 2011
Location: Taiwan & Japan
Posts: 2,315
Quote:
Originally Posted by opneon View Post


Rough run cycle animation
It gets better and better.
02-05-2017, 01:58 PM
#8
Joined: Jan 2017
Posts: 31
Gameplay footage WIP :


Youtube link | Pop Up

Looking for Beta testers to get some feedbacks. Anyone interested please subscribe at:

http://www.opneon.com

Appreciate your help
02-11-2017, 05:26 PM
#9
Joined: Jan 2017
Posts: 31


Hey guys, I am trying to come up with a new icon that represent the game better and I need some help picking out which works the best. Let me know what you all think.
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Last edited by opneon; 02-12-2017 at 10:46 AM.
02-12-2017, 10:39 AM
#10
Joined: Jan 2017
Posts: 31


Another 3 icon version
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