Aftershock - Tactical Card Combat
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Our new game is "Aftershock - Tactical Card Combat".
Earth died, and the remnants of humanity survived underground for decades. But now their power systems are failing, and it's your job to return to the surface, to scavenge the ruins of the world to help your people survive.
But you can't do it alone. You've developed a way to reach out to a reality where your world wasn't destroyed - and now the only one who can help you... is you.
In Aftershock, your real life affects the game. Drop a beacon in the real world, and your character will go to these places in game where they'll fight for survival in a struggle for the last resources of the ruined Earth.
Fight your enemies in strategic, accessible card combat. But Aftershock isn't a CCG, like Magic or Hearthstone. You'll find new cards & unlock new moves as you play - but how your character evolves depends in part on what you're doing in the real world.
In the Arena, you can fight other players in asynchronous combat - like Words With Friends. Take a turn, and wait for your opponent to respond.
Aftershock was built to be a game that fits into your busy life. Play in short bursts. Make progress even while you're not playing - not just in the "numbers get bigger" way of clickers, but in a way where what you do makes your experience different.
- - A single-player adventure that's customized by your real-world activity
- - Asynchronous PVP
- - Level up, upgrade your character, get new gear, and find cards to unlock new moves.
- - Party up with friends to increase your stats & earn more rewards.
- - A constantly improving, evolving game experience.
I hope you'll get a chance to check it out when it's released. We're soft-launching in NZ, Australia and Canada shortly, and will be launching worldwide within the next month.
I'll be happy to answer any questions or comments, and if you're interested in a Testflight build of the game, drop me a direct message & we'll add you to the beta!
Last edited by wonderspark; 01-31-2017 at 05:06 PM.