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  • Publisher: Ruim
  • Genre: Arcade
  • Device: Universal
  • Size: 19.3 MB
  • Version: 1.0.1
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: ** "feels like a cross between Super Crate Box and Asteroids" - Super Game Droid **
** Indie game of the week on Super Game Droid **

Super Planet Defender is a survival shooter where you defend a tiny planet bombarded by comets.
Features:
- Plenty of fast paced action
- Fast, responsive controls
- Lots of weapons
- Diferent comet types
- Lots of unlocakbles
- Hard mode
- Daily / all-time ranks

ruim's comments:


Here's the trailer

02-16-2017, 09:07 AM
#2
Joined: Jan 2015
Location: Liberty city
Posts: 3,420
Like the game but absolutely hate the side guns. It's not really an upgrade. U have to learn where to be for it to work and I haven't learned

02-16-2017, 06:19 PM
#3
Junior Member [Original Poster]
Joined: Nov 2014
Location: Lisbon, Portugal
Posts: 20
Send a message via Skype™ to ruim
Quote:
Originally Posted by Jayg2015 View Post
Like the game but absolutely hate the side guns. It's not really an upgrade. U have to learn where to be for it to work and I haven't learned
haha yes All weapons are meant to have a slightly different way of working to keep things interesting. Sideguns have a different aiming but are useful in situations when, for example, you have big comets coming from different directions. As you unlock more weapons the probability of getting it is less frequent.
02-16-2017, 11:30 PM
#4
Joined: Jan 2015
Location: Liberty city
Posts: 3,420
Quote:
Originally Posted by ruim View Post
haha yes All weapons are meant to have a slightly different way of working to keep things interesting. Sideguns have a different aiming but are useful in situations when, for example, you have big comets coming from different directions. As you unlock more weapons the probability of getting it is less frequent.
I agree but I die every time I get side guns.
My highest score ever was from my first run.
Some of the guns are downgrades , mainly side guns. When it's fast and u need to move quick these are absolutely terrible.
Of course imo.
I like the game a lot besides this . Just would be cool if I could hit a check to disable them from being able to be picked up.
This would be a greatly appreciated update . If we could uncheck upgrades from being picked up
02-17-2017, 04:07 AM
#5
Junior Member [Original Poster]
Joined: Nov 2014
Location: Lisbon, Portugal
Posts: 20
Send a message via Skype™ to ruim
Quote:
Originally Posted by Jayg2015 View Post
I agree but I die every time I get side guns.
My highest score ever was from my first run.
Some of the guns are downgrades , mainly side guns. When it's fast and u need to move quick these are absolutely terrible.
Of course imo.
I like the game a lot besides this . Just would be cool if I could hit a check to disable them from being able to be picked up.
This would be a greatly appreciated update . If we could uncheck upgrades from being picked up
That was a decision made on purpose. By making weapons random and mixing them I was able to add more OP weapons into the mix without making the game unbalanced. If the player was allowed to choose which weapons he gets he would only choose the more OP ones and the game would loose interest after a while.
02-18-2017, 07:03 PM
#6
Joined: Jan 2015
Location: Liberty city
Posts: 3,420
Sorry but I disagree. I lost interest after several tries . It's way too frustrating with one or two guns .when it's too fast you have to figure out physics and that ain't happening. lol .
Sorry but I deleted because it's way to frustrating and less fun.
First play was actually my furthest and most fun
02-19-2017, 04:18 PM
#7
Junior Member [Original Poster]
Joined: Nov 2014
Location: Lisbon, Portugal
Posts: 20
Send a message via Skype™ to ruim
Quote:
Originally Posted by Jayg2015 View Post
Sorry but I disagree. I lost interest after several tries . It's way too frustrating with one or two guns .when it's too fast you have to figure out physics and that ain't happening. lol .
Sorry but I deleted because it's way to frustrating and less fun.
First play was actually my furthest and most fun
Ok, I understand. Still, thanks for trying out the game and for all the feedback