Re: Rocket Plume
And hey, guys, I'm not some corporate marketing drone... Rocket Plume really was the summer project for my boys and me. The younger one, Zach, was the sound engineer, selecting all the sound effects and music (and also did a lot of QA). Kevin, my older one, did a fair amount of the programming, including the rocket physics, and making the procedurally generated caves get more difficult the higher you go. He's rather proud of that bit (and rightly so, I think).
So! We really want to hear your feedback. What do you like about it, and what changes would make the game more fun? What features would you like to see in a future version?
Thanks!
Joe Strout
So! We really want to hear your feedback. What do you like about it, and what changes would make the game more fun? What features would you like to see in a future version?
Thanks!
Joe Strout