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A plague of undead creatures threatens to overwhelm the land and with the fall of each town to the Blight, more walking dead rise and the zombie apocalypse draws nearer.

For the first time in centuries, the six great races of Alundria must stand together. The lawful races of Elves, Dwarves, and Men; and the chaotic races of Orcs, Goblins, and Trolls. The strengths that make each race unique... magic, money, and might are twisted and darkened as each creature returns from the dead as a zombie version of its former self.

To save the world, you must recruit heroes, expand your empire, and raise armies as fast as you can because as time marches on, so does the zombie horde.


- Blight is a unique blend of Online Strategy Board game and Collectible Card Game.

- Multiplayer is Co-OP. Players must work together to defeat the zombies.

- Multiplayer is slow-real-time and always ticking away in the background. There is no need to wait for your turn, simply login throughout the day to command your forces and coordinate with the other players.

- Single Player is turn-based and you can choose how far ahead in time to jump each turn. Earn Valour by throwing caution to the wind and jumping ahead 12 hours or pay Valour to micromanage your forces and jump ahead just 1 hour.

- The Single Player campaigns include 36 missions spanning the 6 different races. Explore new strategies, collect new hero cards, and master the different races with each new scenario.

- Collect over 100 Hero Cards and explore new strategies and combinations with each deck you build.
02-19-2017, 01:49 AM
How did this game escape our radar? Downloading now.

Edit: Just found out that this was on PC before. Playing on 6s. UI is a bit clunky. Tutorial doesn't give a good job of explaining what each unit does and the options given. Game stutters when scrolling map. I want to like this game, however- I'll dive deeper and see how it goes

Last edited by Cigarekt; 02-19-2017 at 02:12 AM.
02-20-2017, 06:53 AM
Joined: Sep 2009
Location: Stockholm, Sweden
Posts: 3,270
Yeah, the implementation is rough. Iron Helmet (the guys who made Neptune's Pride, the game that Subterfuge drew many of its most clever mechanics from) don't seem to know their way around iOS yet.

But the strategy and mechanics are quite clever (even if limited in scope and complexity).

Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona