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Malevolent Machines - Giant Robots and Steampunk Magic!

02-07-2017, 06:55 AM
#1
Joined: Dec 2012
Location: New York, New York
Posts: 339
Malevolent Machines - Giant Robots and Steampunk Magic!


Steampunk shoot 'em up meets endless runner.

Dr Leyla Green's laboratory has been compromised. Hordes of her malformed creations have been unleashed onto the streets by a mystery menace. Worried that her funding will be cut off if the world is destroyed, Dr. Green sets out to stop them. She'll bring her only remaining creation, the Juggerbot, a giant robotic war machine, on this epic journey. Can she take back the city? Armed with her mystical metacarpal claw and the Juggerbot's nuclear lasers, typhoon missiles and blaster cannon, they will give it their best try.

Enjoy dual gameplay where the player dynamically swaps between platforming and fighting with Leyla and shooting with the Juggerbot in real time. Fight massive bosses, travel across a vast steampunk landscape, and enjoy a game with no ads and no in app purchases!










02-10-2017, 10:34 AM
#2
Joined: Dec 2012
Location: New York, New York
Posts: 339
Adding some of the iOS reviews here because gameplay is the same.


02-13-2017, 04:09 PM
#3
Joined: Dec 2012
Location: New York, New York
Posts: 339
Ok here's what we'll have going in for the first update. I'll be able to give a date for it's release once we're a little farther in the process [we're about half way done now].

- Game balancing [Adding special to survival mode, kill amount changes, boss changes]
- Bug Fix: Leyla slowly floats down if damaged while jumping about 10% of the time
- Survival mode is getting expanded with more enemy combinations, minibosses and the story mode bosses
- Killstreak Goals that will unlock equipment changes and a new costume for both Leyla and the Juggerbot


I'll keep you posted as development goes on! Remember if you have any feedback let us know!

- Lawrence
02-16-2017, 06:22 PM
#4
Joined: Dec 2012
Location: New York, New York
Posts: 339
Apologies for the double post but I did miss something in the list:


- Add control sensitivity controls


We noticed a lot of the time people are having trouble with them mostly because they're calibrated to a small range of finger/hand sizes so we're going to add 3 settings to the new update so you can make them twitchier or looser depending. Date forthcoming!


-Lawrence