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Captain Cowboy (by Wadonk AB) 1.99 > 0.99

02-14-2017, 07:54 PM
#1
Joined: Feb 2015
Location: Germany
Posts: 1,570
Captain Cowboy (by Wadonk AB) 1.99 > 0.99

Biggest price drop!

Really cool retro game from 2016!
A lot of people in the forum enjoyed it in the beginning of the year.

I hope he will make another game!







02-15-2017, 01:45 PM
#2
Well this game was on my whishlist and it gets 4.5 stars on here toucharcade hasn't had an update for just over one year so i asked the dev about an update and he's responded with this coming within the month v1.5

New features includes
+ are you sure? Dialog if pressing exit game button
+ setting for turning on/off both music and sfx.
+ clear savegame function
+ savepoints spread out in the world where you restart after death instead of just when you entered the screen.
+ A Game B where everything is flipped, randomized and you only have one life.
+ snorkhogs will follow you in the gameworld.
+ bigger and badder lasercannons
+ a new space station a bit more spread out with more meaningful npcs.
+ you can land on asteroids

But the game is more or less the same. The new spacestation and some swapped secret passages will keep the most hardcore-speedrunners entertained as it totally destroys all really impressive shortcuts they have uncovered that we didn't anticipate.

Review: http://toucharcade.com/2016/02/04/ca...ent-3156434663
02-15-2017, 05:31 PM
#3
This is a true gem! Highly recommended!
02-15-2017, 08:58 PM
#4
Joined: Feb 2010
Location: The Kᴉll Switch
Posts: 7,386
I bought it just because the trailer kicks ass! If the game is half as good as the trailer, it's a steal for a buck. Check it out!


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02-16-2017, 05:44 AM
#5
Joined: Jan 2016
Location: Vislanda, Sweden
Posts: 35
Yeah, about that. ;D

Figured I'd drop the price for kicks but did not anticipate anyone finding out about it. Update is on it's way and right now I'm mostly doing QA and polish.

My company is still kicking it live but I've been buried in works since release of Captain Cowboy. Mostly with other projects so Captain Cowboy got a bit lost after I solved the most critical bugs. But I'm back with a vengeance ready to release actual games again. Why didn't nobody told me that having a game company is just about 10% making actual games?

Thanks for your time and bucks!