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App description: "Burglars, Inc. is a riveting story-driven puzzler filled with badass characters and explosively exciting heist based challenges...a criminally good puzzler." - iFanzine.com

Experience a brand new type of puzzle game! Join Chase and her burglar friends as they operate in a crooked city on the outskirts of the law, determined to to steal back what has been taken, one job at a time. Be quick, be careful, or you'll be busted!

- A brand new type of action puzzler, built from scratch for iOS
- Follow an original story-driven caper about a group of burglars out to do good
- Crack safes, pick locks, hack computers, disarm traps, and more
- Gear up with the latest tools and gadgets to help nab trophies and cash
- 50 ranks to gain and 30 achievements to unlock in over 15 hours of gameplay
- No ads and no micro transactions - try the first 4 episodes for free!

Boardumb's comments:


02-02-2017, 11:41 PM
#2
Joined: Feb 2017
Location: San Diego
Posts: 15
Burglars, Inc. Developer Here!

Hello! We're the developers of Burglars, Inc and are here to chat about the game, answer questions, and listen to your feedback and suggestions!

Burglars, Inc. is a unique puzzle game, both in its actual puzzle mechanics (we aren't aware of any games with similar gameplay) and in its theme. There's a lot more story in the game than your typical iOS puzzler - we were inspired by old Nintendo DS games like Phoenix Wright and Professor Layton in that regard - but if that's not your thing you can turn off the dialog and get straight to the action.

We hope some of you will check it out. It's free to try - you get the first 4 episodes (about 2 hours of gameplay) for free and then, if you like it, it's $2.99 to unlock the full 16 episodes. There is no other IAP in the game (we're never trying to make you fail just to have you buy a special item to progress).

If you're interested, we blogged about some of the development here. Let us know what you think!

02-03-2017, 10:53 AM
#3
Joined: Aug 2015
Posts: 514
Good one. Looked really simple till I got to the end of the tutorial, by which time loads of things had been added! The core puzzle element is straightforward enough but all the other facets provide much to consider during each level; especially with the random changes to the layout. Timed levels don't always work but here it fits in well with the burglary concept. Keeps my brain on it's toes. The dialogues are good too; striking the right pitch of humour for me. Ambient backgrounds and map, cool jazz, fair premium model; this game seems to be doing everything right. Also, I've now learned what a fuzzy orbit is. Interesting.
02-03-2017, 01:12 PM
#4
Joined: Feb 2017
Location: San Diego
Posts: 15
Hi Stronsay! Thanks for trying our game! We appreciate the feedback. Yeah, timed levels are tricky, and we put a lot of effort into hitting the right balance. I doubt we got it perfect, but we're happy to hear you like it so far. The game will continue to change things up, so let us know what you think as you progress. Thanks again!
02-03-2017, 04:58 PM
#5
Joined: Aug 2015
Posts: 514
I've unlocked Locke now and the switch from timers to break limits is a welcome change of pace. Much easier to get better chains when there is time to plan ahead. Then I got the multiple rotating orange blocks which increase the difficulty again! I bought some tools but have not used any due to being so engrossed in the puzzles I keep forgetting about them.
02-03-2017, 08:52 PM
#6
Joined: Feb 2017
Location: San Diego
Posts: 15
Thanks for continuing to play and sharing your experience, Stronsay! If you do try some of the tools, let us know what you think. A lot of our testers had different preferences, so we're always interested to see which ones players find useful. Thanks again, and hope you're having fun!
02-04-2017, 11:13 AM
#7
The little mission points on the map (to hit it with my finger, and no zooming) and the playfield colors (tubes) give my old eyes a bit of trouble. And altough i'm not a fan of timed puzzles, here it fits the story and the gameplay perfectly. Lol, i'm a burglar.
So i play ten minutes here and there to recharge my tiring eyes inbetween.
Maybe the playfield gets bigger/more tiles later on (i'm on level 7), but if not, maybe make the red dots a bit smaller in favor of some bigger tiles, please?

But it's intriguing enough with the funny story, the top jazzy music and overall great presentation to have hit the $3-dollar-button just a minute ago. Congrats!

PS: i also forget about the tools. Maybe later on they will be very necessary. I'll see...

My 2017 GOTY contenders...
Glitchskier, Slayaway Camp, Full of Stars, Steredenn, Arkanoid vs Space Invaders
02-04-2017, 11:54 AM
#8
Joined: Feb 2017
Location: San Diego
Posts: 15
Thanks for your support and the great feedback, Qwertz555! Can we ask what device you're playing on? We'll look into making the map pins and puzzle pieces easier to see, but it might be a device specific solution as we're guessing the sizes aren't as big an issue on larger screens (like an iPad). Tools can be handy on trickier missions, but it sounds like you probably don't need their help just yet. Thanks again for trying Burglars, Inc. and sharing your thoughts!
02-05-2017, 02:34 PM
#9
Joined: Aug 2015
Posts: 514
Seem to have hit a slight bug. Got to the end of the demo, but there wasn't any notification of this. Pressed 'continue' and the app just closed and exited to desktop. I would have expected an invitation to purchase the remaining chapters. I've done that anyway and continued without problem.

I've used some tools now. The basic ones are rather limited. The ice spray gives a little more time, but I'm usually too far behind the clock for it to help when I think of using it. The flashlight is more useful to collect the bonuses. I like the super tools better. The superlinker and flashbang are worthwhile, though expensive of course. Have yet to try the duct tape.
02-05-2017, 05:03 PM
#10
Joined: Feb 2017
Location: San Diego
Posts: 15
Thanks for the bug report! Just to clarify, did the game crash when you hit Continue from the last demo mission's Mission Success screen (where you claim your mission reward for each star you get)?

Regarding the tools, of the basic ones, my personal favorite is the Crowbar: get a really big chain ready and then use the Crowbar right before triggering the chain for a huge meter fill. I also love the Wire Cutter for security missions since you can use it to quickly clear out a bunch of the red security borders. By the way, with the Ice Spray, you can use it for Locke's untimed missions, too (it gives you a free trigger push in that case).

Thanks for the purchase. We really appreciate it!

Quote:
Originally Posted by Stronsay View Post
Seem to have hit a slight bug. Got to the end of the demo, but there wasn't any notification of this. Pressed 'continue' and the app just closed and exited to desktop. I would have expected an invitation to purchase the remaining chapters. I've done that anyway and continued without problem.

I've used some tools now. The basic ones are rather limited. The ice spray gives a little more time, but I'm usually too far behind the clock for it to help when I think of using it. The flashlight is more useful to collect the bonuses. I like the super tools better. The superlinker and flashbang are worthwhile, though expensive of course. Have yet to try the duct tape.