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App description: PepeLine is a simple and very addictive 3D sliding puzzle game. Challenge your brain and swap the tiles with your fingers to recreate the path in order to solve each puzzle.

Pepe & Line have been lost in a magical world. Help them find their way to get together and explore the variety of amazing natures in this unique game!

FEATURES:

* EASY GAMEPLAY
- For both children and adults

* PILE OF EPIC LEVELS
- Hours and days of fun

* UNIQUE BOARDS
- 4x4, 5x5, ZigZag, 3 in 1 and much more

* MORE VARIATIONS
- Challenge mode, star mode and against clock

* 7 DIFFERENT FAIRYWORLDS
- Garden, Jungle, Mountains, Lava, Desert, Forest, Boat

* EXTRA TILES FOR MAJOR CHALLENGE
- Rotable, Magic, 1 Step, etc.

* IN-GAME FUNCTIONS:
- RESTART: Restart a level quickly.
- UNDO : Have a mistake? Just put it back.
- HINTS : Cant solve a level? Ask your faithful friend.

* LEADERBOARDS & ACHIEVEMENTS
- Beat your friends high score

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TurboWheels's comments:


02-15-2017, 03:51 PM
#2
Joined: Apr 2011
Location: Houston, TX
Posts: 3,659
I was fortunate enough to receive an unsolicited promo code to PepeLine from this thread's poster. Thanks for that.

I have played the first 30 or so levels of this game. It has simple controls and nice attractive graphics. The game play is pretty old school and is derivative of the classic Pipeline games (as clearly indicated by PepeLand's clever name). It is a nice enough version and at least in the early goings seems to be fairly easy in difficulty; perhaps intended for younger audiences. If it is targeted to adults, I would prefer a slightly ramped up difficulty, but this is still quite enjoyable and looks to have a ton of levels to pursue. The game has delivered one twist so far (fixed pipe blocks that can not be moved) and hopefully has further tricks up it sleeve. I will follow up as I progress.

Game Center: MarinasideSteve

02-15-2017, 05:40 PM
#3
Joined: Jun 2010
Posts: 1,622
Good impression, slewis7

The graphics look very attractive.

Interesting observation about the level of difficulty. Because the game is essentially a sliding tile puzzler, the difficulty can ramp out to extraordinary levels when the maps get larger. Even if the map is relatively small, the solution can be quite complex if the initial state of the tiles is markedly out of order. In fact, there are complex auto solvers in existent to solve the basic sliding tile puzzles, and the optimal solutions they yield can be so complex that they are nearly impossible to be conceived by human players de novo. It all depends on how complex the developer decides to make the initial state and if other mechanics aside from sliding are added to the mix. As a puzzle game, it is essential that other mechanics be added, otherwise the game can quickly turn into yet another tedious slider.
02-15-2017, 07:20 PM
#4
Joined: Jan 2015
Posts: 74
slewis7, y2kmp3 thank you for your comments, you both have interesting point there.

The difficulty of the game is thought for average player, for advanced players at the beginning may seem very easy and even boring, but the game consists of many levels (more levels will be added constantly) and has all these unique features:

* PILE OF EPIC LEVELS
- 448 Levels

* UNIQUE BOARDS
- 4x4, 5x5, ZigZag, 3 in 1 and much more

* MORE VARIATIONS
- Challenge mode, star mode and against clock

* 7 DIFFERENT FAIRYWORLDS
- Garden, Jungle, Mountains, Lava, Desert, Forest, Boat

* EXTRA TILES FOR MAJOR CHALLENGE
- Rotable, Magic, 1 Step, etc.

* IN-GAME FUNCTIONS:
- RESTART: Restart a level quickly.
- UNDO : Have a mistake? Just put it back.
- HINTS : Cant solve a level? Ask your faithful friend.
02-15-2017, 08:10 PM
#5
Joined: Jun 2010
Posts: 1,622
Over 400 levels! Were they generated by an algorithm and then hand curated? Also, how were the move counts in the game determined? Were they based on player performance during testing or algorithms checking for optimal solutions?

Quote:
Originally Posted by TurboWheels View Post
* PILE OF EPIC LEVELS - 448 Levels
02-15-2017, 08:48 PM
#6
Joined: Mar 2013
Location: USA
Posts: 775
Gorgeous game!
Plenty to do with so.many levels that they never seem to run out.
With great gameplay to boot.
02-16-2017, 10:53 AM
#7
Joined: Jan 2015
Posts: 74
Quote:
Originally Posted by y2kmp3 View Post
Over 400 levels! Were they generated by an algorithm and then hand curated? Also, how were the move counts in the game determined? Were they based on player performance during testing or algorithms checking for optimal solutions?
All levels are hand made and as you say, the move counts based on player performance. Anyways, if you detect any error on move counts please let us know, mostly on complex levels. Although all levels were tested many many times by our testers and already over a 1M players have played the game.

By the way, 112 new levels are on the way...
02-16-2017, 11:06 AM
#8
First of all. Thanks for the promo code.
Played game a little and the game is sure fun. It has simple yet addictive gameplay, tons of levels (dunno how much, 26 Stages*16 levels=416, I suppose), cute graphics. So, the game is great!
And if you say, that the game will have level updates, it's even cooler
02-16-2017, 11:35 AM
#9
Joined: Jul 2013
Posts: 130
Very cute art style, huge amount of levels, can get challenging at times too. Good job, developers!
02-16-2017, 01:16 PM
#10
Joined: Jun 2010
Posts: 1,622
It is impressive that you are able to handcraft so many levels. Just curious, despite the fact that the move count limits were set based on past player performance, have you attempted to write an algorithm to check for optimal solutions and compared those results against player-derived solutions?

Quote:
Originally Posted by TurboWheels View Post
All levels are hand made and as you say, the move counts based on player performance. Anyways, if you detect any error on move counts please let us know, mostly on complex levels. Although all levels were tested many many times by our testers and already over a 1M players have played the game.

By the way, 112 new levels are on the way...