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🔥Need Real Advice. FACE BUMP launches on the iOS this February 22 and I'm nervous.

02-19-2017, 01:05 AM
#1
Joined: Jul 2016
Posts: 49
🔥Need Real Advice. FACE BUMP launches on the iOS this February 22 and I'm nervous.

Hello fellow gamers and gamedevs! Need some advice.

I was working on marketing my first indie game launch. Here’s the thread for it: http://forums.toucharcade.com/showthread.php?t=300980 Spent a lot of money and work on it, even lost my job for it, and now here comes my "make or break."

Unfortunately, I am afraid that no one is gonna know about the game. I followed some advice I've seen online and emailed 80 game review sites. The results:

Only two responded saying they'll post a review. All the rest were either not interested or were asking for money for a review of the game. Didn't spend money here.

I then foolishly spent money sending press releases and most of the articles ended up in sites with virtually no visitors.

Then started a headtalker campaign for Face Bump but very few of my friends know how to use it.

Spent money on starting my own website, http://www.appsirgames.com , which I think is a good investment for the future of my gaming and gamedev career. Also started social media accounts. But,

February 22 is coming. I know I've made a good game. Ensured it fit all of Apple's guidelines. Multiple gameplay modes in it. Even bundled with free stickers. People who I sent promo codes to in other forums loved the game. One even made a gameplay vid of it. I think people enjoy this pocket-sized bundle of fun I made with love. But, I'm scared for its 02-22 launch.

Question is, with less than 20 bucks left in my pocket, and a few days left, what can I do to have a successful App Store launch?

Last edited by DariusGuerrero; 02-22-2017 at 11:49 PM.
02-21-2017, 10:33 PM
#2
Try sending an email to pitch to App Store reviewers.
Use $20 left to buy you some Red Bulls and try posting your game on more websites, forums, reddit, etc.
Be sure to have cool image, screenshots when you post

02-22-2017, 11:58 PM
#3
Joined: Jul 2016
Posts: 49
Did everything you said

Now I'm not so anxious and decided to leave it up to fate. Did everything that I could but still being active marketing the game and asking my friends for help. Anyway, the game just launched!




\GET IT FOR FREE


Thanks for all the help, everyone! Including the guys that sent me nice message on my inbox. Thanks again!
02-25-2017, 12:17 AM
#4
Need to publish with me bud. I would add in those comic scenes i told you about. [Been busy on other peoples projects btw] But i have like 50 million views on my FB and pages etc. We could dominate.
03-01-2017, 11:43 PM
#5
Quote:
Originally Posted by DariusGuerrero View Post
Did everything you said

Now I'm not so anxious and decided to leave it up to fate. Did everything that I could but still being active marketing the game and asking my friends for help. Anyway, the game just launched!




\GET IT FOR FREE


Thanks for all the help, everyone! Including the guys that sent me nice message on my inbox. Thanks again!
Looking good i must say. Congrats on the release. I will download and try it.

But let me ask you, NOT to leave your game to fate.
Do work on it more after release - get people's attention everywhere u can.

As a favor to u, i will tweet your game to about 700+ followers of mine
03-11-2017, 09:49 PM
#6
Cool game. I suggest put ads later or make not video. I played two games and got a ad longer then time playing. I would use interstials.

I would push for apple and mention you got imessage and stickers and push that angle.
03-14-2017, 02:57 PM
#7
Completely agree with Rocotilos, don't leave it up to fate. Some of my best pieces of development for my game were driven by players who sent me their suggestions. It also really changed my development direction when I saw what aspects players enjoyed the most, one of those was Game Center leaderboards, which, unexpectedly, ended up being hugely popular. Try to connect with your players and see what they like/don't like and keep the development up.

It's really tough marketing your game and getting those downloads. I'm still working hard on mine. I think the key is to be completely relentless and know that there is no real special formula, you've just got to keep plugging away.

Congrats on the release by the way, I'll definitely download.